V1.4 Patch Notes
V1.4 Patch Notes

V1.4 Patch Notes

Unlock 5 FREE Ion Cores and 1 FREE Quantum Core now!

Redeem code: FREE-CORES in the Store tab!

Hotfixes

V1.4.1 (12.03.2025)

Fixed a bug with Revenant basic attack being wrongly affected by the attack speed stat

Fixed the incorrect hint for text chat

Fixed several localization issues for Boris

It’s TIME!

It’s been a while since our last patch notes, but the wait is almost over! The release of V1.4 is almost upon us, and this update is packed with content.

We’re introducing a new Hero, a Battle Pass, a Shadow Ops story update, and several highly requested features.
This is going to be a long one, folks, so polish your reading glasses and let's jump in!

Here’s what’s coming in V1.4:

A new Hero joins the roster: Boris! 
Shadow Ops – Skins, Battle Pass and Lore!
Lootcores, Opals and the Opal Store!
Kit adjustments for all Heroes!
Discord Integration (Voice Chat!)
More Custom Match Options 
Ranked Mode Toxicity Improvements
Major Balance Changes
Various Tweaks & Fixes 

New Hero: Boris - The Augmented Attacker

Boris is finally here, playable for the very first time!

An ancient spirit killed by a new god, Boris is a ferocious, cybernetically enhanced bear that was reanimated by a mysterious organisation.

An expert tracker who packs one hell of a punch, sniff out your foes and pummel them into oblivion!

Stats:

  • Health: 730 (+126 per Level)

  • Health Regen: 1.3 (+0.2 per Level)

  • Mana: 300 (+40 per Level)

  • Mana Regen: 1.2 (+0.15 per Level)

  • Physical Power: 59 (+3 per Level)

  • Attack Speed: 110 (+1.4 per Level)

  • Physical Armor: 29 (+4.2 per Level)

  • Magical Armor: 30 (+1.8 per Level)

  • Movement Speed: 705

  • Basic Attack Range: 300u

  • BAT: 1.15

Abilities: 

Tesseract Device [Passive]:

Effect: Every 2nd Basic Attack On-Hit grants Boris a Canister for 5s, up to a maximum of 4. 

Each Canister grants Boris 6/9/12/15% Attack Speed and 1 (+0.35 per level)(+4% Bonus Physical Power) Healing On-Hit.

Upon reaching 4 Canisters, Boris unleashes his Tesseract Core. The Tesseract Core Zaps Enemies On-Hit, dealing 4 (+20% Total Physical Power) Magical Damage and Healing Boris for 3 (+0.75 per Level)(+12% Bonus Physical Power). 

Tesseract Core’s Healing is reduced to 30% against Minions and Monsters.

Maul [Basic Attack]:

Effect: Boris’ Basic Melee Attack, dealing 59 (+85% Bonus Physical Power) physical damage.

Detection Protocol [Primary]:

CD: 50

Cost: 50

Effect: Boris Sniffs the air, Marking the closest Enemy Hero to his reticule within 6500u. Upon success, Boris generates a scent trail to their location for 7s, granting him 50/60/70/80/90% Bonus Movement Speed while running along it towards the Target.

If Boris damages the Marked Target with Hero Damage, the Mark is consumed, ending the trail effect, Slowing the Target by 35% for 1.5s and granting Boris a Canister. 

If Detection Protocol does not locate an Enemy Hero, 40% of the Cooldown is refunded.

Primeval Roar [Secondary]:

CD: 15/14/13/12/11.

Cost: 60.

Effect: Boris envelops himself in a Barrier that grants him 20/25/30/35/40% Damage Reduction 2.5s. Boris then lets out a large Roar, exploding the Barrier, ending the Damage Reduction effect and damaging all Enemies within a 425u radius for 80/105/130/155/180 (+60% Bonus Physical Power) magical damage.

Enemies hit are Feared for 0.5-1.25s, based on Barrier Duration.

Boris may manually detonate the Barrier after 0.5s.

Note: Feared Targets lose control and run away from Boris in the opposite direction for the duration of the effect.

Chrono Swipe [Alternate]:

CD: 10.5/9.5/8.5/7.5/6.5.

Cost: 60/65/70/75/80.

Effect: Boris lunges forward 550u, Passing through Enemy Units and swiping twice. 

Each swipe deals 20/30/40/50/60 (+50%/55%/60%/65%/70% Total Physical Power) physical damage to Units he passes through and applies On-Hit effects.

Ursine Burst [Ultimate]:

CD: 130/105/80

Cost: 100

Effect: Boris activates his thrusters for 0.3s, hovering in the air or on the ground, before dashing 1500u forward and Grabbing the first Enemy Hero he collides with.

Boris then launches into the sky 1350u with the Grabbed Target, before slamming them down into the ground and sending out a shockwave at the landing location that deals 280/390/500 (+180% Bonus Physical Power)(+25/35/45% of the Target’s Bonus Health) physical damage to all Enemies in a 800u radius, and Slowing them by 75% for 1.25s.

The Mysterious Shadow Ops Organisation Are Here!

A mysterious collective of powerful warriors has appeared in Predecessor. What could their arrival mean?

Learn more about these dangerous individuals by taking part in our newest Battle Pass!

Shadow Ops Battle Pass

Get ready to grind—a new Battle Pass is dropping!

Untitled-1 (1)

The full Shadow Ops Battle Pass experience features 50 levels*, each offering a reward. It will be available from V1.4’s release on March 11th until May 27th, and levels can be unlocked by earning XP as you play Predecessor.

This Battle Pass includes rewards such as the Shadow Ops Serath Skin, an exclusive Crimson variant, Opals, Quantum Cores, Ion Cores, Amber, and a variety of exclusive cosmetics.

While the full 50-level experience is part of the premium track, a free version is available to all players at no additional cost.

We learned a lot from the Winterfest Battle Pass—not only was it a welcome addition that encouraged more playtime, it also highlighted the need for more content across different Heroes (apparently, not everyone loves Argus…? Madness!).

With 1.4's Shadow Ops Battle Pass, we’ve made it easier to preview all available content before you commit. Additionally, we’ve improved the way paid and free rewards are displayed, ensuring clear differentiation between the two.

The Shadow Ops Battle Pass includes rewards for dedicated Heroes while also featuring plenty of Loot Cores - Loot Cores contain a huge variety of content - including skins for every Hero in the game - so you are guaranteed to unlock a range of diverse items as you climb the Battle Pass ladder. Additionally, some levels grant you our new currency Opals (more on them below) , allowing you to purchase any reward of your choice the new Opal Store!

Here is a compiled list of everything that can be unlocked with Shadow Ops Battle Pass:

  • Shadow Ops Serath Skin

  • Exclusive Crimson Shadow Ops Serath Skin

  • 2000 Opals (400 Free)

  • 12 Quantum Cores (2 Free) 

  • 4 Exclusive Sprays (1 Free)

  • 4 Exclusive Overhead Emotes (1 Free)

  • 10 Ion Cores (Free Track)

  • 10k Amber (Free Track)

  • 4 Exclusive Icons & Banners (Free Track)

* This number has changed from our previously communicated estimate of 60 levels. After considering community feedback and the amount of time required to complete the pass we decided to combine some of the currency rewards together to create a better overall experience.

Store News

Skins

Shadow Ops Boris [Rare]

Uncontented with their initial reanimation of Boris, the mysterious Shadow Ops group have further weaponised this ancient creature with cutting edge armoured plating.

Boris Shadow Ops

Shadow Ops Greystone [Epic]

A new dawn for the knight as he joins the mysterious Shadow Ops organisation.

Greystone Shadow Ops

Shadow Ops Yin [Rare]

Whipped into shape by her new employers, Yin joins the joins the mysterious Shadow Ops organisation.

Yin Shadow Ops

Shadow Ops Serath [Rare]

Submitting herself to a greater cause, Serath joins the joins the mysterious Shadow Ops organisation.

Serath Shadow Ops

Shadow Ops Twinblast [Rare]

This skin might not be new, but we like a matching set. Shadow Ops TwinBlast is back, and now with a whopping 40% discount.

Twinblast Shadow Ops

Bundles

Shadow Ops Boris Bundle

Shadow Ops Boris [Skin]

Let’s Go! [Spray]

Shadow Ops Boris [Banner]

Shadow Ops Boris [Profile Icon]

Boris [Hero]

Boris Premium Affinity

Shadow Ops Greystone Bundle

Shadow Ops Greystone [Skin]

Thumbs up! [Emote]

Shadow Ops Greystone [Banner]

Shadow Ops Greystone [Profile Icon]

Greystone [Hero]

Shadow Ops Yin Bundle

Errr? [Emote]

Shadow Ops Yin [Banner]

Shadow Ops Yin [Profile Icon]

Yin [Hero]

Twinblast Shadow Ops Bundle

Shadow Ops Twinblast [Skin]

I See You [Emote]

Twinblast [Hero]

Shadow Ops Mega Bundle

Shadow Ops Boris [Skin]

Shadow Ops Greystone [Skin]

Shadow Ops Yin [Skin]

Shadow Ops Twinblast [Skin]

Let’s Go! [Spray]

Shadow Ops Boris [Banner]

Shadow Ops Greystone [Banner]

Shadow Ops Boris [Profile Icon] 

Shadow Ops Yin [Banner]

Thumbs Up! [Emote]

Errr? [Emote]

I See You [Emote]

Shadow Ops Greystone [Profile Icon]

Shadow Ops Yin [Profile Icon]

Boris [Hero]

Greystone [Hero]

Yin [Hero]

Twinblast [Hero]

Loot Cores & Opals

You might have heard about Loot Cores already - we announced them a few weeks ago and they were just mentioned in the Shadow Ops Battle Pass section.

For a full breakdown of what they are and what they contain, check out our dedicated web page here: Loot Cores Overview.

But if you’re looking for the TL;DR:

  • Loot Cores are free chests containing random loot.

  • Each Core drops cosmetic items or currency

  • Cores can contain: Skins, Banners, Profile Icons, Sprays, Overheads, Recalls VFX, Jump Pad VFX, Platinum, Amber and Opals. Rarity can range from Common to Legendary.

  • Duplicate drops are converted into Opals

  • Opals are a new currency that let you purchase exclusive rewards from the Opal Store!

Alongside Loot Cores, we’re introducing a massive wave of new content!

Every Hero now has at least two new skin recolours, with one for each hero available for Amber. In addition, each Hero has received a new banner and icon, along with many new sprays and overhead emotes. There’s plenty to unlock - you’re not going to run out anytime soon!

With the introduction of Loot Cores we are making some adjustments to how rarity works on cosmetic items. Currently Rarity has mainly represented Quality, with a lot of content set to Common (sprays and Overheads for example). We are expanding rarity to also represent availability, meaning a lot of cosmetics in the game have had their rarity adjusted based on their pricing. In short: content that is available for Amber and Platinum has a low rarity than the same type of content that can only be brought with Platinum.

  • Banners were Common and are now either Common or Uncommon

  • Profile Icons were Common and are now either Common or Uncommon

  • Sprays were Common and are now either Uncommon or Rare

  • Overhead Emotes were Common and are now either Uncommon or Rare

We've made some changes to Loot Cores since their original reveal, incorporating feedback from the community. Players pointed out that Quantum Cores shouldn’t drop common content, as it wouldn’t feel rewarding—and we agreed.

Originally, common content had a lower drop rate than Uncommon or Rare items, but we’ve decided to remove it entirely. Now, Quantum Cores will only contain cosmetics available for Platinum. We agreed with your feedback that the inclusion of the Encore Core VFX in Loot Cores undermined the achievement of saving a massive amount of Amber to buy them, so we've removed them from the drop tables.

Now, Quantum Cores will only contain cosmetics available for Platinum, with the exception of the Encore Recall VFX and Jump Pad VFXs, which can still be obtained from Quantum Cores.  

When the patch goes live you will be able to see all the content in the Loot Cores and their exact drop chance on the Loot Cores Overview webpage.

Skin Variants

We’ve made a small change to how skin variants work meaning you now no longer need to own the base skin to equip its variant!

If a colour variant of a skin is available for purchase separately and you prefer it over the original, you can get it without needing the base version. Enjoy more freedom in choosing the skins you love!

Additionally the remaining Skin Variants that were timed exclusive have now returned and will be remaining permanently. This does not include any Event skins from Shadow’s Eve or Winterfest which will only be available during their event period along with the base skins.

Discord Integration - Voice Chat

We can say that again, in voice chat! You’ve asked for it repeatedly, and with V1.4, it’s finally here!

We've partnered with Discord to deliver Voice Chat in Predecessor. You can now communicate with your friends and teammates throughout the game: just enable it in the social screen, and you're good to go!

New Custom Game Options

With this update, we're expanding custom match functionality!

Instead of the default 5v5 setup, you can now create 1v1, 2v2, 3v3 and 4v4.

This gives you the perfect opportunity to train, coach others, test new Heroes, or simply humble your friends without anyone else getting in the way!

Hero Kit Adjustments and Reworks

We’ve carried out an extensive gameplay pass, looking to improve every Hero in the Predecessor roster!

Many of these changes are aimed at providing more depth, allowing for new and exciting ways to play your favourite Hero! 

These range from:

  • Larger changes to Heroes such as Kallari and Lt. Belica who have received brand new abilities and/or large-scale functionality changes to their existing abilities.

  • Moderate changes to Heroes such as Rampage and Wraith who have received adjustments and new layers to their current Abilities

  • Smaller changes to Heroes such as Dekker and Argus which are primarily Balance and Quality of Life orientated.

You can find the full details of all the new Hero Kits listed below in the balance section!

