


V1.4 Patch Notes

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Hotfixes
V1.4.1 (12.03.2025)
◆Fixed a bug with Revenant basic attack being wrongly affected by the attack speed stat
◆Fixed the incorrect hint for text chat
◆Fixed several localization issues for Boris
It’s TIME!
It’s been a while since our last patch notes, but the wait is almost over! The release of V1.4 is almost upon us, and this update is packed with content.
We’re introducing a new Hero, a Battle Pass, a Shadow Ops story update, and several highly requested features.
This is going to be a long one, folks, so polish your reading glasses and let's jump in!
Here’s what’s coming in V1.4:
◆A new Hero joins the roster: Boris!
◆Shadow Ops – Skins, Battle Pass and Lore!
◆Lootcores, Opals and the Opal Store!
◆Kit adjustments for all Heroes!
◆Discord Integration (Voice Chat!)
◆More Custom Match Options
◆Ranked Mode Toxicity Improvements
◆Major Balance Changes
◆Various Tweaks & Fixes
New Hero: Boris - The Augmented Attacker
Boris is finally here, playable for the very first time!
An ancient spirit killed by a new god, Boris is a ferocious, cybernetically enhanced bear that was reanimated by a mysterious organisation.
An expert tracker who packs one hell of a punch, sniff out your foes and pummel them into oblivion!
Stats:
Health: 730 (+126 per Level)
Health Regen: 1.3 (+0.2 per Level)
Mana: 300 (+40 per Level)
Mana Regen: 1.2 (+0.15 per Level)
Physical Power: 59 (+3 per Level)
Attack Speed: 110 (+1.4 per Level)
Physical Armor: 29 (+4.2 per Level)
Magical Armor: 30 (+1.8 per Level)
Movement Speed: 705
Basic Attack Range: 300u
BAT: 1.15
Abilities:
Tesseract Device [Passive]:
Effect: Every 2nd Basic Attack On-Hit grants Boris a Canister for 5s, up to a maximum of 4.
Each Canister grants Boris 6/9/12/15% Attack Speed and 1 (+0.35 per level)(+4% Bonus Physical Power) Healing On-Hit.
Upon reaching 4 Canisters, Boris unleashes his Tesseract Core. The Tesseract Core Zaps Enemies On-Hit, dealing 4 (+20% Total Physical Power) Magical Damage and Healing Boris for 3 (+0.75 per Level)(+12% Bonus Physical Power).
Tesseract Core’s Healing is reduced to 30% against Minions and Monsters.
Maul [Basic Attack]:
Effect: Boris’ Basic Melee Attack, dealing 59 (+85% Bonus Physical Power) physical damage.
Detection Protocol [Primary]:
CD: 50
Cost: 50
Effect: Boris Sniffs the air, Marking the closest Enemy Hero to his reticule within 6500u. Upon success, Boris generates a scent trail to their location for 7s, granting him 50/60/70/80/90% Bonus Movement Speed while running along it towards the Target.
If Boris damages the Marked Target with Hero Damage, the Mark is consumed, ending the trail effect, Slowing the Target by 35% for 1.5s and granting Boris a Canister.
If Detection Protocol does not locate an Enemy Hero, 40% of the Cooldown is refunded.
Primeval Roar [Secondary]:
CD: 15/14/13/12/11.
Cost: 60.
Effect: Boris envelops himself in a Barrier that grants him 20/25/30/35/40% Damage Reduction 2.5s. Boris then lets out a large Roar, exploding the Barrier, ending the Damage Reduction effect and damaging all Enemies within a 425u radius for 80/105/130/155/180 (+60% Bonus Physical Power) magical damage.
Enemies hit are Feared for 0.5-1.25s, based on Barrier Duration.
Boris may manually detonate the Barrier after 0.5s.
Note: Feared Targets lose control and run away from Boris in the opposite direction for the duration of the effect.
Chrono Swipe [Alternate]:
CD: 10.5/9.5/8.5/7.5/6.5.
Cost: 60/65/70/75/80.
Effect: Boris lunges forward 550u, Passing through Enemy Units and swiping twice.
Each swipe deals 20/30/40/50/60 (+50%/55%/60%/65%/70% Total Physical Power) physical damage to Units he passes through and applies On-Hit effects.
Ursine Burst [Ultimate]:
CD: 130/105/80
Cost: 100
Effect: Boris activates his thrusters for 0.3s, hovering in the air or on the ground, before dashing 1500u forward and Grabbing the first Enemy Hero he collides with.
Boris then launches into the sky 1350u with the Grabbed Target, before slamming them down into the ground and sending out a shockwave at the landing location that deals 280/390/500 (+180% Bonus Physical Power)(+25/35/45% of the Target’s Bonus Health) physical damage to all Enemies in a 800u radius, and Slowing them by 75% for 1.25s.
The Mysterious Shadow Ops Organisation Are Here!
A mysterious collective of powerful warriors has appeared in Predecessor. What could their arrival mean?
Learn more about these dangerous individuals by taking part in our newest Battle Pass!
Shadow Ops Battle Pass
Get ready to grind—a new Battle Pass is dropping!