Ranked Mode Toxicity Improvements

We've further tweaked our Toxicity systems, fine-tuning them specifically for Ranked Mode to be considerably more active in detecting and punishing players who AFK and similar.

New Item

Fighter:

Web Banner Items Aegis Of Agawar

Cost: 3150

25 Physical Power

450 Health

15% Critical Chance

Recipe: Stone Of Strength + Crossbow + Banded Emerald + 500g

Bludgeon (Passive): Gain Physical Power equal to 2.5% of your Bonus Health.

Passive: Agawar’s Protection: Gain 10% Total Phys Armor and 10% Total Magical Armor. While below 40% Max Health, gain 30% Total Physical Armor and 30% Total Magical Armor instead.

Gameplay Changes - Summary

There's a LOT of changes, so here's the TLDR.

  • Reworks, Adjustments, and Large-Scale Balance Adjustments to all existing Heroes.

  • Default Ranged Basic Attack Range increased from 1300 to 1500.

  • Default Jump Height and Gravity slightly increased.

  • Combat Penalty for Melee and Ranged Increased from 20%/25% to 25%/30%.

  • Default Movement Speed for all Heroes increased by approximately 5%.

  • Blink Proxy added:  Blink can now be used during the wind-up/cast Animation for various Abilities.

  • Blink Range decreased by approximately 10%.

  • Ward and Sentry Radius increased by 50%.

  • Shields now benefit from a Hero’s Armors, rather than taking full damage.

  • Minions now spawn earlier at match-start (45s instead of 60s).

  • Generic Jungle Camps now spawn at an earlier initial time (60s, instead of 85s).

  • Minion Damage and Durability adjusted.

  • Minions are no longer fully executed by DoT and Multiple Damage Instance damage, and are instead only executed at a lower threshold.

  • 3 Ranged Minions are now present in every Wave from match start.

  • Adjustments to Minion Gold Values, and Hero Kill Comeback XP.

  • Added a new Comeback XP Mechanic when players are excessively under-leveled.

  • Movement Speed Buffs when stacked to high amounts now have less Diminishing Returns.

  • Death Timers have been adjusted to be faster in the early-game.

  • Gateways now become active at 8m and grant bonus Movement Speed on arrival.

  • Enhanced River Bugs now Initially Spawn at 16m.

  • Fangtooth now Initially Spawns at 4m.

  • Default Critical Strike Damage increased from 155% to 165%.

  • On-Hit Effects now benefit from Lifesteal, instead of Magical Lifesteal.

  • Soft-Reworks to various existing items, such as Overlord and Mindrazor.

  • New Fighter Item: Aegis Of Agawar.

  • And more…!

General Gameplay Changes

Basic Attack Penalty:

Melee Hit Penalty increased from 20% to 25%

Ranged Penalty increased from 25% to 30%.

Basic Attack Range:

Default Ranged Basic Attack Range increased from 1300u to 1500u.

Blink:

Range decreased from 850u to 700u

Blink Proxying is now possible.

Comeback XP:

Added a mechanic that helps players earn additional general XP when at massive level deficits.

Critical Strike:

Critical Strike Damage increased from 155% to 165%.

Damage Over Time:

Now restore 100% of the value from Lifesteal & Magical Lifesteal effects instead of 33%.

Death Timers:

Base Death Time changed from 11-47s to 6-42s.

Death Timers now increase more harshly based on time starting at 10 minutes.

Gold:

Last Hit Gold Share increased from 18%/14%/10%/6% to 25%/18%/12%/8%.

Near Gold Share increased from 22%/18%/14%/10%/6% to 35%/25%/18%/12%/8%.

Gold Drip Delay decreased from 85 to 70.

Gold Drip increased from 3 per second to 3.3.

Jumping:

Jump Velocity increased from 650 to 1000

Air Control increased from 20% to 80%

Gravity increased from 1 to 2.8.

Kill XP:

Bonus XP for killing higher level heroes increased from 10/22/40/70/80/90/100% to 10/30/50/70/90/100%.

XP Penalty for killing lower level heroes increased from -25/-50/-65/-80% to -40/-55/-70/-85%.

Movement Speed Penalty:

Penalty now stacks multiplicatively with other slow effects (other slow effects still choose the largest value).

Move Speed penalties increased by 5%.

Multiple Damage Instance and DoT Effects:

No longer fully Execute Minions.

DoTs & Multiple Damage Instances now Execute Minions when 2x their damage value would result in a kill while within the Execute threshold.

On-Hit Sustain:

On-Hit Effects now benefit from Lifesteal instead of Magical Lifesteal.

On-Hit Effects are now classified as any secondary damage instance that affects the primary target of a Basic Damage Instance.

Proc Damage is now a parent to On-Hit Effect.

All On-Hit Effects are Proc Damage and will interact with other effects the same way they did before besides Lifesteal/Magical Lifesteal.

Other instances of Proc Damage also interact the same as before but still benefit from Magical Lifesteal instead of Lifesteal.

Shields:

Now benefit from Armors.

Speed Buffs:

Movement Speed Caps increased from 720/800/1200 to 850/950/1400

Movement Speed Penalties increased from 75/50/20% to 80/50/20%

Wards:

Radius increased from 800u to 1200u.

Invisibility Delay increased from 3s to 4s.

Tower Changes

Outer Towers:

Tower Plating Fortification removal decreased from 15m to 12m.

Local Gold decreased from 300 to 200.

Inner Towers:

Global Gold decreased from 125 to 100.

Gateways:

Initial Spawn Time decreased from 10m to 8m.

Activation Charge-up Time decreased from 2.5s to 1.5s.

Travel time decreased from 4s to 3.7s.

No Longer grants Vision of Enemies that are standing on a Gateway or in Flight.

After Travelling, now Grants 50% Decaying Movement Speed for 3s.

Pre 20m Cooldown decreased from 4m to 3m

Post 20m Cooldown decreased from 3m to 2m.

Minion Changes

Melee Minions:

Gold changed from 28 to 19/22/25/28/31 at Levels 1/4/7/10/13

XP increased from 60-70 at Levels 1/8 to 68-80 at Levels 1/8.

Ranged Minions:

Gold changed from 20 to 12/15/18/21/24 at Levels 1/4/7/10/13

XP decreased from 43/50 to 35/42

Siege Minions:

Gold changed from 65-111 (based on Level) to 55-125 (+5 per Level)

XP changed from 95/130/170 at levels 1/8/13 to 140/170 at Levels 1/13.

Super Minions:

Health increased from 1420-3520 to 1600-4820

Physical Armor increased from 32-46 to 40-96

Damage increased from 170-240 to 220-346.

Jungle Changes

Hunt:

Forest Dweller Monster Healing increased from 5% to 7%.

Forest Dweller Low Health Monster Healing increased from 8% to 10%.

Forest Dweller Burn Base Damage increased from 10 to 14.

General:

Red Buff, Blue Buff, and 2/3/4/5 Camp Initial Spawn time decreased from 85s to 60s.

2/3/4/5 Camp XP increased by approximately 25%.

Red and Blue Buff XP increased from 160-300 to 160-340.

Cyan Buff:

Additional XP per Minute decreased from 10 to 5.

Fangtooth:

Initial Spawn time decreased from 5m to 4m.

Mini Orb:

Buff Duration decreased from 150s to 120s.

Orb Prime:

Buff 15% Bonus Damage removed.

Buff Health & Mana Regen removed.

Now grants 15-35 Physical Power (16-36 minutes)

Now grants 20-60 Magical Power (16-36 minutes)

Minion Buff Radius increased from 1300 to 1500

Melee Minion Buff Damage Reduction increased from 50% to 65%

Range Minions Damage Reduction increased from 25% to 55%

Siege Minion Damage Reduction increased from 40% to 55%

River Buff:

Green Buff Shield Max Health Scaling decreased from 18% to 12%.

Grey Buff Movement Speed decreased from 100 to 55.

Enhanced Grey Buff Out of Combat Movement Speed decreased from 15% to 8%.

Enhanced Orange Buff Omnivamp increased from 5% to 8%.

Enhanced Rivers Initial Spawn time decreased from 21m to 16.

Hero Balance Changes

General:

  • Melee Magical Armor increased from 26 to 30

  • Melee Magical Armor Scaling increased from 1.4 to 1.8

  • Ranged Magical Armor increased from 25 to 27

  • Ranged Magical Armor Scaling increased from 0.7 to 1.1.

Web Banner Argus

General:

Health decreased from 750 to 715

Health Regen decreased from 1.5 to 1.2

Mana increased from 450 to 540

Mana Growth increased from 30 to 40

Mana Regen increased from 1 to 1.2

Physical Power decreased from 57 to 55

Physical Power Growth decreased from 3.5 to 2.5

Physical Armor increased from 19 to 22

Physical Armor Growth increased from 3.45 to 4

Movement Speed increased from 645 to 670

Disintegrate [Passive]:

Base Damage increased from 2 to 4.

Scaling increased from 0.012% to 0.025%.

Stack Multiplier increased from 35% to 50%.

Duration decreased from 3s to 2s.

Dread Nova [Primary]:

Blink Proxy compatible.

Projectile Speed increased from 2850 to 3200.

Gravity decreased from 0.9 to 0.85.

Explosion Radius increased from 225 to 335.

Projectile Radius increased from 18 to 35.

Base Damage increased from 80/105/130/155/180 to 85/120/155/190/225.

Cooldown increased from 17/16/15/14/13 to 17.

Cost decreased from 80/85/90/95/100 to 80.

Ether Crystal [Secondary]:

No longer blocks Ability Targeting, including Blink and Ground Targeting.

Base Damage decreased from 80/120/160/200/240 to 60/80/100/120/140.

Scaling increased from 60% to 80%.

Cooldown changed from 15s to 17/16/15/14/13s.

Cost increased from 70/75/80/85/90 to 90.

Particle Shredder [Alternate]:

Can Blink now without cancelling

Projectile Range decreased from 1600 to 1550

Base Damage decreased from 20/30/40/50/60 to 17/24/31/38/45

Scaling increased from 10% to 15%

Cooldown changed from 5/4.25/3.5/2.75/2 to 3

Cost increased from 7/9/11/13/15 to 14/16/18/20/22

Self Slow increased from 30% to 40%.

Web Banner Aurora

General:

Health decreased from 760 to 720

Health Regen decreased from 1.8 to 1.6

Health Regen Growth decreased from 0.22 to 0.14

Mana decreased from 420 to 400

Physical Armor increased from 26 to 35

Physical Armor Growth increased from 3.75 to 4.8

Movement Speed increased from 675 to 710.

Frozen Simulacrum [Passive]:

Percent Max Health Damage increased from 1% (+0.06% per level) maximum health to 1% (+0.1% per level).

Scaling decreased from 30% to 20%.

Glacial Charge [Primary]:

Cost decreased from 80 to 60.

Hoarfrost [Secondary]:

Blink Proxy compatible

Cast Time decreased from 0.22s to 0.21s

Radius increased from 440 to 540

Base Damage changed from 100/125/150/175/200 to 80/125/170/215/260

Scaling decreased from 60% to 40%

Root Duration decreased from 1.25s to 1s

Cooldown changed from 15/14/13/12/11 to 14/13.5/13/12.5/12

Cost decreased from 60 to 50

Boreal Sweep [Alternate]:

Blink Proxy compatible

Delay Before Explosion Damage decreased from 0.95s to 0.85s

Cast Time decreased from 0.22s to 0.18s

Scaling decreased from 40% to 30%

Base Damage increased from 40/55/70/85/100 to 40/60/80/100/120

Secondary Base Damage increased from 70/95/120/145/170 to 80/120/160/200/240

Slow decreased from 35% to 30%

Cooldown decreased from 13/11.5/10/8.5/7s to 10/9/8/7/6s

Cost increased from 40/45/50/55/60 to 60

Cryoseism [Ultimate]:

Blink Proxy compatible

Base Damage increased from 120/210/300 to 200/300/400

Secondary Base Damage increased from 60/105/150 to 80/120/160

Scaling increased from 55% to 60%

Secondary Scaling decreased from 27.5% to 24%

Cooldown decreased from 155/135/115 to 130/110/90.

Web Banner Countess

General:

Health decreased from 770 to 700

Mana Regen increased from 1.5 to 2

Physical Armor increased from 26 to 30

Physical Armor Growth increased from 3.05 to 4.2

Physical Power increased from 64 to 65

Movement Speed increased from 680 to 710.

Blood Tithe [Passive] [Reworked]:

Effect: Dealing damage to an Enemy Hero with abilities two times within 4s applies Haemorrhage, dealing 8% of their maximum health as true damage over 4s, granting Countess 5% movement speed for the same duration and refunding 25% of her basic ability cooldowns. 

This effect can stack but will not refresh.

Shadow Slip [Primary]:

Now summons a shadow at the target location that slows enemies and deals damage upon spawning. Countess can still reactivate to swap places with the shadow.

Damage decreased from 95/125/155/185/215 to 40/60/80/100/120

Slow decreased from 40% to 25%

Retrigger Timer increased from 3.5s to 4.5s

Cooldown increased from 12/11/10/9/8s to 20/18.5/17/14.5/13s

Cost increased from 60 to 80.

Eventide [Secondary]:

Now a standard projectile.

Damage decreased from 115/155/195/235/275 to 100/140/180/220/260

Scaling increased from 70% to 80%

Cooldown increased from 12/11/10/9/8s to 13/12/11/10/9s.

Blade Siphon [Alternate]:

Now deals 75 Bonus Damage to Monsters

Base Damage decreased from 95/120/145/170/195 to 90/110/130/150/170

Scaling increased from 55% to 65%

Base Healing decreased from 12/15/18/21/24 to 10/12/14/16/18

Healing Scaling increased from 8% to 10%

Hero Healing Modifier increased from 4x to 6x

Cooldown decreased from 8/7.25/6.5/5.75/5s to 7/6.5/6/6/5.5/5s.