The full Shadow Ops Battle Pass experience features 50 levels*, each offering a reward. It will be available from V1.4’s release on March 11th until May 27th, and levels can be unlocked by earning XP as you play Predecessor.
This Battle Pass includes rewards such as the Shadow Ops Serath Skin, an exclusive Crimson variant, Opals, Quantum Cores, Ion Cores, Amber, and a variety of exclusive cosmetics.
While the full 50-level experience is part of the premium track, a free version is available to all players at no additional cost.
We learned a lot from the Winterfest Battle Pass—not only was it a welcome addition that encouraged more playtime, it also highlighted the need for more content across different Heroes (apparently, not everyone loves Argus…? Madness!).
With 1.4's Shadow Ops Battle Pass, we’ve made it easier to preview all available content before you commit. Additionally, we’ve improved the way paid and free rewards are displayed, ensuring clear differentiation between the two.
The Shadow Ops Battle Pass includes rewards for dedicated Heroes while also featuring plenty of Loot Cores - Loot Cores contain a huge variety of content - including skins for every Hero in the game - so you are guaranteed to unlock a range of diverse items as you climb the Battle Pass ladder. Additionally, some levels grant you our new currency Opals (more on them below) , allowing you to purchase any reward of your choice the new Opal Store!
Here is a compiled list of everything that can be unlocked with Shadow Ops Battle Pass:
Shadow Ops Serath Skin
Exclusive Crimson Shadow Ops Serath Skin
2000 Opals (400 Free)
12 Quantum Cores (2 Free)
4 Exclusive Sprays (1 Free)
4 Exclusive Overhead Emotes (1 Free)
10 Ion Cores (Free Track)
10k Amber (Free Track)
4 Exclusive Icons & Banners (Free Track)
* This number has changed from our previously communicated estimate of 60 levels. After considering community feedback and the amount of time required to complete the pass we decided to combine some of the currency rewards together to create a better overall experience.
Store News
Skins
Shadow Ops Boris [Rare]
Uncontented with their initial reanimation of Boris, the mysterious Shadow Ops group have further weaponised this ancient creature with cutting edge armoured plating.

Shadow Ops Greystone [Epic]
A new dawn for the knight as he joins the mysterious Shadow Ops organisation.

Shadow Ops Yin [Rare]
Whipped into shape by her new employers, Yin joins the joins the mysterious Shadow Ops organisation.

Shadow Ops Serath [Rare]
Submitting herself to a greater cause, Serath joins the joins the mysterious Shadow Ops organisation.

Shadow Ops Twinblast [Rare]
This skin might not be new, but we like a matching set. Shadow Ops TwinBlast is back, and now with a whopping 40% discount.

Bundles
Shadow Ops Boris Bundle
◆Shadow Ops Boris [Skin]
◆Let’s Go! [Spray]
◆Shadow Ops Boris [Banner]
◆Shadow Ops Boris [Profile Icon]
◆Boris [Hero]
◆Boris Premium Affinity
Shadow Ops Greystone Bundle
◆Shadow Ops Greystone [Skin]
◆Thumbs up! [Emote]
◆Shadow Ops Greystone [Banner]
◆Shadow Ops Greystone [Profile Icon]
◆Greystone [Hero]
Shadow Ops Yin Bundle
◆Errr? [Emote]
◆Shadow Ops Yin [Banner]
◆Shadow Ops Yin [Profile Icon]
◆Yin [Hero]
Twinblast Shadow Ops Bundle
◆Shadow Ops Twinblast [Skin]
◆I See You [Emote]
◆Twinblast [Hero]
Shadow Ops Mega Bundle
◆Shadow Ops Boris [Skin]
◆Shadow Ops Greystone [Skin]
◆Shadow Ops Yin [Skin]
◆Shadow Ops Twinblast [Skin]
◆Let’s Go! [Spray]
◆Shadow Ops Boris [Banner]
◆Shadow Ops Greystone [Banner]
◆Shadow Ops Boris [Profile Icon]
◆Shadow Ops Yin [Banner]
◆Thumbs Up! [Emote]
◆Errr? [Emote]
◆I See You [Emote]
◆Shadow Ops Greystone [Profile Icon]
◆Shadow Ops Yin [Profile Icon]
◆Boris [Hero]
◆Greystone [Hero]
◆Yin [Hero]
◆Twinblast [Hero]
Loot Cores & Opals
You might have heard about Loot Cores already - we announced them a few weeks ago and they were just mentioned in the Shadow Ops Battle Pass section.
For a full breakdown of what they are and what they contain, check out our dedicated web page here: Loot Cores Overview.
But if you’re looking for the TL;DR:
Loot Cores are free chests containing random loot.
Each Core drops cosmetic items or currency
Cores can contain: Skins, Banners, Profile Icons, Sprays, Overheads, Recalls VFX, Jump Pad VFX, Platinum, Amber and Opals. Rarity can range from Common to Legendary.
Duplicate drops are converted into Opals
Opals are a new currency that let you purchase exclusive rewards from the Opal Store!
Alongside Loot Cores, we’re introducing a massive wave of new content!
Every Hero now has at least two new skin recolours, with one for each hero available for Amber. In addition, each Hero has received a new banner and icon, along with many new sprays and overhead emotes. There’s plenty to unlock - you’re not going to run out anytime soon!
With the introduction of Loot Cores we are making some adjustments to how rarity works on cosmetic items. Currently Rarity has mainly represented Quality, with a lot of content set to Common (sprays and Overheads for example). We are expanding rarity to also represent availability, meaning a lot of cosmetics in the game have had their rarity adjusted based on their pricing. In short: content that is available for Amber and Platinum has a low rarity than the same type of content that can only be brought with Platinum.
Banners were Common and are now either Common or Uncommon
Profile Icons were Common and are now either Common or Uncommon
Sprays were Common and are now either Uncommon or Rare
Overhead Emotes were Common and are now either Uncommon or Rare
We've made some changes to Loot Cores since their original reveal, incorporating feedback from the community. Players pointed out that Quantum Cores shouldn’t drop common content, as it wouldn’t feel rewarding—and we agreed.
Originally, common content had a lower drop rate than Uncommon or Rare items, but we’ve decided to remove it entirely. Now, Quantum Cores will only contain cosmetics available for Platinum. We agreed with your feedback that the inclusion of the Encore Core VFX in Loot Cores undermined the achievement of saving a massive amount of Amber to buy them, so we've removed them from the drop tables.
Now, Quantum Cores will only contain cosmetics available for Platinum, with the exception of the Encore Recall VFX and Jump Pad VFXs, which can still be obtained from Quantum Cores.
When the patch goes live you will be able to see all the content in the Loot Cores and their exact drop chance on the Loot Cores Overview webpage.
Skin Variants
We’ve made a small change to how skin variants work meaning you now no longer need to own the base skin to equip its variant!
If a colour variant of a skin is available for purchase separately and you prefer it over the original, you can get it without needing the base version. Enjoy more freedom in choosing the skins you love!
Additionally the remaining Skin Variants that were timed exclusive have now returned and will be remaining permanently. This does not include any Event skins from Shadow’s Eve or Winterfest which will only be available during their event period along with the base skins.
Discord Integration - Voice Chat
We can say that again, in voice chat! You’ve asked for it repeatedly, and with V1.4, it’s finally here!
We've partnered with Discord to deliver Voice Chat in Predecessor. You can now communicate with your friends and teammates throughout the game: just enable it in the social screen, and you're good to go!
New Custom Game Options
With this update, we're expanding custom match functionality!
Instead of the default 5v5 setup, you can now create 1v1, 2v2, 3v3 and 4v4.
This gives you the perfect opportunity to train, coach others, test new Heroes, or simply humble your friends without anyone else getting in the way!
Hero Kit Adjustments and Reworks
We’ve carried out an extensive gameplay pass, looking to improve every Hero in the Predecessor roster!
Many of these changes are aimed at providing more depth, allowing for new and exciting ways to play your favourite Hero!
These range from:
Larger changes to Heroes such as Kallari and Lt. Belica who have received brand new abilities and/or large-scale functionality changes to their existing abilities.
Moderate changes to Heroes such as Rampage and Wraith who have received adjustments and new layers to their current Abilities
Smaller changes to Heroes such as Dekker and Argus which are primarily Balance and Quality of Life orientated.
You can find the full details of all the new Hero Kits listed below in the balance section!
Ranked Mode Toxicity Improvements
We've further tweaked our Toxicity systems, fine-tuning them specifically for Ranked Mode to be considerably more active in detecting and punishing players who AFK and similar.
New Item
Fighter:

◆Cost: 3150
◆25 Physical Power
◆450 Health
◆15% Critical Chance
◆Recipe: Stone Of Strength + Crossbow + Banded Emerald + 500g
◆Bludgeon (Passive): Gain Physical Power equal to 2.5% of your Bonus Health.
◆Passive: Agawar’s Protection: Gain 10% Total Phys Armor and 10% Total Magical Armor. While below 40% Max Health, gain 30% Total Physical Armor and 30% Total Magical Armor instead.
Gameplay Changes - Summary
There's a LOT of changes, so here's the TLDR.
Reworks, Adjustments, and Large-Scale Balance Adjustments to all existing Heroes.
Default Ranged Basic Attack Range increased from 1300 to 1500.
Default Jump Height and Gravity slightly increased.
Combat Penalty for Melee and Ranged Increased from 20%/25% to 25%/30%.
Default Movement Speed for all Heroes increased by approximately 5%.
Blink Proxy added: Blink can now be used during the wind-up/cast Animation for various Abilities.
Blink Range decreased by approximately 10%.
Ward and Sentry Radius increased by 50%.
Shields now benefit from a Hero’s Armors, rather than taking full damage.
Minions now spawn earlier at match-start (45s instead of 60s).
Generic Jungle Camps now spawn at an earlier initial time (60s, instead of 85s).
Minion Damage and Durability adjusted.
Minions are no longer fully executed by DoT and Multiple Damage Instance damage, and are instead only executed at a lower threshold.
3 Ranged Minions are now present in every Wave from match start.
Adjustments to Minion Gold Values, and Hero Kill Comeback XP.
Added a new Comeback XP Mechanic when players are excessively under-leveled.
Movement Speed Buffs when stacked to high amounts now have less Diminishing Returns.
Death Timers have been adjusted to be faster in the early-game.
Gateways now become active at 8m and grant bonus Movement Speed on arrival.
Enhanced River Bugs now Initially Spawn at 16m.
Fangtooth now Initially Spawns at 4m.
Default Critical Strike Damage increased from 155% to 165%.
On-Hit Effects now benefit from Lifesteal, instead of Magical Lifesteal.
Soft-Reworks to various existing items, such as Overlord and Mindrazor.
New Fighter Item: Aegis Of Agawar.
And more…!
General Gameplay Changes
Basic Attack Penalty:
◆Melee Hit Penalty increased from 20% to 25%
◆Ranged Penalty increased from 25% to 30%.
Basic Attack Range:
◆Default Ranged Basic Attack Range increased from 1300u to 1500u.
Blink:
◆Range decreased from 850u to 700u
◆Blink Proxying is now possible.
Comeback XP:
◆Added a mechanic that helps players earn additional general XP when at massive level deficits.
Critical Strike:
◆Critical Strike Damage increased from 155% to 165%.
Damage Over Time:
◆Now restore 100% of the value from Lifesteal & Magical Lifesteal effects instead of 33%.
Death Timers:
◆Base Death Time changed from 11-47s to 6-42s.
◆Death Timers now increase more harshly based on time starting at 10 minutes.
Gold:
◆Last Hit Gold Share increased from 18%/14%/10%/6% to 25%/18%/12%/8%.
◆Near Gold Share increased from 22%/18%/14%/10%/6% to 35%/25%/18%/12%/8%.
◆Gold Drip Delay decreased from 85 to 70.
◆Gold Drip increased from 3 per second to 3.3.
Jumping:
◆Jump Velocity increased from 650 to 1000
◆Air Control increased from 20% to 80%
◆Gravity increased from 1 to 2.8.
Kill XP:
◆Bonus XP for killing higher level heroes increased from 10/22/40/70/80/90/100% to 10/30/50/70/90/100%.
◆XP Penalty for killing lower level heroes increased from -25/-50/-65/-80% to -40/-55/-70/-85%.
Movement Speed Penalty:
◆Penalty now stacks multiplicatively with other slow effects (other slow effects still choose the largest value).
◆Move Speed penalties increased by 5%.
Multiple Damage Instance and DoT Effects:
◆No longer fully Execute Minions.
◆DoTs & Multiple Damage Instances now Execute Minions when 2x their damage value would result in a kill while within the Execute threshold.
On-Hit Sustain:
◆On-Hit Effects now benefit from Lifesteal instead of Magical Lifesteal.
◆On-Hit Effects are now classified as any secondary damage instance that affects the primary target of a Basic Damage Instance.
◆Proc Damage is now a parent to On-Hit Effect.
◆All On-Hit Effects are Proc Damage and will interact with other effects the same way they did before besides Lifesteal/Magical Lifesteal.
◆Other instances of Proc Damage also interact the same as before but still benefit from Magical Lifesteal instead of Lifesteal.
Shields:
◆Now benefit from Armors.
Speed Buffs:
◆Movement Speed Caps increased from 720/800/1200 to 850/950/1400
◆Movement Speed Penalties increased from 75/50/20% to 80/50/20%
Wards:
◆Radius increased from 800u to 1200u.
◆Invisibility Delay increased from 3s to 4s.
Tower Changes
Outer Towers:
◆Tower Plating Fortification removal decreased from 15m to 12m.
◆Local Gold decreased from 300 to 200.
Inner Towers:
◆Global Gold decreased from 125 to 100.
Gateways:
◆Initial Spawn Time decreased from 10m to 8m.
◆Activation Charge-up Time decreased from 2.5s to 1.5s.
◆Travel time decreased from 4s to 3.7s.
◆No Longer grants Vision of Enemies that are standing on a Gateway or in Flight.
◆After Travelling, now Grants 50% Decaying Movement Speed for 3s.
◆Pre 20m Cooldown decreased from 4m to 3m
◆Post 20m Cooldown decreased from 3m to 2m.
Minion Changes
Melee Minions:
◆Gold changed from 28 to 19/22/25/28/31 at Levels 1/4/7/10/13
◆XP increased from 60-70 at Levels 1/8 to 68-80 at Levels 1/8.
Ranged Minions:
◆Gold changed from 20 to 12/15/18/21/24 at Levels 1/4/7/10/13
◆XP decreased from 43/50 to 35/42
Siege Minions:
◆Gold changed from 65-111 (based on Level) to 55-125 (+5 per Level)
◆XP changed from 95/130/170 at levels 1/8/13 to 140/170 at Levels 1/13.
Super Minions:
◆Health increased from 1420-3520 to 1600-4820
◆Physical Armor increased from 32-46 to 40-96
◆Damage increased from 170-240 to 220-346.
Jungle Changes
Hunt:
◆Forest Dweller Monster Healing increased from 5% to 7%.
◆Forest Dweller Low Health Monster Healing increased from 8% to 10%.
◆Forest Dweller Burn Base Damage increased from 10 to 14.
General:
◆Red Buff, Blue Buff, and 2/3/4/5 Camp Initial Spawn time decreased from 85s to 60s.
◆2/3/4/5 Camp XP increased by approximately 25%.
◆Red and Blue Buff XP increased from 160-300 to 160-340.
Cyan Buff:
◆Additional XP per Minute decreased from 10 to 5.
Fangtooth:
◆Initial Spawn time decreased from 5m to 4m.
Mini Orb:
◆Buff Duration decreased from 150s to 120s.
Orb Prime:
◆Buff 15% Bonus Damage removed.
◆Buff Health & Mana Regen removed.
◆Now grants 15-35 Physical Power (16-36 minutes)
◆Now grants 20-60 Magical Power (16-36 minutes)
◆Minion Buff Radius increased from 1300 to 1500
◆Melee Minion Buff Damage Reduction increased from 50% to 65%
◆Range Minions Damage Reduction increased from 25% to 55%
◆Siege Minion Damage Reduction increased from 40% to 55%
River Buff:
◆Green Buff Shield Max Health Scaling decreased from 18% to 12%.
◆Grey Buff Movement Speed decreased from 100 to 55.
◆Enhanced Grey Buff Out of Combat Movement Speed decreased from 15% to 8%.
◆Enhanced Orange Buff Omnivamp increased from 5% to 8%.
◆Enhanced Rivers Initial Spawn time decreased from 21m to 16.
Hero Balance Changes
General:
Melee Magical Armor increased from 26 to 30
Melee Magical Armor Scaling increased from 1.4 to 1.8
Ranged Magical Armor increased from 25 to 27
Ranged Magical Armor Scaling increased from 0.7 to 1.1.