Feast [Ultimate]:

Now applies Suppression instead of Stun

Applies Haemorrhage

No longer normally heals

Deals 50% more damage and heals equal to all damage dealt when used on targets affected by Haemorrhage.

Damage decreased from 180/290/400 to 125/175/225

Scaling decreased from 4% to 2.5%.

Web Banner Crunch

General:

Health decreased from 785 to 745

Health Regen decreased from 2.2 to 1.8

Mana decreased from 340 to 290

Mana Growth decreased from 65 to 55

Mana Regen increased from 1.3 to 1.5

Physical Power Growth increased from 2.5 to 3

Basic Attack Scaling decreased from 80% to 75%

Physical Armor increased from 28 to 35

Physical Armor Growth increased from 3.35 to 4.5

Movement Speed increased from 680 to 715

Left Crunch [Primary]:

Blink Proxy compatible

Base Damage decreased from 35/70/105/140/175 to 15/35/55/75/95

Physical Power Scaling increased from 95% to 115/120/125/130/135%

Empowered Base Damage change from Same as non-empowered to 30/70/110/150/190

Empowered Physical Power Scaling changed from Same as non-empowered to 120/125/130/135/140%.

Right Crunch [Secondary]:

Blink Proxy compatible

Empowered now launches Crunch upwards 300 units if he is already in-air

Empowered Knockup Height increased from 200 to 300

Base Damage decreased from 85/115/145/175/205 to 60/85/110/135/160

Physical Power Scaling increased from 60% to 110%

Slow increased from 40% to 50%

Slow Duration increased from 1.2s to 1.5s

Empowered Stun increased from 1.2s to 1.25s

Cooldown increased from 10/9.5/9/8.5/8s to 12/11/10/9/8s

Cost decreased from 50/55/60/65/70 to 50

Forward Crunch [Alternate]:

[QoL] Anim Cancel Window on Miss decreased from 0.25s to 0.05s

[QoL] No longer blocks jumping for additional time.

Blink Proxy compatible

Base Damage decreased from 80/105/130/155/180 to 60/85/110/135/160

Physical Power Scaling decreased from 65% to 60%

Base Dash Distance decreased by 30%

Cost decreased from 80 to 60

Re-Crunch [Ultimate]:

Healing Physical Power Scaling increased from 25% to 70%.

Web Banner Dekker

General:

Health decreased from 720 to 685

Mana increased from 380 to 400

Mana Growth decreased from 40 to 32

Mana Regen decreased from 1.6 to 1.4

Physical Power decreased from 59 to 56

Physical Armor increased from 20 to 24

Physical Armor Growth increased from 3.05 to 4.2

Movement Speed increased from 650 to 675

Photon Disruptor [Primary]:

Now updates targeting location upon beam spawning

Damage changed from 100/145/190/235/280 to 90/140/190/240/290

Cooldown decreased from 12/11/10/9/8s to 10/9.5/9/8.5/8s

Stasis Bomb [Alternate]:

Projectile Speed decreased from 3400 to 3300

Gravity decreased from 0.875 to 0.85

Overlap decreased by 30%

Damage changed from 80/110/140/170/200 to 70/105/140/175/210 

Minimum stun increased from 0.75s to 0.8s

Maximum Stun increased from 1.2/1.4/1.6/1.8/2s to 1.4/1.55/1.7/1.85/2s

Cooldown decreased from 17/16/15/14/13s to 14/13.5/13/12.5/12s

Cost decreased from 80 to 60/65/70/75/80.

Ion Strike [Ultimate]:

Damage decreased from 170/275/380 to 160/260/360

Scaling increased from 70% to 75%

Stun/Slow Duration increased from 1.5s to 1.75s

Cooldown decreased from 110/95/80s to 100/85/70s.

Web Banner Drongo

General:

Health decreased from 750 to 715

Health Regen decreased from 1.5 to 1

Mana increased from 310 to 340

Mana Regen Growth increased from 0.18 to 0.22

Physical Power decreased from 63 to 60

Attack Speed decreased from 125 to 110

Physical Armor increased from 20 to 25

Physical Armor Growth increased from 3.25 to 4.2

Movement Speed increased from 650 to 680

Wastelander [Passive]:

No longer cleansable

Now deals damage when applied and over 4 ticks (including that initial hit) instead of 3.

Gag Grenade [Primary]:

- [Visual] Grenade now spins in the air!

Blink Proxy compatible

Blocking Window increased from 0.06s to 0.22s

Projectile Speed decreased from 2900 to 2500

Projectile Gravity decreased from 2.2 to 1.02

Radius increased from 300 to 400

Silence volume changed to Silence on impact for 0.8/0.9/1/1.1/1.2s

Now applies stacks of Wastelander every 0.3s instead of 0.5s

Base Damage decreased from 40/65/90/115/140 to 20/30/40/50/60

Cooldown decreased from 24/22/20/18/16 to 22/20/18/16/14

Cost decreased from 80/85/90/95/100 to 60/65/70/75/80.

Rad Rounds [Secondary]:

No longer cleansable.

Now applies an additional stack of Wastelander per every additional Irradiate stack on explosion

Cooldown now commits at the end of the ability instead of at the start

Base Damage decreased from 45/60/75/90/105 to 30/40/50/60/70

Scaling increased from 35% to 50%

Additional Shot Damage increased from 15/22/29/36/43 to 20/25/30/35/40

Duration increased from 3s to 4.5s

Cooldown decreased from 14/13/12/11/10 to 10/9/8/7/6

Cost changed from 40/45/50/55/60 to 50/45/40/35/30.

Old Rusty [Alternate]:

Blink Proxy compatible

Blocking Window increased from 0.23s to 0.3s

Cast Frame changed from 0.07s to 0.16s

Overlap Radius decreased from 75 to 60

Base Damage decreased from 50/70/90/110/130 to 40/55/70/85/100

Scaling decreased from 55% to 50%

Slow increased from 20% to 30%

Cooldown increased from 12/11/10/9/8 to 16/14.5/13/11.5/10

Cost decreased from 60 to 50.

Shrapnel Cannon [Ultimate]:

When cast on the ground, Shrapnel Cannon no longer pushes Drongo backwards

Blocking Window increased from 0.5s to 0.75s

Base Damage decreased from 180/290/400 to 150/250/350

Scaling decreased from 80% to 75%

Armor Shred increased from 25% to 30%

Cooldown increased from 120/100/80 to 120/110/100

Web Banner Feng Mao

General:

Health decreased from 775 to 735

Health Growth decreased from 122 to 115

Health Regeneration decreased from 2.3 to 1.6

Mana decreased from 350 to 330

Mana Growth decreased from 50 to 42

Physical Power decreased from 63 to 62

Physical Power Growth decreased from 2.8 to 2.7

Basic Attack Scaling decreased from 80% to 70%

Attack Speed Growth increased from 2% to 2.8%

Physical Armor increased from 26 to 32

Physical Armor Growth increased from 3.35 to 4.2

Movement Speed increased from 685 to 700

Executioner’s Path [Passive] [Reworked]:

Effect: Scoring a takedown against an Enemy Hero grants Feng Mao a stack, once per unique Hero and up to 5. Stacks increase Physical Power by 5-20% (based on stack amount).

Safeguard [Primary]:

No longer grants a shield

Now grants a Spellshield

Now passively grants 10/14/18/22/26 Physical Power and 3/4.5/6/7.5/9% Movement Speed.
The stats are doubled when blocking a spell for 5s.

Hamstring [Secondary]:

Blink Proxy compatible

Now deals damage over two instances.

Deals 20/30/40/50/60 (+16% Bonus Physical Power) bonus physical damage per instance if only one target is hit.

Base Damage decreased from 95/130/165/200/235 to 35/55/75/95/115

Scaling decreased from 70% to 28%.

Reaping Dash [Alternate]:

Now Resets on Takedown

Now deals additional damage equal to 8% of the target’s current health

Base Damage decreased from 90/120/150/180/210 to 70/85/100/115/130

Scaling increased from 50% to 55%

Cooldown changed from 18/17/16/15/14s to 20/18/16/14/12s

Cost decreased from 80 to 60/65/70/75/80.

Earth Shatter [Ultimate]:

Can Blink whilst casting

Can now use Smart Cast or User Confirmed Cast options

Now goes on cooldown on cast instead of when dealing damage

Width decreased from 300 to 200

Scaling decreased from 120% to 90%.

Web Banner Gadget

General:

Health decreased from 720 to 685

Physical Armor increased from 19 to 23

Mana increased from 420 to 480

Mana Growth decreased from 40 to 30

Physical Armor increased from 23 to 25

Physical Armor Growth increased from 3.45 to 4.2

Movement Speed increased from 650 to 680.

Shock Absorber [Passive][Reworked]:

Renamed to Field Data Accumulation:

Effect: Gadget acquires stacks of FDA that grant 1 Magical Power per 5 stacks. Killing Enemy Minions grants 1 stack. Damaging Enemy Heroes with abilities grants 3 stacks, once per activation. Takedowns grant 20 stacks.

Sticky Mine [Primary]:

Projectile Overlap Radius increased from 40 to 75

Now has a smaller 240 radius for attachment that is separate from the explosion radius

Damaging an Enemy that has a Sticky Mine attached with a basic attack empowers the Mine to instead deal 110/150/190/230/270 (+90% Magical Power) Magical Damage

Base Damage decreased from 130/180/230/280/330 to 90/125/160/195/230

Security Gate [Secondary]:

Now travels forward up to 1750 units over 1.2s

Width decreased from 700 to 400

Height decreased from 200 to 100

No longer destroys upon dealing damage

Now deals damage to Minions, Monsters and Deployables

Decaying Movement Speed now refreshes upon passing through again

Decaying Movement Speed Magnitude increased from 30% to 60%

Decaying Movement Speed Duration decreased from 3s to 2.5s

Base Damage decreased from 100/140/180/220/260 to 50/75/100/125/150

Scaling decreased from 40% to 30%

Root increased from 1s to 1.5s.

Seek & Destroy [Alternate]:

Now slowly follows the nearest Enemy Hero within its radius

Base Damage decreased from 120/170/220/270/320 to 90/135/180/225/270

Scaling decreased from 100% to 80%

Slow increased from 30% to 35%

Cooldown decreased from 15/14/13/12/11s to 13/12.5/12/11.5/11s.

Tesla Dome [Ultimate]:

Now expands its radius by an additional 60% across 2s

Radius decreased from 750 to 500

Slow increased from 40% to 50%.

Web Banner Gideon

General:

Health decreased from 760 to 725

Health Regen decreased from 1.5 to 1.2

Mana increased from 420 to 460

Physical Power decreased from 60 to 50

Physical Power Growth decreased from 3.5 to 2.7

Attack Speed increased from 120 to 135

Physical Armor increased from 20 to 22

Physical Armor Growth increased from 3.45 to 4.9.

Movement Speed increased from 645 to 675.

Burden [Passive]:

Range decreased from 1775 to 1600

No longer slows

Now roots the target at the end of the duration for 1s

Duration decreased from 3s to 2.1s

Damage Period decreased from 1s to 0.5s

Damage increased from 51-153 to 56-192

Scaling decreased from 45% to 32%.

Cosmic Rift [Primary]:

Now hits targets it passes through from the sky.

Hitbox tightened up to match decal

Range increased from 1470 to 1800

Base Damage decreased from 130/175/220/265/310 to 100/145/190/235/280

Scaling increased from 75% to 90%

Cost decreased from 80 to 60/65/70/75/80

Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.

Torn Space [Secondary]:

Range decreased from 1150 to 1000

Cooldown decreased from 24/21/18/15/12 to 20/18/16/14/12

Cost increased from 80 to 80/85/90/95/100.

Void Breach [Alternate]:

Blink Proxy compatible

Range increased from 1735 to 1750

Explosion Radius increased from 185 to 220

Base Damage decreased from 115/150/185/220/255 to 90/120/150/180/210

Scaling increased from 60% to 65%

Slow decreased from 35% to 30%

Slow Duration increased from 1s to 1.25s

Cooldown decreased from 8/7.5/7/6.5/6 to 7/6.5/6/5.5/5

Cost increased from 50/55/60/65/70 to 55/60/65/70/75.

Black Hole [Ultimate]:

Can no longer be cleansed

Radius decreased from 1000 to 750

Pull strength increased by 20%

Gideon can now act 2.75s after casting Black Hole

Base Damage increased from 410/580/750 to 540/750/960.

Web Banner Greystone

General:

Health growth decreased from 128 to 125

Physical Armor increased from 25 to 31

Physical Armor Growth increased from 3.35 to 3.8.

Stoicism [Passive][Reworked]:

Deflect Effect remains.

Effect: Regenerate (+0.2% Maximum Health) per second and gain 4 (+1 per level) Physical Armor. These values are increased by 1% per missing health and the healing is doubled when under 50%.

Make Way [Primary]:

No longer extends duration on additional hits

Base Damage changed from 95/130165/200/235 to 80/120/160/200/240

Scaling increased from 110% to 120%

Added 4% Physical Armor Shred per hit (32% Total) for 5s.

Sacred Oath [Secondary]:

Now increases attack range by 75 for the attack

Number of hits decreased from 3 to 1

Grants 100% Cleave

Total Physical Power Scaling changed to Bonus

Base Damage increased from 25/40/55/70/85 to 25/50/75/100/125

Added 2% maximum health damage scaling

Slow increased from 13% to 18/20/22/24/26%

Cooldown decreased from 12/11/10/9/8s to 11/10/9/8/7s.