General:
◆Health decreased from 750 to 715
◆Health Regen decreased from 1.5 to 1.2
◆Mana increased from 450 to 540
◆Mana Growth increased from 30 to 40
◆Mana Regen increased from 1 to 1.2
◆Physical Power decreased from 57 to 55
◆Physical Power Growth decreased from 3.5 to 2.5
◆Physical Armor increased from 19 to 22
◆Physical Armor Growth increased from 3.45 to 4
◆Movement Speed increased from 645 to 670
Disintegrate [Passive]:
◆Base Damage increased from 2 to 4.
◆Scaling increased from 0.012% to 0.025%.
◆Stack Multiplier increased from 35% to 50%.
◆Duration decreased from 3s to 2s.
Dread Nova [Primary]:
◆Blink Proxy compatible.
◆Projectile Speed increased from 2850 to 3200.
◆Gravity decreased from 0.9 to 0.85.
◆Explosion Radius increased from 225 to 335.
◆Projectile Radius increased from 18 to 35.
◆Base Damage increased from 80/105/130/155/180 to 85/120/155/190/225.
◆Cooldown increased from 17/16/15/14/13 to 17.
◆Cost decreased from 80/85/90/95/100 to 80.
Ether Crystal [Secondary]:
◆No longer blocks Ability Targeting, including Blink and Ground Targeting.
◆Base Damage decreased from 80/120/160/200/240 to 60/80/100/120/140.
◆Scaling increased from 60% to 80%.
◆Cooldown changed from 15s to 17/16/15/14/13s.
◆Cost increased from 70/75/80/85/90 to 90.
Particle Shredder [Alternate]:
◆Can Blink now without cancelling
◆Projectile Range decreased from 1600 to 1550
◆Base Damage decreased from 20/30/40/50/60 to 17/24/31/38/45
◆Scaling increased from 10% to 15%
◆Cooldown changed from 5/4.25/3.5/2.75/2 to 3
◆Cost increased from 7/9/11/13/15 to 14/16/18/20/22
◆Self Slow increased from 30% to 40%.