Assault the Gates [Alternate]:

Minimum Leap Duration decreased from 0.6s to 0.375s

Maximum Leap Duration decreased from 0.75s to 0.6s

Radius increased from 240 to 320

Range increased from 1350 to 1500

Now grants 30% Decaying Movespeed over 2.5s on Damaging Enemy Heroes.

Stone Forged Soul [Ultimate]:

Can now be cast in air

Stone Statue no longer has player collision

Now removes anti heal before healing

Healing Scaling reduced from 14/16/18% to 10/12/14%

Healing Multiplier decreased from 300% to 250%

Damage Scaling increased from 100% to 200%

Cooldown decreased from 160/135/110 to 150/125/100.

Web Banner Grim

General:

Health decreased from 770 to 730

Health Regen decreased from 1.5 to 0.8

Mana decreased from 380 to 280

Mana Growth increased from 38 to 45

Mana Regen decreased from 1.5 to 1.3

Base Physical Power decreased from 60 to 58

Basic Attack Scaling decreased from 85% to 80%

Attack Speed decreased from 110 to 100

Physical Armor increased from 23 to 26

Physical Armor Growth increased from 3.35 to 4.7

Movement Speed increased from 660 to 690

Attack Range remains 1300.

Displacement Blast [Primary]:

Now has a 0.4s blocking window

Projectile Speed decreased from 3000 to 2500

Gravity decreased from 1.55 to 1.2

Overlap decreased from 10 to 1

Explosion Radius increased from 360 to 500

Base Damage decreased from 100/140/180/220/260 to 95/130/165/200/235

Physical Power Scaling increased from 95% to 110%

Cooldown increased from 12/11/10/9/8s to 12

Cost decreased from 60/70/80/90/100 to 40/45/50/55/60.

Assault Mode [Secondary]:

Now gains 6/9/12/15/18% attack speed for 2.5s when landing Sentry Mode basic attack stacking up to 4 times

Added 20/40/60/80/100% cleave in 240 unit radius

Slow changed from 8/11/14/17/20% to 10%

Increases Attack Range to 1500

Scaling decreased from 12% to 8%.

Mana Restore changed from 4/6/8/10/12 to 8

Cost increased from 20 to 30.

Deflector Shield [Alternate]:

Shield Duration increased from 1.25s to 1.5s

Cooldown increased from 22/19.5/17/14.5/12s to 24/22.5/21/19.5/18s.

G.T.F.O [Ultimate]:

Base Damage increased from 280/415/550 to 300/480/660

Physical Power Scaling increased from 130% to 140%

Cooldown increased from 90/75/60 to 90.

Web Banner Grux

General:

Base Health decreased from 775 to 725

Health Growth decreased from 129 to 121

Health Regen decreased from 2.2 to 1.8

Mana decreased from 360 to 300

Mana Growth increased from 50 to 60

Mana Regen Growth decreased from 0.12 to 0.08

BaT increased from 1.15 to 1.2

Basic Attack Scaling increased from 85% to 90%

Attack Speed Growth increased from 2 to 3.2

Physical Armor increased from 25 to 38

Physical Armor Growth increased from 3.4 to 5.5

Movement Speed increased from 690 to 730.

Bloodlust [Passive]:

Omnivamp removed

Base Damage changed from 6-48.5 per stack to 8-42

Scaling increased from 18% per stack to 25%.

Smash ‘n Grab [Primary]:

Now Smart Cast by default with a minimum channel of 0.3s and a maximum of 1s

Range changed from 1050 to 600-1800 based on channel time

Base Damage decreased from 100/130/160/190/220 to 75/95/115/135/155

Scaling increased from 75% to 80%

Stun increased from 0.5s to 0.75s

Cooldown increased from 17/16/15/14/13 to 22/20/18/16/14

Cost decreased from 100 to 60.

Crush [Secondary]:

-Blink Proxy compatible

Now deals damage to all targets it passes through

Now does not collide upon reaching Heroes, but instead stops shortly after damaging them

No longer Stuns but still knocks targets upwards

Knockup Height decreased from 200 to 130

Range increased by 40%

Base Damage changed from 85/120/155/190/225 to 95/125/155/185/215

Scaling increased from 70% to 100%

Cooldown increased from 16/14.75/13.5/12.25/11 to 16/15/14/13/12

Cost decreased from 60 to 50.

Double Pain [Alternate]:

Blink Proxy compatible

Now restores 3/3.5/4/4.5/5% Maximum Health + 18% Missing Health when damaging an enemy Hero or Monster

Base Damage Removed

Scaling changed from 120% to 110/120/130/140/150%

Cost increased from 30 to 30/35/40/45/50.

Warlords Challenge [Ultimate]:

Blink Proxy compatible

Attack Speed increased from 25/45/65 to 40/70/100

Physical Power Steal decreased from 4/6/8 to 3/4/5

Cooldown increased from 120/95/70 to 120/100/80.

Web Banner Howitzer (3)

General:

Health decreased from 775 to 735

Health Regen decreased from 1.5 to 1.1

Mana increased from 440 to 500

Mana Growth decreased from 43 to 25

Mana Regen increased from 1.3 to 1.5

Physical Power decreased from 60 to 56

Attack Speed decreased from 120 to 110

Physical Armor Growth increased from 3.45 to 4.7

Movement Speed increased from 655 to 680.

Armed Salvo [Passive]:

Base Damage decreased from 30-115 to 15-100

Scaling increased from 20% to 40%

Minion Mana Restore increased from 10% to 20%

Hero Mana Restore increased from 50% to 75%

R2000 Missile [Primary]:

Blink Proxy compatible

Overlap Radius decreased from 60 to 35

Explosion Radius increased from 230 to 300

Range increased from 1950 to 2000

Projectile Speed decreased from 4400 to 4000

Base Damage decreased from 120/165/210/255/300 to 70/105/140/175/210

Scaling increased from 65% to 70%

Now deals 40/65/90/115/140 (+40% Magical Power) bonus damage to primary targets on direct hits

Cost increased from 70/75/80/85/90 to 80/85/90/95/100.

Cooldown decreased from 11/10/9/8/7 to 10/9/8/7/6.

Land Mine [Secondary]:

Knockback Distance decreased from 700 to 550

Gravity decreased from 1.8 to 1.6

Base Damage changed from 90/120/150/180/210 to 70/100/130/160/190

Cooldown decreased from 22/20/18/16/14 to 20/18/16/14/12

Cost decreased from 80 to 60/65/70/75/80.

Slow Grenades [Alternate]:

Trigger Collision increased from 175 to 225

Initial Damage changed from 40/60/80/100/120 to 30/70/110/150/190

Initial Scaling increased from 20% to 30%

Additional Damage increased from 6/10/14/18/22 to 10/20/30/40/50

Additional Scaling increased from 4% to 10%

Slow decreased from 20/25/30/35/40% to 20/24/28/32/36%

Slow Duration increased from 1s to 1.25s

Cost increased from 60/65/70/75/80 to 70/80/90/100/110.

Make it Rain [Ultimate]:

Duration decreased from 3.5s to 3.25s

Now fires 3 barrages of 8 missiles over 0.52s each with 0.52s gaps between each barrage instead of 16 across 1.6s

Projectile Speed increased from 2250 to 2750

Explosion Radius decreased from 300 to 220

Now moves 30% slower whilst flying

Damage Per Missile decreased from 32/46/60 to 24/33/42 (Total Base Damage increased from 512/736/960 to 576/792/1008)

Scaling Per Missile increased from 6% to 9.5% (Total Scaling increased from 96% to 228%).

Web Banner Iggy&Scorch

General:

Health decreased from 750 to 715

Health Growth decreased from 125 to 116

Mana increased from 380 to 440

Mana Growth decreased from 35 to 25

Physical Power decreased from 59 to 55

Physical Armor decreased from 23 to 21

Physical Armor Growth increased from 3.35 to 4

Movement Speed increased from 650 to 680.

Spew [Primary]:

Damaging Enemy Heroes with Spew now grants Active Turrets 50% attack speed.

Badland Critter [Passive]:

No longer Cleansable

Scaling increased from 2% to 3%

Flame Turret [Primary]:

Now have a white decal to indicate tower range.

Objective Overlap Radius decreased from 100 to 50

Turret Range increased from 1400 to 1600

Base Damage decreased from 14/20/26/32/38 to 10/16/22/28/36

Scaling increased from 20% to 30%

Base Health increased from 120-324 to 120-460

Health Scaling increased from 25% to 30%

Physical Armor increased from 12-36 to 12-50

Magical Armor changed from 10-22 to 5-38

Cooldown increased from 20/19/18/17/16 to 20

Cost decreased from 40 to 25.

Oil Spill [Secondary]:

[Bug Fix] Fixed an issue where Oil Fields wouldn’t fully ignite due to small terrain issues.

[Bug Fix] Fixed an issue where Oil Fields wouldn’t fully ignite when Oil Spill impacts burning targets or Molotov Fire Fields.

Base Damage changed from 80/100/120/140/160 to 50/80/110/140/170

Scaling increased from 35% to 40%

Slow increased from 30% to 40%

Cooldown decreased from 14 to 13

Cost decreased from 80/85/90/95/100 to 80.

Molotov [Alternate]:

Blink Proxy compatible

Projectile Gravity decreased from 2 to 1.5

Fire Field Radius increased from 270 to 350

Base Damage decreased from 85/110/135/160/185 to 30/50/70/90/110

Scaling decreased from 45% to 40%

Fire Field Base Damage increased from 40/55/70/85/100 to 60/80/100/120/140

Fire Field Scaling increased from 18% to 50%

Cost changed from 60/65/70/75/80 to 50/60/70/80/90

Cooldown changed from 10/9.5/9/8.5/8 to 11/10/9/8/7.

Inferno [Ultimate]:

Now grants Flame Turrets 50% Attack Speed for 3s upon activation

Movement Speed increased from 15% to 20%.

Web Banner Kallari

General:

Health decreased from 775 to 735

Health Growth increased from 115 to 122

Health Regen decreased from 2.5 to 1.2

Physical Power increased from 61 to 64

Physical Power Growth increased from 2.5 to 3

Physical Armor increased from 26 to 30

Physical Armor Growth increased from 3 to 4.7

Movement Speed increased from 680 to 715.

Plasteel Swords [Basic Attack]:

Bonus Physical Power Scaling increased from 85% to 90%.

Death Mark [Passive]:

Kallari may jump up to 2 additional times - 19.6-6s CD (Based on Level).

Damaging an Enemy Hero applies Death Mark to them, revealing them and dealing 8% (+3% per 100 Bonus Physical Power) of their missing health as true damage after 3.5s - 12s CD per target.

Only one target may be affected by Death Mark at a time.

Shadow Walk [Primary]:

Health Regen on active removed

Damage on next basic attack removed

Movement Speed changed from 15% to 40% Decaying

Duration changed from 5/5.5/6/6.5/7s to 6s

New Passive:: Kallari gains 2 (+175% Physical Penetration) Health Regeneration when not visible to the Enemy Team

Shadow Dance [Secondary]:

Effect: Kallari backflips into the sky. After a short duration she may target an Enemy to dash towards them dealing 35/60/85/110/135 (+90% Bonus Physical Power) physical damage, doubled if they are affected by Death Mark.

Blink Proxy compatible.

Crippling Dagger [Alternate]:

Blink Proxy compatible

Internal Cooldown increased from 0.3s to 0.5s

Additional Monster Damage increased from 110 to 130

Scaling decreased from 115% to 100%

Slow decreased from 30% to 25%

Slow Duration increased from 0.5s to 0.75s

Cooldown changed from 11/10/9/8/7s to 10/9.5/9/8.5/8s

Guillotine [Ultimate]:

Blink Proxy compatible

Now deals up to 175% bonus damage based on the target's missing health

Base Damage decreased from 220/360/500 to 120/200/280

Scaling decreased from 120/130/140% to 55/60/65%

Cooldown decreased from 125/100/75s to 120/95/70s.

Web Banner Khaimera

General:

Health decreased from 730 to 695

Health Growth decreased from 124 to 120

Mana decreased from 300 to 270

Mana Growth increased from 40 to 50

Physical Power decreased from 63 to 61

Physical Armor increased from 24 to 33

Physical Armor Growth increased from 3.4 to 4

Movement Speed increased from 680 to 710.

Spirit Regeneration [Passive]:

Health Regen increased from 0.5-5.45 to 0.5-8

Bonus Movement Speed decreased from 12% to 10%.

Unleash [Primary]:

Base Damage Removed

Total Physical Power Scaling increased from 40% to 55/60/65/70/75%

Cooldown decreased from 10/8.5/7/5.5/4 to 7/6/5/4/3

Cost decreased from 40 to 30.

Invigorate [Secondary]:

Healing Scaling decreased from 7/9/11/13/15% to 6/8/10/12/14%

Health Regen Scaling increased from 150% to 250%

Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.

Ambush [Alternate]:

Scaling increased from 80% to 100%

Range increased from 1000 to 1150

Cooldown changed from 11/10/9/8/7 to 9

Cost changed from 40/45/50/55/60 to 50.

Cull [Ultimate]:

Base Damage decreased from 150/250/350 to 100/225/350

Base Scaling increased from 110% to 120%

DoT Damage increased from 56/76/96 to 80/160/240

DoT Scaling increased from 50% to 80%

Cooldown decreased from 120/90/60 to 110/85/60.

Web Banner Kira

General:

Health decreased from 750 to 710

Health Regen decreased from 1.5 to 1

Mana Growth increased from 36 to 40

Physical Power decreased from 61 to 57

Basic Attack Scaling decreased from 80% to 75%

Attack Speed decreased from 125 to 120

Physical Armor increased from 21 to 26

Physical Armor Growth increased from 3.4 to 4.7

Movement Speed increased from 645 to 675.

Vengeance [Passive]:

No longer Cleansable

Now grants Kira Umbra upon reaching maximum stacks on an enemy hero

Umbra allows her to apply max stacks of Vengeance every hit.

Dusk [Primary]:

Base Damage decreased from 35/45/55/65/75 to 25/35/45/55/65

Damage Per Stack increased from 14/13/12/11/10s to 16/15.5/15/14.5/14.

Stack Scaling increased from 27.5% to 30%

Slow Duration decreased from 1.25s to 1s

Cost changed from 60/65/70/75/80 to 70.

Shadow Glide [Secondary]:

Now resets on takedown

Range decreased from 525 to 475

Now grants 240 additional range when Kira has Umbra

Cooldown increased from 18/16.5/15/13.5/12 to 20/19/18/17/16

Cost decreased from 60 to 40/35/30/25/20.

Mercy [Alternate]:

Blink Proxy compatible

Bonus Minions Damage Removed

50% Cooldown on Hero hit removed

When Kira gains Umbra, Mercy’s Current Cooldown is reduced by 50%

When Kira has Umbra, Mercy has 50% reduced Cooldown

Base Damage increased from 10/20/30/40/50 to 20/35/50/65/80.

Scaling increased from 80/82.5/85/87.5/90% to 80/85/90/95/100%

Cost changed from 38/41/44/47/50 to 45.

Purge [Ultimate]:

No longer triggers on-hit effects

Now deals its effects over 2.5s instead of 3s

Self Slow increased from 40% to 45%

Base Damage per tick decreased from 16.6/30/43.3 to (Total Base Damage decreased from 250/450/650 to 180/300/420)

Scaling per tick increased from 24% to 35% (Total Scaling increased from 360% to 525%)

Cooldown increased from 120/100/80 to 120/110/100.

Web Banner Kwang

General:

Health decreased from 760 to 725

Health Regen decreased from 2 to 1.7

Mana increased from 355 to 380

Mana Growth increased from 50 to 65

Physical Power decreased from 63 to 60

Attack Speed increased from 110 to 115

Physical Armor increased from 26 to 31

Physical Armor Growth increased from 3.35 to 4.3

Movement Speed increased from 680 to 715.

Strike of the Heavens [Passive]:

Now gain 60% attack speed for the attacks

Base Damage decreased from 12-97 to 10-83 (non linear)

CDR decreased from 1s to 0.5s

CDR now works on Monsters.

Judgement of the Heavens [Primary]:

Now affects targets as the sword falls, pulling them to the ground.

Radius increased from 240 to 265

Tether distance increased by 15%

Sword Fall Time increased from 0.35s to 0.4s

Range increased from 1450 to 1550

Base Damage changed from 90/120/150/180/210 to 80/120/160/200/240

Scaling increased from 40% to 50%

Cooldown decreased from 16/14.75/13.5/12.25/11s to 13/12.5/12/11.5/11s

Cost decreased from 60 to 55.

Surge of the Heavens [Secondary]:

Blink Proxy compatible

Knockup Radius increased by 25%

Knockup Duration decreased from 0.65 to 0.5

Dash Range increased from 600 to 650

Base Damage decreased from 85/105/125/145/165 to 60/80/100/120/140

Scaling increased from 35% to 40%

Cooldown increased from 12/11/10/9/8s to 12/11.5/11/10.5/10s.

Cost decreased from 70 to 60.

Light of the Heavens [Alternate]:

Blink Proxy compatible

Fixed an issue where the true damage in the description displayed a decimal value

In World Radius increased from 325 to 375

In Hand Scaling increased from 40% to 50%

In World Scaling increased from 45% to 55%

Base Damage decreased from 80/115/150/185/220 to 75/105/135/165/195

True Damage decreased from 95/135/175/215/255 to 80/115/150/185/220

Base Shield increased from 50/80/110/140/170 to 65/95/125/155/185

Shield MP Scaling decreased from 65% to 45%

Shield Duration decreased from 3s to 2.5s

Cooldown decreased from 13/12/11/10/9s to 12/11/10/9/8s

Cost increased from 50 to 50/55/60/65/70.

Fury of the Heavens [Ultimate]:

Blink Proxy compatible

Web Banner LT Bellica

General:

Health decreased from 760 to 720

Health Regen decreased from 1.5 to 1

Mana increased from 400 to 500

Physical Armor increased from 22 to 25

Physical Armor Growth increased from 3.35 to 4.6.

Movement Speed increased from 655 to 685.

OA-S3000 SMG [Basic Attack]:

Now burst fires, dealing 66 (+0.75% Bonus Physical Power) damage over 3 hits.

Each Bullet applies On-Hit Effect at 40% Effectiveness.

Innovation [Passive]:

Gain 10% increased Mana on maxing an ability removed.

Now Grants 10 Ability Haste on maxing an ability.

Seismic Assault [Primary]:

Camera Blocking Window reduced from 0.25s to 0.2s

Instead of travelling, it now explodes within the whole AoE after 0.5s

Base Damage decreased from 100/150/200/250/300 to 100/135/170/205/240

Stun Duration decreased from 1.1/1.45s to 1/1.4s.

Void Drone [Secondary]:

Can now take damage from abilities, utilising the following system:

Hero Basic Attacks deal 2 damage

Single Target Abilities deal 4 damage

AOE Abilities deal 3 damage

DoT Abilities deal 1 damage

Minions & Monsters deal 1 damage

Towers deal 8 damage

Now damages heroes hit by Belica’s abilities.

Health increased from 4 to 10

Now always drains 2% Max Mana when dealing damage

Maxed Ability now increases the Mana Drain when zapping enemies from 2% to 6%

Damage changed from 55/70/85/100/115 to 60/70/80/90/100

Duration increased from 8s to 10s

AoE Current Mana Drain decreased from 1.5/2.75/4/5.25/6.5% to 2/2.5/3/3.5/4%.

Void Bomb [Alternate]:

Max upgrade changed from increased magical power to spawning an echo bomb that explodes 0.8s after the previous, dealing 80 (+30% Magical Power) damage

Base Damage decreased from 115/150/185/220/255 to 110/140/170/200/230

Scaling decreased from 65% to 60%

Cooldown increased from 5.5s to 8.5/7.75/7/6.25/5.5s.

Neural Disruptor [Ultimate]:

Now commits on animation start rather than shot fired

Now a Piercing Skillshot

Now Silences enemy targets hit for 0.5s

Max upgrade effect changed from increased range to killing a target resets the cooldown

Base Damage changed from 190/300/410 to 200/300/400

Scaling increased from 60% to 70%

Mana To Damage decreased from 40/45/50% to 30/35/40%

Range increased from 1400 to 1800.

Web Banner Morigesh

General:

Health decreased from 740 to 695

Mana increased from 400 to 420

Physical Power decreased from 62 to 56

Attack Speed increased from 115 to 125

Physical Armor increased from 19 to 24

Physical Armor Growth increased from 3.55 to 4.7

Movement Speed increased from 660 to 695.

Pestilence [Passive]:

No longer cleansable

Now stacks up to 3 times

Base Damage decreased from 0.4% per tick to 0.15%

Scaling decreased from 0.15% to 0.05%

Deals 50% damage to monsters

Added 2 (+1 per level) Monster Damage Cap per Stack.

Fetid Dagger [LMB]:

Stays at 1300 range

Dealing damage now refreshes Pestilence.

Hive [Primary]:

Blink Proxy compatible

Projectile Speed decreased from 2550 to 2100

Gravity decreased from by 20%~

Now always slows the targets hit

Base Damage decreased from 115/150/185/220/255 to 100/130/160/190/220

Slow increased from 20% to 50% Decaying

Cooldown increased from 12/11/10/9/8s to 14/12.5/11/9.5/8s

Swarm [Secondary]:

Movement Speed changed from 20% to 50% Decaying

Now refreshes duration upon damaging an Enemy Hero

Now gains 20% Damage Reduction for the duration

Bonus Healing on marked removed

Healing changed from 12/17/22/27/32 (+15% Magical Power) to 40% of pre-mitigated damage (8% for minions and monsters)

Base Damage changed from 125/155/185/215/245 to 120/160/200/240/280

Scaling increased from 55% to 70%

Cooldown increased from 16/15/14/13/12s to 24/21/18/15/12s

Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.

Mark [Alternate]:

Can now target Minions, Monsters and Deployables (Mark will always remain on last hero damaged)

Added 10/20/30/40/50 (+60% Magical Power) heal on dealing damage

Base Damage decreased from 95/125/155/185/215 to 85/95/105/115/125

Scaling increased from 35% to 45%

Cooldown increased from 7/6.5/6/5.5/5s to 9/8/7/6/5s

Cost decreased from 60/65/70/75/80 to 40.

Web Banner Mourn

General:

Health decreased from 730 to 695

Physical Armor increased from 23 to 34

Physical Armor Growth increased from 3.75 to 4.3

Movement Speed increased from 685 to 710.

Web Banner Murdoc

Health decreased from 745 to 700

Health Growth decreased from 126 to 122

Health Regen decreased from 1.5 to 0.9

Mana Growth increased from 35 to 40

Physical Power decreased from 62 to 59

Physical Power Scaling increased from 90% to 100%

Attack Speed decreased from 125 to 120

Physical Armor increased from 22 to 27

Physical Armor Growth increased from 3.15 to 4.7

Movement Speed increased from 615 to 645.

Shots Fired [Passive]:

Cooldown Removed

Now triggers on every 6th successful basic attack

Armor Pen removed

Empowered Shot Range increased from 1750 to 1900.

Deals (+25/40/55/70% Total Physical Power) bonus damage.

Static Trap [Primary]:

Projectile speed increased from 5000 to 10000

Activation Time decreased from 0.8s to 0.7s

Max Range increased from 1350 to 1550

Trap Duration decreased from 60s to 40s

Base Damage decreased from 90/140/190/240/290 to 90/130/170/210/250

Scaling decreased from 100% to 80%

Root Duration increased from 1s to 1.35s

Enemy Hero Root Immunity increased from 2.5s to 3s

Cooldown increased from 20/17/14/11/8 to 24/20/16/12/8

Cost decreased from 25 to 20.

Hot Pursuit [Secondary]:

Duration increased from 2s to 5s

Movement Speed changed from 25% to 35% decaying

Now grants 15/20/25/30/35% Attack Speed, stacking up to 5 times

Now resets on takedown

Cooldown changed from 24/20/16/12/8s to 20/18/16/14/12s

Cost decreased from 60/70/80/90/100 to 50/45/40/35/30.

Buckshot [Alternate]:

Blink Proxy compatible

Added 20% Physical Armor Shred for 4s

Cooldown changed from 13/12/11/10/9s to 16/14/12/10/8s

Cost decreased from 60/65/70/75/80 to 55/60/65/70/75.

Long Arm of the Law [Ultimate]:

Wind Up Laser radius increased by 6x

Angle increased from 1.1 to 2.5

Time to Fire increased from 0.519s to 0.667s

Base Damage increased from 240/380/520 to 250/400/550.

Web Banner Muriel

General:

Health decreased from 700 to 660

Health Growth decreased from 123 to 112

Mana decreased from 360 to 350

Mana Growth decreased from 65 to 55

Mana Regen increased from 1.8 to 2

Physical Power decreased from 51 to 48

Attack Speed decreased from 125 to 115

Physical Armor decreased from 24 to 26

Physical Armor Growth increased from 3.65 to 4.6

Movement Speed increased from 655 to 685.

Sentinel [Passive]:

Base Damage increased from 8 to 10

Scaling decreased from 12% to 10%

Serenity [Primary]:

Blink Proxy compatible

Scaling decreased from 60% to 40%

Slow Duration increased from 1.5s to 1.75s

Cooldown decreased from 12/11/10/9/8s to 11/10/9/8/7s

Cost decreased from 70/80/90/100/110 to 60/65/70/75/80.

Consecrated Ground [Secondary]:

Base Shield decreased from 115/165/215/265/315 to 90/130/170/210/250

Shield Scaling decreased from 50% to 45%

Cooldown decreased from 18/16/14/12/10s to 15/13.5/12/10.5/9s

Cost decreased from 100/105/110/115/120 to 80/90/100/110/120.

Alacrity [Alternate]:

Blink Proxy compatible

Added a soft lock on when targeting towards an allied hero

Shield Scaling decreased from 30% to 25%

Movement Speed increased from 30% to 40%

Attack Speed Scaling decreased from 10% to 8%

Cooldown decreased from 10/9.5/9/8.5/8s to 10/9/8/7/6s

Cost increased from 50 to 65.

Reversal of Fortune [Ultimate]:

Base Shield decreased from 380/620/860 to 275/500/725

Shield Scaling increased from 90% to 120%

Damage Scaling decreased from 60% to 40%.

Web Banner Narbash

General:

Health decreased from 740 to 695

Mana Growth increased from 50 to 60

Mana Regen increased from 1.5 to 1.8

Physical Power decreased from 64 to 55

Physical Power Growth increased from 4 to 5

Base Attack Time increased from 1.15 to 1.8

Attack Speed increased from 100 to 150

Physical Armor increased from 20 to 32

Physical Armor Growth increased from 3.95 to 4.2

Movement Speed increased from 675 to 705.

Song of my People [Passive]:

Now grants 1.5% increased Physical Power per stack

March! [Primary]:

Blink Proxy compatible

Added 6% Magical Power Scaling to Speed

Cost increased from 50 to 60.