General:
◆Health decreased from 760 to 720
◆Health Regen decreased from 1.8 to 1.6
◆Health Regen Growth decreased from 0.22 to 0.14
◆Mana decreased from 420 to 400
◆Physical Armor increased from 26 to 35
◆Physical Armor Growth increased from 3.75 to 4.8
◆Movement Speed increased from 675 to 710.
Frozen Simulacrum [Passive]:
◆Percent Max Health Damage increased from 1% (+0.06% per level) maximum health to 1% (+0.1% per level).
◆Scaling decreased from 30% to 20%.
Glacial Charge [Primary]:
◆Cost decreased from 80 to 60.
Hoarfrost [Secondary]:
◆Blink Proxy compatible
◆Cast Time decreased from 0.22s to 0.21s
◆Radius increased from 440 to 540
◆Base Damage changed from 100/125/150/175/200 to 80/125/170/215/260
◆Scaling decreased from 60% to 40%
◆Root Duration decreased from 1.25s to 1s
◆Cooldown changed from 15/14/13/12/11 to 14/13.5/13/12.5/12
◆Cost decreased from 60 to 50
Boreal Sweep [Alternate]:
◆Blink Proxy compatible
◆Delay Before Explosion Damage decreased from 0.95s to 0.85s
◆Cast Time decreased from 0.22s to 0.18s
◆Scaling decreased from 40% to 30%
◆Base Damage increased from 40/55/70/85/100 to 40/60/80/100/120
◆Secondary Base Damage increased from 70/95/120/145/170 to 80/120/160/200/240
◆Slow decreased from 35% to 30%
◆Cooldown decreased from 13/11.5/10/8.5/7s to 10/9/8/7/6s
◆Cost increased from 40/45/50/55/60 to 60
Cryoseism [Ultimate]:
◆Blink Proxy compatible
◆Base Damage increased from 120/210/300 to 200/300/400
◆Secondary Base Damage increased from 60/105/150 to 80/120/160
◆Scaling increased from 55% to 60%
◆Secondary Scaling decreased from 27.5% to 24%
◆Cooldown decreased from 155/135/115 to 130/110/90.

General:
◆Health decreased from 770 to 700
◆Mana Regen increased from 1.5 to 2
◆Physical Armor increased from 26 to 30
◆Physical Armor Growth increased from 3.05 to 4.2
◆Physical Power increased from 64 to 65
◆Movement Speed increased from 680 to 710.
Blood Tithe [Passive] [Reworked]:
Effect: Dealing damage to an Enemy Hero with abilities two times within 4s applies Haemorrhage, dealing 8% of their maximum health as true damage over 4s, granting Countess 5% movement speed for the same duration and refunding 25% of her basic ability cooldowns.
This effect can stack but will not refresh.
Shadow Slip [Primary]:
◆Now summons a shadow at the target location that slows enemies and deals damage upon spawning. Countess can still reactivate to swap places with the shadow.
◆Damage decreased from 95/125/155/185/215 to 40/60/80/100/120
◆Slow decreased from 40% to 25%
◆Retrigger Timer increased from 3.5s to 4.5s
◆Cooldown increased from 12/11/10/9/8s to 20/18.5/17/14.5/13s
◆Cost increased from 60 to 80.
Eventide [Secondary]:
◆Now a standard projectile.
◆Damage decreased from 115/155/195/235/275 to 100/140/180/220/260
◆Scaling increased from 70% to 80%
◆Cooldown increased from 12/11/10/9/8s to 13/12/11/10/9s.
Blade Siphon [Alternate]:
◆Now deals 75 Bonus Damage to Monsters
◆Base Damage decreased from 95/120/145/170/195 to 90/110/130/150/170
◆Scaling increased from 55% to 65%
◆Base Healing decreased from 12/15/18/21/24 to 10/12/14/16/18
◆Healing Scaling increased from 8% to 10%
◆Hero Healing Modifier increased from 4x to 6x
◆Cooldown decreased from 8/7.25/6.5/5.75/5s to 7/6.5/6/6/5.5/5s.
Feast [Ultimate]:
◆Now applies Suppression instead of Stun
◆Applies Haemorrhage
◆No longer normally heals
◆Deals 50% more damage and heals equal to all damage dealt when used on targets affected by Haemorrhage.
◆Damage decreased from 180/290/400 to 125/175/225
◆Scaling decreased from 4% to 2.5%.