Song of my People [Secondary]:

Now ticks 1% faster per 1 Ability Haste

Healing is now doubled for Allies

Base Healing decreased from 7/9/11/13/15 to 4/5/6/7/8

Scaling decreased from 8% to 4%

Rhythm Health per second changed from 0.2/0.225/0.25/0.275/0.3 to 0.15/0.2/0.25/0.3/0.35.

Thunk [Alternate]:

Blink Proxy compatible

Rhythm no longer decreases cooldown

Rhythm increases damage dealt by 1.5% per Rhythm Stack

Added 90% Bonus Physical Power Scaling

Base Damage changed from 115/150/185/220/255 to 100/140/180/220/260

Magical Power Scaling increased from 70% to 75%

Cost decreased from 60 to 50

Cooldown decreased from 16/15.25/14.5/13.75/13s to 15/14/13/12/11s.

Crash Bang Boom [Ultimate]:

Rhythm Bonus Damage Removed

Damage Reduction increased from 25% to 50%

Web Banner Phase

General:

Health decreased from 720 to 685

Health Regen decreased from 1.5 to 1

Physical Power decreased from 64 to 58

Physical Armor increased from 21 to 26

Physical Armor Growth increased from 3.45 to 4.6

Movement Speed increased from 645 to 680.

Essence Catalyst [Passive]:

Healing procs can now stack

Base Heal decreased from 15 (+6 per level) to 12 to (+4 per level)

Healing Scaling decreased from 35% to 25%

Replace  With Phase : 60s CD, 50 Mana Cost and grants 15% increased damage for 3s.

Psychic Flare [Primary]:

Blink Proxy compatible

Reduces the cooldown of Phase  to 1s upon damaging Enemy Heroes

Base Damage decreased from 100/135/170/205/240 to 70/110/150/190/230

Scaling decreased from 90% to 85%

Blind Duration increased from 1/1.1/1.2/1.3/1.4 to 1.1/1.2/1.3/1.4/1.5

Radius decreased from 450 to 400

Cost changed from 70 to 60/65/70/75/80.

Energy Lance [Secondary]:

Can now Blink while casting

Range decreased from 2800 to 2300

Slow per stack decreased from 4% to 2%

Root Duration decreased from 1.25s to 1.1s.

Cooldown changed from 17/16/15/14/13s to 18/16/14/12/10s

Cost decreased from 70/75/80/85/90 to 70.

Telekinetic Link [Alternate]:

No longer destroyed when Phase gets affected by Hard CC

Phase can no longer pull targets affected by Hard CC

Link now turns Yellow if Phase cannot pull due to terrain obstruction and Red if her target is unable to be pulled due to CC

Pull Cooldown changed from 26/23/20/17/14s to 23/21/19/17/15s.

Web Banner Rampage

General:

Health decreased from 745 to 710

Health Growth decreased from 134 to 125

Attack Speed increased from 110 to 125

Physical Power decreased from 63 to 58

Physical Power Scaling decreased from 85% to 75%

Physical Armor increased from 25 to 30

Physical Armor Growth increased from 3.7 to 4

Movement Speed increased from 680 to 715

King of the Jungle [Passive]:

Attack Speed Removed

Max Health Regen increased from 0.2% to 0.25%-0.5% (based on level)

Regen is now doubled in the Jungle

Out of Combat Healing Modifier removed

Upon being immobilised, gain 40% tenacity for 4s and restore (+5% maximum health) over the duration.

Boulder Throw [Primary]:

Blink Proxy compatible

Rip Pick Up Speed increased from 130% to 145%

Slow whilst holding Boulder decreased from 30% to 15%

Commits mana on picking up rock and refunds 50% upon manually cancelling

Can now cast Pounce whilst holding the Boulder to deal its effects at the landing location

Rumble [Secondary]:

Blink Proxy compatible

Now passively grants Rampage (+1.5/1.75/2/2.25/2.5% maximum health) Physical Power

Health Scaling Removed

Pounce [Alternate]:

Blink Proxy compatible

Behemoth [Ultimate]:

Can Blink while casting

Duration increased from 8/9/10s to 10s

Bonus Health increased from 200/450/700 to 250/500/750

Regen changed from passive multiplier to (+2/3/4% maximum health) per second

Cooldown changed from 130/110/90s to 120/110/100s.

Web Banner Revenant

General:

Health decreased from 770 to 730

Health Regen decreased from 1.5 to 0.5

Mana decreased from 320 to 300

Physical Power decreased from 64 to 53

Physical Power Growth increased from 3.2 to 3.6

Basic Attack Scaling decreased from 100% to 95%

BaT increased from 1.05-0.88s to 1.1-0.896s

Physical Armor increased from 23 to 24

Physical Armor Growth increased from 3.45 to 4.7

Movement Speed increased from 655 to 690

Bounty Hunter [Passive]:

Base Physical Power increased from 1.6-5% to 3-11.5%

Crit Scaling increased from 5% to 10%

Added 20% Attack Speed Scaling

Obliterate [Primary]:

Now prioritises marked targets

Range increased from 1550 to 1650

PP Scaling increased from 40% to 40/45/50/55/60%

Consecutive Missile Modifier decreased from 20% to 9%

Cooldown decreased from 14/12.5/11/9.5/8s to 8s

Cost decreased from 70 to 35.

Scar [Secondary]:

Now a single target straight line skill shot

Instances of damage changed from 6/7/8/9/10 to 4

No longer Slows

Upon consuming all stacks, now roots for 1.1/1.15/1.2/1.25/1.3s.

Duration increased from 5s to 6s

Consuming individual stacks now deals the initial damage again instead of 12% of the damage source

Range decreased from 1700 to 1650

Base Damage decreased from 30/45/60/75/90 to 15/20/25/30/35

PP Scaling decreased from 55% to 15%

MP Scaling decreased from 90% to 20%

Cooldown decreased from 20/19/18/17/16s to 14s

Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.

Hellfire Rounds [Alternate]:

[Bug Fix] Fixed an issue that blocked LMB after reload sometimes.

Reload Duration no longer scales with Attack Speed

Fourth Shot now grants 40% Movement Speed for 2s upon dealing damage

Base Missing Health Damage increased from 5% to 5/6/7/8/9/10%

Crit Damage decreased from 145/150/155/160/165/170% to 150/152/154/156/158/160%.

Reckoning [Ultimate]:

Towers are now present in both realms at the same time.

No longer Roots

Now Slows the target by 80% for 0.5s

Cooldown increased from 130/110/90s to 140/120/100s.

Web Banner Riktor

General:

Now 5% Larger!

Health decreased from 725 to 710

Mana increased from 320 to 400

Mana Growth decreased from 60 to 52

Attack Speed decreased from 110 to 100

Physical Armor increased from 24 to 37

Physical Armor Growth increased from 4.15 to 4.7

Movement Speed increased from 675 to 705

Riot Shield [Passive]:

Reworked to provide a 4/6/8/10% maximum health Shield for 3s when damaging Heroes or Monsters with Riplash or the first instance of Skewer.

Shock Therapy [Primary]:

Now removes Shields before dealing damage

Damage decreased from 90/130/170/210/250 to 90/125/160/195/230

Cooldown changed from 8s to 9/8.5/8/7.5/7s

Cost increased from 40/45/50/55/60 to 60.

Electrocute [Secondary]:

Damage decreased from 140/190/240/290/340 to 130/170/210/250/290

Radius increased from 500 to 760

Movement Speed increased from 10% to 10/15/20/25/30%

Cost decreased from 70/75/80/85/90 to 50/60/70/80/90.

Riplash [Alternate]:

Can now be cast in-air

Base Damage increased from 30/60/90/120/150 to 30/70/110/150/190.

Skewer [Ultimate]:

Can now be cast in-air

Can now be cancelled by enemy CC, removing and preventing further effects after the initial damage.

Web Banner Serath

General:

Health decreased from 770 to 730

Health growth decreased from 127 to 122

Health Regen decreased from 2.3 to 1.5

Mana increased from 365 to 390

Physical Power increased from 63 to 65

Physical Power Growth increased from 1.8 to 2.2

Physical Armor increased from 26 to 32

Physical Armor Growth increased from 3.25 to 4.5

Movement Speed increased from 685 to 720.

Heavens Fury [Primary]:

Serath is now fully damage and cc immune during cast

Now deals 40/55/70/85/100 bonus damage to monsters

Base Damage changed from 60/80/100/120/140 to 40/65/90/115/140

Scaling increased from 30% to 45%

On-Hit Modifier increased from 50% to 75%

Cooldown changed from 14/13/12/11/10s to 16/14.5/13/11.5/10s

Ascend [Secondary]:

Base Damage changed from 110/145/180/215/250 to 95/130/165/200/235

Scaling increased from 70% to 100%

Cooldown increased from 18/17/16/15/14s to 22/20/18/16/14s

Cost decreased from 80 to 80/70/60/50/40

Chastise [Alternate]:

Base Damage decreased from 100/145/190/235/280 to 90/120/150/180/210

Scaling increased from 80% to 80/85/90/95/100%

Slow Duration increased from 1.25s to 2s

Cooldown increased from 10/9/8/7/6s to 10/9.5/9/8.5/8s

Cost decreased from 40 to 35

Heresy [Ultimate]:

Burn Base Damage decreased from 30/55/80 to 30/50/70

Web Banner Sevarog

General:

Health decreased from 755 to 710

Mana increased from 315 to 375

Mana Growth decreased from 60 to 52

Physical Power decreased from 64 to 60

Physical Armor increased from 25 to 32

Physical Armor Growth increased from 3.55 to 4.2

Movement Speed increased from 685 to 720

Size increased by 8%.

Reaper of Souls [Passive]:

Health Bonus per tier decrease from 65/125/185/245 to 40/60/80/100

Max Stacks increased from 300 to 9999

No longer increases Q damage per tier

New Tier Upgrades:
     T1: 15% Omnivamp
     T2: 20% Magical Armor Shred Aura to Enemy Heroes
     T3: 50% Colossal Blow Cooldown and now Executes Minions
     T4: Upgrade Aura with 1% maximum health magical damage.

Siphon Soul [Primary]:

Stack Tier Damage Removed

Healing Removed

Base Damage changed from 100/115/130/145/160 to 90/110/130/150/170

Magical Power Scaling decreased from 55% to 35%

Added 3% Bonus Health Scaling.

Subjugate [Secondary]:

Radius increased from 325 to 350

Slow Removed

Base Damage decreased from 125/160/195/230/265 to 100/135/170/205/240

Root Duration increased from 1.25s to 1.5s

Cost changed from 70/75/80/85/90 to 75.

Phantom Rush [Alternate]:

Passing through Enemies now deals 20/55/80/105/130 (+4% Maximum Health) Magical Damage and slows them by 75% for 0.5s

Cost changed from 80 to 70/75/80/85/90.

Colossal Blow [Ultimate]:

Base Damage decreased from 280/415/550 to 240/340/440

Scaling decreased from 85% to 60%.

Web Banner Shinbi

General:

Health decreased from 780 to 740

Health Regen decreased from 2 to 1.6

Mana Growth decreased from 40 to 28

Mana Regen increased from 1.1 to 1.3

Physical Power decreased from 53 to 49

Physical Armor increased from 23 to 29

Physical Armor Growth increased from 3.25 to 5

Movement Speed increased from 685 to 720

Biting Melody [Passive]:

Scaling decreased from 15% to 10%

Empowered Hit Cooldown changed from 11-7.6s to 14-7.2s.

Line Tempo [Primary]:

Wolf Size increased by 30% and less bouncy

Unblock decreased by 33%

Overlap increased by 200%

Vertical Hitbox increased by 50%

Blink Proxy compatible

Base Damage changed from 85/110/135/160/185 to 50/85/120/155/190

Scaling increased from 45% to 50%

Cooldown decreased from 7.5/6.5/5.5/4.5/3.5s to 4.5/4/3.5/3/2.5

Cost decreased from 35 to 30.

Circle Rhythm [Secondary]:

Decreases Rushing Beat CD by 10% per hit on heroes (maximum of one reduction per tick)

Scaling increased from 28% to 35%

Base Shield decreased from 50/80/110/140/170 to 50/70/90/110/130

Shield Scaling decreased from 55% to 30%

Cost changed from 50/55/60/65/70 to 60.

Rushing Beat [Alternate]:

No longer recastable

Now has 2 charges

Scaling decreased from 55% to 35%

Cooldown decreased from 18/16.5/15/13.5/12s to 11/10/9/8/7s

Cost decreased from 80 to 40/45/50/55/60.

All-Kill! [Ultimate]:

Track Stacks can no longer be cleansed

Now affects all targets with track stacks and not just the highest stacked target

Base Damage decreased from 60/95/130 to 50/80/110

Scaling decreased from 20% to 15%.

Web Banner Skylar

General:

Health decreased from 730 to 695

Health Regen decreased from 1.5 to 0.8

Mana decreased from 320 to 270

Physical Armor increased from 20 to 28

Physical Armor Growth increased from 3.35 to 4

Movement Speed increased from 650 to 675.

Plasma Grenade [Primary]:

Base Damage decreased from 25/40/55/70/85 to 10/25/40/55/70

Slow changed from 40/45/50/55/60% to 40/50/60/70/80%

Cost decreased from 50/55/60/65/70 to 40/45/50/55/60.

Air Assault [Secondary]:

Flight Duration increased from 3.25s to 3.75s

Downward velocity decreased from 280 to 220

Scaling decreased from 15% to 10%

Cost increased from 70 to 90.

Hypercharge [Alternate]:

Physical Scaling increased from 9% to 10%.

Atomiser [Ultimate]:

Now allows Skylar to hover for the cast duration

Charge time increased from 0.5s to 0.6s

Scaling increased from 125% to 150%.