General:
◆Health decreased from 785 to 745
◆Health Regen decreased from 2.2 to 1.8
◆Mana decreased from 340 to 290
◆Mana Growth decreased from 65 to 55
◆Mana Regen increased from 1.3 to 1.5
◆Physical Power Growth increased from 2.5 to 3
◆Basic Attack Scaling decreased from 80% to 75%
◆Physical Armor increased from 28 to 35
◆Physical Armor Growth increased from 3.35 to 4.5
◆Movement Speed increased from 680 to 715
Left Crunch [Primary]:
◆Blink Proxy compatible
◆Base Damage decreased from 35/70/105/140/175 to 15/35/55/75/95
◆Physical Power Scaling increased from 95% to 115/120/125/130/135%
◆Empowered Base Damage change from Same as non-empowered to 30/70/110/150/190
◆Empowered Physical Power Scaling changed from Same as non-empowered to 120/125/130/135/140%.
Right Crunch [Secondary]:
◆Blink Proxy compatible
◆Empowered now launches Crunch upwards 300 units if he is already in-air
◆Empowered Knockup Height increased from 200 to 300
◆Base Damage decreased from 85/115/145/175/205 to 60/85/110/135/160
◆Physical Power Scaling increased from 60% to 110%
◆Slow increased from 40% to 50%
◆Slow Duration increased from 1.2s to 1.5s
◆Empowered Stun increased from 1.2s to 1.25s
◆Cooldown increased from 10/9.5/9/8.5/8s to 12/11/10/9/8s
◆Cost decreased from 50/55/60/65/70 to 50
Forward Crunch [Alternate]:
◆[QoL] Anim Cancel Window on Miss decreased from 0.25s to 0.05s
◆[QoL] No longer blocks jumping for additional time.
◆Blink Proxy compatible
◆Base Damage decreased from 80/105/130/155/180 to 60/85/110/135/160
◆Physical Power Scaling decreased from 65% to 60%
◆Base Dash Distance decreased by 30%
◆Cost decreased from 80 to 60
Re-Crunch [Ultimate]:
◆Healing Physical Power Scaling increased from 25% to 70%.

General:
◆Health decreased from 720 to 685
◆Mana increased from 380 to 400
◆Mana Growth decreased from 40 to 32
◆Mana Regen decreased from 1.6 to 1.4
◆Physical Power decreased from 59 to 56
◆Physical Armor increased from 20 to 24
◆Physical Armor Growth increased from 3.05 to 4.2
◆Movement Speed increased from 650 to 675
Photon Disruptor [Primary]:
◆Now updates targeting location upon beam spawning
◆Damage changed from 100/145/190/235/280 to 90/140/190/240/290
◆Cooldown decreased from 12/11/10/9/8s to 10/9.5/9/8.5/8s
Stasis Bomb [Alternate]:
◆Projectile Speed decreased from 3400 to 3300
◆Gravity decreased from 0.875 to 0.85
◆Overlap decreased by 30%
◆Damage changed from 80/110/140/170/200 to 70/105/140/175/210
◆Minimum stun increased from 0.75s to 0.8s
◆Maximum Stun increased from 1.2/1.4/1.6/1.8/2s to 1.4/1.55/1.7/1.85/2s
◆Cooldown decreased from 17/16/15/14/13s to 14/13.5/13/12.5/12s
◆Cost decreased from 80 to 60/65/70/75/80.
Ion Strike [Ultimate]:
◆Damage decreased from 170/275/380 to 160/260/360
◆Scaling increased from 70% to 75%
◆Stun/Slow Duration increased from 1.5s to 1.75s
◆Cooldown decreased from 110/95/80s to 100/85/70s.

General:
◆Health decreased from 750 to 715
◆Health Regen decreased from 1.5 to 1
◆Mana increased from 310 to 340
◆Mana Regen Growth increased from 0.18 to 0.22
◆Physical Power decreased from 63 to 60
◆Attack Speed decreased from 125 to 110
◆Physical Armor increased from 20 to 25
◆Physical Armor Growth increased from 3.25 to 4.2
◆Movement Speed increased from 650 to 680
Wastelander [Passive]:
◆No longer cleansable
◆Now deals damage when applied and over 4 ticks (including that initial hit) instead of 3.
Gag Grenade [Primary]:
- [Visual] Grenade now spins in the air!
◆Blink Proxy compatible
◆Blocking Window increased from 0.06s to 0.22s
◆Projectile Speed decreased from 2900 to 2500
◆Projectile Gravity decreased from 2.2 to 1.02
◆Radius increased from 300 to 400
◆Silence volume changed to Silence on impact for 0.8/0.9/1/1.1/1.2s
◆Now applies stacks of Wastelander every 0.3s instead of 0.5s
◆Base Damage decreased from 40/65/90/115/140 to 20/30/40/50/60
◆Cooldown decreased from 24/22/20/18/16 to 22/20/18/16/14
◆Cost decreased from 80/85/90/95/100 to 60/65/70/75/80.
Rad Rounds [Secondary]:
◆No longer cleansable.
◆Now applies an additional stack of Wastelander per every additional Irradiate stack on explosion
◆Cooldown now commits at the end of the ability instead of at the start
◆Base Damage decreased from 45/60/75/90/105 to 30/40/50/60/70
◆Scaling increased from 35% to 50%
◆Additional Shot Damage increased from 15/22/29/36/43 to 20/25/30/35/40
◆Duration increased from 3s to 4.5s
◆Cooldown decreased from 14/13/12/11/10 to 10/9/8/7/6
◆Cost changed from 40/45/50/55/60 to 50/45/40/35/30.
Old Rusty [Alternate]:
◆Blink Proxy compatible
◆Blocking Window increased from 0.23s to 0.3s
◆Cast Frame changed from 0.07s to 0.16s
◆Overlap Radius decreased from 75 to 60
◆Base Damage decreased from 50/70/90/110/130 to 40/55/70/85/100
◆Scaling decreased from 55% to 50%
◆Slow increased from 20% to 30%
◆Cooldown increased from 12/11/10/9/8 to 16/14.5/13/11.5/10
◆Cost decreased from 60 to 50.
Shrapnel Cannon [Ultimate]:
◆When cast on the ground, Shrapnel Cannon no longer pushes Drongo backwards
◆Blocking Window increased from 0.5s to 0.75s
◆Base Damage decreased from 180/290/400 to 150/250/350
◆Scaling decreased from 80% to 75%
◆Armor Shred increased from 25% to 30%
◆Cooldown increased from 120/100/80 to 120/110/100

General:
◆Health decreased from 775 to 735
◆Health Growth decreased from 122 to 115
◆Health Regeneration decreased from 2.3 to 1.6
◆Mana decreased from 350 to 330
◆Mana Growth decreased from 50 to 42
◆Physical Power decreased from 63 to 62
◆Physical Power Growth decreased from 2.8 to 2.7
◆Basic Attack Scaling decreased from 80% to 70%
◆Attack Speed Growth increased from 2% to 2.8%
◆Physical Armor increased from 26 to 32
◆Physical Armor Growth increased from 3.35 to 4.2
◆Movement Speed increased from 685 to 700
Executioner’s Path [Passive] [Reworked]:
Effect: Scoring a takedown against an Enemy Hero grants Feng Mao a stack, once per unique Hero and up to 5. Stacks increase Physical Power by 5-20% (based on stack amount).
Safeguard [Primary]:
◆No longer grants a shield
◆Now grants a Spellshield
◆Now passively grants 10/14/18/22/26 Physical Power and 3/4.5/6/7.5/9% Movement Speed.
The stats are doubled when blocking a spell for 5s.
Hamstring [Secondary]:
◆Blink Proxy compatible
◆Now deals damage over two instances.
◆Deals 20/30/40/50/60 (+16% Bonus Physical Power) bonus physical damage per instance if only one target is hit.
◆Base Damage decreased from 95/130/165/200/235 to 35/55/75/95/115
◆Scaling decreased from 70% to 28%.
Reaping Dash [Alternate]:
◆Now Resets on Takedown
◆Now deals additional damage equal to 8% of the target’s current health
◆Base Damage decreased from 90/120/150/180/210 to 70/85/100/115/130
◆Scaling increased from 50% to 55%
◆Cooldown changed from 18/17/16/15/14s to 20/18/16/14/12s
◆Cost decreased from 80 to 60/65/70/75/80.
Earth Shatter [Ultimate]:
◆Can Blink whilst casting
◆Can now use Smart Cast or User Confirmed Cast options
◆Now goes on cooldown on cast instead of when dealing damage
◆Width decreased from 300 to 200
◆Scaling decreased from 120% to 90%.

General:
◆Health decreased from 720 to 685
◆Physical Armor increased from 19 to 23
◆Mana increased from 420 to 480
◆Mana Growth decreased from 40 to 30
◆Physical Armor increased from 23 to 25
◆Physical Armor Growth increased from 3.45 to 4.2
◆Movement Speed increased from 650 to 680.
Shock Absorber [Passive][Reworked]:
Renamed to Field Data Accumulation:
Effect: Gadget acquires stacks of FDA that grant 1 Magical Power per 5 stacks. Killing Enemy Minions grants 1 stack. Damaging Enemy Heroes with abilities grants 3 stacks, once per activation. Takedowns grant 20 stacks.
Sticky Mine [Primary]:
◆Projectile Overlap Radius increased from 40 to 75
◆Now has a smaller 240 radius for attachment that is separate from the explosion radius
◆Damaging an Enemy that has a Sticky Mine attached with a basic attack empowers the Mine to instead deal 110/150/190/230/270 (+90% Magical Power) Magical Damage
◆Base Damage decreased from 130/180/230/280/330 to 90/125/160/195/230
Security Gate [Secondary]:
◆Now travels forward up to 1750 units over 1.2s
◆Width decreased from 700 to 400
◆Height decreased from 200 to 100
◆No longer destroys upon dealing damage
◆Now deals damage to Minions, Monsters and Deployables
◆Decaying Movement Speed now refreshes upon passing through again
◆Decaying Movement Speed Magnitude increased from 30% to 60%
◆Decaying Movement Speed Duration decreased from 3s to 2.5s
◆Base Damage decreased from 100/140/180/220/260 to 50/75/100/125/150
◆Scaling decreased from 40% to 30%
◆Root increased from 1s to 1.5s.
Seek & Destroy [Alternate]:
◆Now slowly follows the nearest Enemy Hero within its radius
◆Base Damage decreased from 120/170/220/270/320 to 90/135/180/225/270
◆Scaling decreased from 100% to 80%
◆Slow increased from 30% to 35%
◆Cooldown decreased from 15/14/13/12/11s to 13/12.5/12/11.5/11s.
Tesla Dome [Ultimate]:
◆Now expands its radius by an additional 60% across 2s
◆Radius decreased from 750 to 500
◆Slow increased from 40% to 50%.