Web Banner Sparrow

General:

Health decreased from 775 to 735

Health Regen decreased from 1.5 to 0.9

Physical Armor decreased from 23 to 22

Physical Power decreased from 60 to 59

Attack Speed decreased from 125 to 120

Physical Armor increased from 22 to 25

Physical Armor Growth increased from 3.35 to 4

Movement Speed increased from 655 to 680.

Relentless [Passive]:

Can now be applied to minions and monsters

Minion & Monster Cap decreased from 100 total to 12 (+1 per level) per stack.

Hail of Arrows [Primary]:

Now deals damage over 8 ticks instead of 5

Base Damage decreased from 120/170/220/270/320 to 100/135/170/205/240

Scaling decreased from 150% to 100%

Slow increased from 28/31/34/37/40% to 40%

Cost decreased from 60 to 50.

Heightened Sense [Secondary][Reworked]:

Effect: Gain 30/35/40/45/50% Attack Speed for 6s and every other basic attack against the same target within this duration to deal (+20% Total Attack Damage).

Cooldown increased from 12/11/10/9/8s to 16/15/14/13/12s.

Piercing Shot [Alternate]:

Now deals 60% damage to targets beyond the first

Base Damage decreased from 90/135/180/225/270 to 100/150/200/250/300.

Scaling decreased from 160% to 140/145/150/155/160%

Relentless Multiplier increased from 7% to 9%

Cooldown increased from 13/11.5/10/8.5/7s to 14/13/12/11/10s

Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.

Inner Fire [Ultimate][Reworked]:

Effect: Launch 11/13/15 volleys of arrows over 3.5s that each deal (+75% Total Physical Power) physical damage. Side Arrows deal (+40% Total Physical Power) physical damage instead. All arrows apply on-hit effects at 25% effectiveness and can critically strike at 50% effectiveness.

Cooldown increased from 120/100/80s to 120/110/100s.

Web Banner Steel

General:

Now 8% Larger!

Health decreased from 735 to 700

Mana decreased from 360 to 330

Physical Power increased from 63 to 65

Physical Armor increased from 23 to 37

Physical Armor Growth increased from 3.65 to 5

Movement Speed increased from 685 to 715

Battering Barrier [Passive]:

Removed

Cybernetic Shell [Passive] [New]:

Effect: Steel passively shields himself for 8% of his maximum health. The shield lasts until destroyed and refreshes if Steel has not taken damage in the last 10/9/8/7s.

Additionally, gain physical armor equal to 20% of your bonus magical armor and magical armor equal to 20% of your bonus physical armor.

Bullrush [Primary]:

Base Damage decreased from 115/160/205/250/295 to 110/150/190/230/270

Scaling decreased from 70% to 60%.

Force Shield [Secondary]:

[Bug Fix] Now affects more than a single target

Now damages minions and monsters

Shield Bash [Alternate]:

Base Damage increased from 40/55/70/85/100 to 60/105/150/195/240

Max Health decreased from 5% to 2/2.5/3/3.5/4%

Scaling decreased from 50% to 40%

Cooldown decreased from 10/9.5/9/8.5/8s to 8/7.5/7/6.5/6s

Cost decreased from 50/55/60/65/70 to 50.

Shield Slam [Ultimate]:

Base Damage increased from 220/330/440 to 250/400/550.

Web Banner Terra

General:

Health decreased from 775 to 760

Health Growth increased from 128 to 134

Health Regen decreased from 2.2 to 1.8

Mana decreased from 370 to 330

Physical Power increased from 61 to 68

Physical Power Growth increased from 3.5 to 4

Attack Speed decreased from 115 to 110

Physical Armor increased from 26 to 32

Physical Armor Growth increased from 3.55 to 4.7

Basic Attack Scaling increased from 80% to 90%.

Movement Speed increased from 680 to 710.

Ruthless Assault [Primary]:

Scaling increased from 80% to 90%

Cooldown increased from 11.5/10.5/9.5/8.5/7.5s to 12/11/10/9/8s

Highland Hurl [Secondary]:

Radius decreased from 75 to 65

Speed decreased from 3600 to 3200

Base Damage changed from 90/125/160/195/230 to 80/125/170/215/260

Scaling increased from 90% to 100%

Slow changed from 20/28/36/44/52% to 40%

Slow Duration decreased from 1.25s to 1s

Root Duration decreased from 1.25s to 1s

Cooldown increased from 10/9.5/9/8.5/8s to 16/14/12/10/8s.

[Bugfix] Is now considered an AoE Ability.

Wild Rush [Alternate]:

Base Damage increased from 40/60/80/100/120 to 40/65/90/115/140

Max Charge Multiplier decreased from 250% to 200% 

Scaling increased from 70% to 90%

Cooldown changed from 15/14/13/12/11s to 16/14.5/13/11.5/10s

Cost decreased from 80 to 75.

[Bugfix] Is now considered an AoE Ability.

Unstoppable Force [Ultimate]:

Armor Multiplier On-Use Removed

Duration increased from 5/6/7s to 6/8/10s

Physical Armor decreased from 8/16/24 to 8/12/16

Magical Armor decreased from 8/13/18 to 8/12/16

Cooldown decreased from 140/120/100s to 120/105/90s.

Web Banner The Fey

General:

Health decreased from 760 to 720

Mana increased from 430 to 500

Mana Growth decreased from 35 to 28

Mana Regen increased from 1.1 to 1.25

Physical Armor decreased from 21 to 20

Physical Armor Growth increased from 3.55 to 4.2

Movement Speed increased from 660 to 690.

Bramble Patch [Primary]:

Blink Proxy compatible

Added 15% movement speed buff to Fey and her allies that move along Bramble Patch.

Width increased from 80 to 160

Length increased from 1495 to 1775

Spawn time per Segment increased from 0.032 to 0.052

Base Damage changed from 105/140/175/210/245 to 100/140/180/220/260.

Slow changed from 34/38/42/46/50% to 45%

Slow Duration increased from 0.5s to 0.75s

Cooldown increased from 10/9.5/9/8.5/8s to 11/10.5/10/9.5/9s.

Harvest Nettles [Secondary]:

Blink Proxy compatible

Cast Frame decreased from 3.4 to 2.65

Range decreased from 1850 to 1800

Scaling increased from 45% to 50%

Mana Refund decreased from 75% to 40%

Cooldown changed from 4s to 5/4.5/4/3.5/3s

Cost increased from 40 to 40/45/50/55/60.

Untamed Growth [Alternate]:

Duration decreased from 2.5s to 2s (Damage unchanged).

Fly Trap [Ultimate]:

Radius decreased from 575 to 450

Range increased from 1000 to 1300

Scaling increased from 65% to 75%

Time to pull increased from 0.75s to 0.9s.

Web Banner Twinblast

General:

Health decreased from 750 to 710

Health Regen decreased from 1.5 to 0.9

Mana decreased from 420 to 310

Mana Growth increased from 35 to 45

Physical Power decreased from 62 to 60

Attack Speed Growth increased from 1.6 to 2

Physical Armor increased from 21 to 28

Physical Armor Growth increased from 3.15 to 4.2

Movement Speed increased from 645 to 670.

Vaporize [Primary]:

Blink Proxy compatible

Base Damage changed from 120/150/180/210/240 to 100/140/180/220/260

Collision Overlap decreased from 55 to 45

Cost increased from 50 to 50/55/60/65/70.

Vortex Grenade [Alternate]:

Base Damage decreased from 45/65/85/105/125 to 40/60/80/100/120

Scaling decreased from 65% to 55%

Slow increased from 15% to 20%

Slow Duration increased from 0.75s to 1s

Cost decreased from 50 to 35.

Ventilate [Ultimate]:

Projectile Speed decreased from 9000 to 7000

Collision Overlap increased from 35 to 40

Homing Turn Rate decreased from 360 to 30

Can now critically strike at 75% effectiveness

Duration increased from 2s to 3s

Base Damage decreased from 15/22/29 to 12/18/24

Base Bullets increased from 22 to 30

Attack Speed Scaling increased from 4% to 10%.

Web Banner Wraith

General:

Health decreased from 750 to 710

Mana Growth increased from 35 to 50

Mana Regen increased from 1.4 to 1.8

Physical Power decreased from 62 to 55

Physical Power Growth decreased from 2.9 to 2

Attack Speed increased from 125 to 130

Attack Speed Growth increased from 2 to 3.5

Physical Armor increased from 21 to 26

Physical Armor Growth increased from 3.05 to 4

Movement Speed increased from 650 to 675.

Who’s There? [Passive]:

Duration increased from 30-47s to 35-52s

Cooldown decreased from 90-39s to 71-20s.

Peekaboo! [Primary]:

Projectile Speed increased from 3000 to 4000

Gravity increased 0.6 to 0.95 

Projectile Overlap increased from 55 to 90

Explosion Radius increased from 275 to 360

Damage decreased from 50/65/80/95/110 to 40/50/60/70/80

Physical Scaling decreased from 40% to 20%

Magical Power Scaling decreased from 45% to 40%

Max Health Damage decreased from 6/6.5/7/7.5/8% to 4/5/6/7/8%

Max Health Scaling increased from 2% to 2.5%

Mark Duration decreased from 4s to 3.5s

Slow decreased from 28/31/34/37/40% to 27/29/31/33/35%

Slow Duration increased from 1s to 1.25s

Cooldown decreased from 13/12/11/10/9s to 13/11.5/10/8.5/7s

Cost decreased from 50/55/60/65/70 to 40.

Surprise, Surprise! [Secondary]:

Now grants Wraith one 250% higher jump within the duration

Physical Penetration increased from 10/12.5/15/17.5/20% to 10/14/18/22/26%

Duration decreased from 3.5s to 3s

Cooldown decreased from 16/15/14/13/12s to 12/11.5/11/10.5/10s

Cost decreased from 60 to 35.

Knock, Knock! [Alternate]:

No longer deals additional damage to deployables

Range increased from 2600 to 3000

Now gains 5 damage per hero level

Damage decreased from 100/125/150/175/200 to 70/100/130/160/190

Physical Power Scaling decreased from 115% to 110%

Magical Power Scaling decreased from 85% to 65%

Minion Damage Modifier increased from 150% to 200%

Cooldown decreased from 10/9/8/7/6s to 9/8/7/6/5s

Cost Refund decreased from 60% to 50%

Cost changed from 60 to 50/55/60/65/70.

Back it Up! [Ultimate]:

Now marks the target after teleporting them

Rewind Duration decreased from 2.3s to 1.5s

Time Rewinded increased from 2s to 2.5s

Range increased from 1350/1450/1550 to 1550/1650/1750

Cooldown increased from 120/100/80s to 140/110/80s.

Yin Web Banner

Health decreased from 755 to 700

Health Growth decreased from 128 to 120

Health Regen decreased from 2.15 to 1.5

Physical Power decreased from 56 to 53

Physical Power Growth decreased from 2.5 to 2

Physical Armor increased from 25 to 28

Physical Armor Growth increased from 3.5 to 4

Movement Speed increased from 655 to 705.

Lash Kick [Primary]:

No longer Roots.

Backlash [Alternate]:

Now pushes targets away when dealing damage.

Quelling Gale [Ultimate]:

Slow decreased from 25% to 20%.

Web Banner Zarus

General:

Health decreased from 765 to 725

Health Regen decreased from 1.8 to 1.5

Mana decreased from 345 to 330

Mana Growth decreased from 50 to 35 

Physical Power Growth increased from 2.6 to 3 

Physical Armor increased from 26 to 34

Physical Armor Growth increased from 3.35 to 5

Movement Speed increased from 680 to 710

Barricade [Primary]:

Damage Reduction increased from 50/55/60/65/70% to 75%

Duration decreased from 1.75s to 1.5s

Minimum Base Damage increased from 52/68/84/100/116 to 55/70/85/100/115

Maximum Base Damage decreased from 130/170/210/250/290 to 121/154/187/220/253

Maximum Scaling decreased from 200% to 176%

Stun increased from 0.5s to 0.75s

Cost increased from 60/65/70/75/80 to 80

Cooldown increased from 19/17/15/13/11 to 22/20.5/19/17.5/16.

Evade [Secondary]:

Movement Speed increased from 15% to 20%

Movement Speed Duration decreased from 1.5s to 1s

Cooldown decreased from 15/14/13/12/11s to 13/12/11/10/9s

Cost decreased from 60 to 50

Spear of Nyr [Alternate]:

Stab is Blink Proxy compatible

Can  whilst charging Throw

Stab Range decreased from 700 to 550 

Throw Range increased from 2000 to 2100

Scaling increased from 100% to 120%

Cooldown decreased from 13/12/11/10/9 to 12/11/10/9/8

Cost decreased from 40 to 25 

Coliseum [Ultimate]:

Coliseum radius increased from 870 to 1050

Coliseum height decreased by 25%

Web Banner Zinx

General:

Health decreased from 725 to 685

Health Growth decreased from 121 to 113

Health Regen decreased from 1.5 to 1.2

Mana Regen increased from 1.3 to 1.8

Attack Speed decreased from 115 to 110

Physical Armor increased from 20 to 30

Physical Armor Growth increased from 3.45 to 5

Movement Speed increased from 650 to 675.

Triage Protocol [Passive]:

Decreased Movement Speed from 40% to 15%

Heal Multiplier increased from 40% to 50%.

Ricochet [Primary]:

Cooldown increased from 15s to 18/17.5/17/16.5/16s

Cost changed from 75 to 70/75/80/85/90.

Bad Medicine [Secondary]:

Now collides with Enemy Heroes, spawning the effect below them

Now a lobbed ability

Projectile Speed decreased from 6000 to 3500

Scaling decreased from 25% to 15%

Erupt Scaling decreased from 40% to 30%

Erupt Slow decreased from 50% to 30%

Cooldown decreased from 10/9/8/7/6s to 9/8/7/6/5s

Cost increased from 50 to 55.

Bad Medicine [Alternate]:

Base Heal increased from 50/70/90/110/130 to 60/80/100/120/140

Heal Scaling increased from 35% to 40%.

Neural Regenesis [Ultimate]:

Decaying Movement Speed increased from 40% to 45%.

Item Balance Changes

Vision:

Web Banner Items Stealth Ward

Stealth Ward Vision Radius increased from 800 to 1200.

Web Banner Items Solstone

Oracle WardVision Radius increased from 800 to 1200.

Web Banner Items Sentry

Sentry Detection Radius increased from 800 to 1200.

Crests:

Web Banner Items T1 T2 Text

Gold to Evolve decreased from 180 to 150.

Web Banner Items Silentium

Muzzle Silence Effect Range increased from 750u to 850u.

Web Banner Items Leafsong

Phantom Rush Movement Speed decreased from 40% to 30%.

Web Banner Items Sanctification

Safeguard Shield decreased from 250 to 180.

Safeguard Shield Max Health Scaling decreased from 10% to 8%.

Web Banner Items Soulbearer

Anima Movement Speed decreased from 12% to 10%

Cooldown increased from 90 to 120.

Web Banner Items Time-Flux Band

Turntable Movement Speed decreased from 20% to 15%.

Missing Mana Refund increased from 15% to 20%.

Cooldown increased from 90 to 120.

Web Banner Items Tempest

Overcharge Additional Strike Damage decreased from 50% to 30%

Overcharge Healing increased from 40% to 60%.

Overcharge Duration decreased from 8s to 7s.

Web Banner Items Nex

Sow Store Duration decreased from 5s to 3.5s

Sow Damage Stored decreased from 20% to 15%.

Web Banner Items Ortus

Limit Breaker Movement Speed decreased from 20% to 15%

Limit Breaker Bonus Physical Power on Takedown decreased from 3 to 2.

Web Banner Items Liberator

Purifying Guard Shield decreased from 100 to 80.

[Bugfix] Purifying Guard now states Base Shield Amount in Description.

Purifying GuardShield Bonus Physical Power Scaling decreased from 135% to 100%.

Web Banner Items Pacifier

[Bugfix] Adrenalize now states its Base Damage in description.

Web Banner Items Iceskorn Talons

Glacial Colosseum Movement Speed decreased from 15% to 12%.

Glacial Colosseum Slow decreased from 15% to 10%.

Glacial Colosseum Duration decreased from 10 to 8.

Consumables:

Web Banner Items Refillable Potion

No longer gains Health per Second per Level

Health per Second increased from 7 to 10

Health per Second now increases at levels 6/11/16 to 14/18/22.

web_banner_divine_potion

No longer gains Health per Second per Level

Health per Second increased from 9 to 12

Health per Second now increases at levels 6/11/16 to 18/23/28.

Tonics:

Web Banner Items Intellect Tonic

Cost decreased from 750 to 500.

Magical Power increased from 50 to 60.

Required Level For Purchase increased from 11 to 13.

Web Banner Items stamina tonic

Cost decreased from 750 to 500.

Temporary Health changed from 300 to 12% Max Health.

20 Temporary Ability Haste added.

12 Health Regen removed.

Required Level For Purchase increased from 11 to 13.

Web Banner Items Strength Tonic

Cost decreased from 750 to 500.

Required Level For Purchase increased from 11 to 13.

Web Banner Items Protection-Tonic

Cost decreased from 750 to 500.

Required Level For Purchase increased from 11 to 13.

T1:

web_banner_lucky_feather

Gold on Kill decreased from 6 to 5.

Killing Siege Minions now grants 15 additional gold.

Killing Heroes now grants 30 additional gold.

T2:

Web Banner Items Barbaric-Cleaver

Cost decreased from 1350 to 1200.

Web Banner Items Horned Plate

Blight increased from 30% to 35%.

Web Banner Items Loch Shawl

Blight increased from 30% to 35%.

Web Banner Items Polar Treads

Celerity Out Of Combat Movement Speed decreased from 5% to 4%.

Web Banner Items Serrated Blade

Blight increased from 30% to 35%.

Web Banner Items Spiked Birch

Blight increased from 30% to 35%.

Web Banner Items Rune bow

Cost decreased from 1350 to 1250

Magical Power increased from 25 to 35

Attack Speed decreased from 20 to 15

Carry:

Web Banner Items Absolution

Moved from Carry to Fighter Category.

Cost decreased from 3150 to 3100.

Magical Armor increased from 25 to 30.

Web Banner Items Dust Devil

Menace Movement Speed decreased from 15% to 12%

Web Banner Items lightning hawk

Chilling Momentum Slow decreased from 30% to 20%.

Chilling Momentum Bonus Physical Power Scaling decreased from 25% to 20%.

Web Banner Items Onixian Quiver

Lifesteal increased from 5% to 10%.

Web Banner Items Plasma Blade (1)

Magical Power increased from 45 to 50

Attack Speed decreased from 30 to 25.

Web Banner Items Sky Splitter

Rend Current Health Damage increased from 3% to 4%.

Rend now deals 6% Current Health Damage as a Melee Hero.

Web Banner Items StormBreaker

Attack Speed increased from 25% to 30%.

Static Stacking Effect Removed

Electric Momentum Damage decreased from 30 to 25.

Electric Momentum Scaling changed from 35% Bonus Physical Power to 20% Total Physical Power.

Web Banner Items Tainted Rounds

Blight increased from 40% to 45%.

Web Banner Items Terminus

Lifesteal increased from 10% to 15%.

Grit Missing Health to Lifesteal Passive removed.

Assassin:

Web Banner Items Envy

Cost increased from 3100 to 3300.

Sacrificial Strike now Critically Strikes for a reduced value of 140% damage.

Web Banner Items Malady

Ability Haste decreased from 10 to 8

Demise Damage decreased from 35 to 20.

Demise Bonus Physical Power Scaling decreased from 10% to 8%.

Demise Damage per Stack decreased from 6 to 4.

Web Banner Items mindrazor

Cost decreased from 3000 to 2900

Physical Power decreased from 50 to 40.

Recipe: Barbaric Cleaver+ Pendant+ Spirit Shiv + 550g

Razor Cleave Total Physical Power Scaling increased from 25% to 35%.

Razor Cleave now only applies on Basic Attacks.

[New] Passive Technician: Gain Physical Power equal to 2% of your Maximum Mana.

Web Banner Items Nightfall

Dusk Reaver Shield decreased from 200-550 to 200-400.

Web Banner Items omen

Bestial Torment Damage decreased from 40 to 30.

Bestial Torment Bonus Physical Power Scaling decreased from 20% to 10%.

Web Banner Items Tainted Trident (1)

Physical Penetration decreased from 8 to 5.

Blighted Strikes Anti-heal increased from 40% to 50%.

Woundseeker Bonus Damage decreased from 5% to 3%.

Woundseeker Physical Penetration Scaling decreased from 12% to 6%.

Fighter:

Web Banner Items Berserker-s Axe

Movement Speed decreased from 4% to 3%.

Blitz Damage increased from 30 to 50.

Blitz Scaling changed from 2.5% Max Health to 40% Bonus Physical Power.

Blitz Cooldown decreased from 10 to 8.

Blitz no longer has its Cooldown reduced On-Hit.

Mist Runner Movement Speed decreased from 20% to 15%.

Web Banner Items Citadel

Physical Power increased from 35 to 40.

Web Banner Items Legacy

Magical Armor increased from 35 to 40.

Web Banner Items Overlord

Physical Power increased from 30 to 40.

Health decreased from 375 to 275.

Bludgeon Health to Physical Power Conversion Passive Removed

[New] Passive Devourer: Upon killing an Enemy Unit, permanently gain 1 Health, increased to 3 for Camp Leaders, and 5 for Heroes. Upon reaching 150 stacks, gain an additional 200 Health.

Web Banner Items Rapture

Cost increased from 3000 to 3100

Health increased from 250 to 300

Omnivamp increased from 6% to 9%

10 Ability Haste Removed

Recipe: Composite Bow + Banded Emerald + Razorclaw + 550g

Nearsight Damage increased from 18 to 20.

Nearsight Bonus Physical Scaling increased from 12% to 15%.

[Bugfix] Now correctly states its own name in Death Recap, instead of Fire Blossom.

Web Banner Items Salvation

Aegis Shield Max Health Scaling decreased 22% to 18%.

Aegis Low Health Activation Threshold decreased from 40% to 30%.

Aegis Omnivamp increased from 10% to 12%.

Web Banner Items Tainted Blade

Blight increased from 40% to 45%.

Hex Damage Amplification decreased from 8% to 6%

Mage:

Web Banner Items Caustica

Arcane Might Bonus Magical Damage decreased from 0.3% to 0.2%.

Web Banner Items entropy

Degradation Damage decreased from 4 to 3.

Web Banner Items Noxia (1)

Dark Matter Max Health Damage increased from 5% to 6%.

Web Banner Items Soulbinder (1)

Arcane Salvo now always deals its Bonus Damage when dealing damage at 1450+ range.

Arcane Salvo now only activates on Ability Damage against Heroes.

Arcane Salve Bonus True Damage decreased from 10% to 5%.

Arcane Salvo Magical Power on activation moved to new Passive “Farseer”.

[New] Farseer: Upon triggering Arcane Salvo, permanently gain 1 Magical Power 10s CD.

Web Banner Items Tainted Scepter

Malice Damage per Stack decreased from 3 to 2.

Malice Magical Power Scaling decreased from 1.25% to 0.8%.

Blight increased from 40% to 45%.

Web Banner Items Wraith Leggings

Movement Speed decreased from 5% to 3%.

Support:

Web Banner Items galaxy greaves

Celerity Out Of Combat Movement Speed decreased from 8% to 6%.

Web Banner Items Marshal

Effect Radius increased from 1000u to 1100u.

Web Banner Items Tainted Charm

Blight increased from 40% to 45%.

Blighted Presence Effect Radius increased from 650u to 750u.

Web Banner Items Tainted Totem

Blight increased from 40% to 45%.

Web Banner Items Truesilver Bracelet

Reprisal Shield decreased from 150 to 120.

Reprisal Shield Bonus Health Scaling decreased from 20% to 18%.

Web Banner Items Vanguardian

Guardian Effect Radius increased from 700u to 850u.

Web Banner Items Warp Stream

Quantum Core has been renamed to Warp Stream.

Tele-Blink not damaged within 3s instead of out of combat.

Web Banner Windcaller

Movement Speed on Heal decreased from 12% to 8%.

Tank:

Web Banner Items Crystalline-Cuirass

Health increased from 250 to 325

Magical Armor increased from 45 to 50.

75% Base Health Regen removed

Passive Movement Speed decreased from 15% to 12%

Celestial Carapace Max Stacks decreased from 6 to 5.

Web Banner Items Frostguard

Physical Armor decreased from 50 to 45

Magical Armor increased from 35 to 45.

Web Banner Items Stonewall

Health increased from 250 to 300.

Web Banner Items Tainted Bastion

Blight increased from 40% to 45%.

Web Banner Items Tainted Guard

Blight increased from 40% to 45%.

Web Banner Items Unbroken Will

Health increased from 325 to 400.

Web Banner Items Wardens Faith

Crit Strike Reduction increased to 20%

Bug Fixes

  • Fixed various issues where Heroes such as Yin and Kwang could clip inside Terrain on the Sanctuary Map and become stuck.

  • Fixed various issues where players could clip inside Terrain on the Practice Map.

  • Fixed various issues where players could clip inside Terrain or get stuck on Invisible Walls on the Brawl Map.an issue where 

  • Fixed an issue where Match History Replays would sometime be unable to be viewed.

  • Fixed an issue where rewards could be claimed during their Initial Animation.

  • Fixed an issue where Skylar could infinitely Hover with Air Assault.

  • Fixed an issue where TwinBlast’s Vortex Grenade would not play its targeting VFX correctly.

  • Fixed various inaccurate Ability Descriptions.

  • Fixed an issue that could cause Heroes such as Steel and Kallari to fall through the Map when using their ultimate.

  • Fixed an issue where Fangtooth and Orb Prime would remain alive at 0 Health and require an extra hit.

  • Fixed an issue where Shinbi’s All-Kill Fireworks SFX would not play on the Target.

  • Fixed an issue where Users would not be prompted that Team Chat is disabled when attempting to use the In-game Text Chat while it is turned off.

  • Fixed an issue where various Ground Targeted Abilities and Deployables would be below the floor when placed watered Terrain around some Towers.

  • Fixed an issue that would result in Audio irregularities when using 3D Audio on PS5.

  • Fixed an issue where Consecutive Reward SFX would not play when obtaining a Bundle.

  • Fixed an issue where the Tower & Core UI Healthbars would not correctly match its actual Health, resulting in it being destroyed earlier than expected.

  • Fixed an issue where Ashbringer would not reduce Cooldowns correctly On-Hit, only doing so when Critically Striking.

If you’ve made it this far, you don’t just deserve a cookie—you deserve an entire cake!

V1.4 is a massive update, touching on a wide range of game aspects and features. With so many changes, your feedback is more important than ever. Don’t hesitate to share your thoughts on everything introduced in this patch, we’re listening.

As always, the community team will be lurking and taking notes. And this time, there will probably be a lot of them.

But we stand ready.

We’ll see you in the Discord and on Reddit! 

Rei (Game Design) & Omeda_Zuzu (Player Experience Manager)