General:
◆Health decreased from 760 to 725
◆Health Regen decreased from 1.5 to 1.2
◆Mana increased from 420 to 460
◆Physical Power decreased from 60 to 50
◆Physical Power Growth decreased from 3.5 to 2.7
◆Attack Speed increased from 120 to 135
◆Physical Armor increased from 20 to 22
◆Physical Armor Growth increased from 3.45 to 4.9.
◆Movement Speed increased from 645 to 675.
Burden [Passive]:
◆Range decreased from 1775 to 1600
◆No longer slows
◆Now roots the target at the end of the duration for 1s
◆Duration decreased from 3s to 2.1s
◆Damage Period decreased from 1s to 0.5s
◆Damage increased from 51-153 to 56-192
◆Scaling decreased from 45% to 32%.
Cosmic Rift [Primary]:
◆Now hits targets it passes through from the sky.
◆Hitbox tightened up to match decal
◆Range increased from 1470 to 1800
◆Base Damage decreased from 130/175/220/265/310 to 100/145/190/235/280
◆Scaling increased from 75% to 90%
◆Cost decreased from 80 to 60/65/70/75/80
◆Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.
Torn Space [Secondary]:
◆Range decreased from 1150 to 1000
◆Cooldown decreased from 24/21/18/15/12 to 20/18/16/14/12
◆Cost increased from 80 to 80/85/90/95/100.
Void Breach [Alternate]:
◆Blink Proxy compatible
◆Range increased from 1735 to 1750
◆Explosion Radius increased from 185 to 220
◆Base Damage decreased from 115/150/185/220/255 to 90/120/150/180/210
◆Scaling increased from 60% to 65%
◆Slow decreased from 35% to 30%
◆Slow Duration increased from 1s to 1.25s
◆Cooldown decreased from 8/7.5/7/6.5/6 to 7/6.5/6/5.5/5
◆Cost increased from 50/55/60/65/70 to 55/60/65/70/75.
Black Hole [Ultimate]:
◆Can no longer be cleansed
◆Radius decreased from 1000 to 750
◆Pull strength increased by 20%
◆Gideon can now act 2.75s after casting Black Hole
◆Base Damage increased from 410/580/750 to 540/750/960.

General:
◆Health growth decreased from 128 to 125
◆Physical Armor increased from 25 to 31
◆Physical Armor Growth increased from 3.35 to 3.8.
Stoicism [Passive][Reworked]:
Deflect Effect remains.
Effect: Regenerate (+0.2% Maximum Health) per second and gain 4 (+1 per level) Physical Armor. These values are increased by 1% per missing health and the healing is doubled when under 50%.
Make Way [Primary]:
◆No longer extends duration on additional hits
◆Base Damage changed from 95/130165/200/235 to 80/120/160/200/240
◆Scaling increased from 110% to 120%
◆Added 4% Physical Armor Shred per hit (32% Total) for 5s.
Sacred Oath [Secondary]:
◆Now increases attack range by 75 for the attack
◆Number of hits decreased from 3 to 1
◆Grants 100% Cleave
◆Total Physical Power Scaling changed to Bonus
◆Base Damage increased from 25/40/55/70/85 to 25/50/75/100/125
◆Added 2% maximum health damage scaling
◆Slow increased from 13% to 18/20/22/24/26%
◆Cooldown decreased from 12/11/10/9/8s to 11/10/9/8/7s.
Assault the Gates [Alternate]:
◆Minimum Leap Duration decreased from 0.6s to 0.375s
◆Maximum Leap Duration decreased from 0.75s to 0.6s
◆Radius increased from 240 to 320
◆Range increased from 1350 to 1500
◆Now grants 30% Decaying Movespeed over 2.5s on Damaging Enemy Heroes.
Stone Forged Soul [Ultimate]:
◆Can now be cast in air
◆Stone Statue no longer has player collision
◆Now removes anti heal before healing
◆Healing Scaling reduced from 14/16/18% to 10/12/14%
◆Healing Multiplier decreased from 300% to 250%
◆Damage Scaling increased from 100% to 200%
◆Cooldown decreased from 160/135/110 to 150/125/100.

General:
◆Health decreased from 770 to 730
◆Health Regen decreased from 1.5 to 0.8
◆Mana decreased from 380 to 280
◆Mana Growth increased from 38 to 45
◆Mana Regen decreased from 1.5 to 1.3
◆Base Physical Power decreased from 60 to 58
◆Basic Attack Scaling decreased from 85% to 80%
◆Attack Speed decreased from 110 to 100
◆Physical Armor increased from 23 to 26
◆Physical Armor Growth increased from 3.35 to 4.7
◆Movement Speed increased from 660 to 690
◆Attack Range remains 1300.
Displacement Blast [Primary]:
◆Now has a 0.4s blocking window
◆Projectile Speed decreased from 3000 to 2500
◆Gravity decreased from 1.55 to 1.2
◆Overlap decreased from 10 to 1
◆Explosion Radius increased from 360 to 500
◆Base Damage decreased from 100/140/180/220/260 to 95/130/165/200/235
◆Physical Power Scaling increased from 95% to 110%
◆Cooldown increased from 12/11/10/9/8s to 12
◆Cost decreased from 60/70/80/90/100 to 40/45/50/55/60.
Assault Mode [Secondary]:
◆Now gains 6/9/12/15/18% attack speed for 2.5s when landing Sentry Mode basic attack stacking up to 4 times
◆Added 20/40/60/80/100% cleave in 240 unit radius
◆Slow changed from 8/11/14/17/20% to 10%
◆Increases Attack Range to 1500
◆Scaling decreased from 12% to 8%.
◆Mana Restore changed from 4/6/8/10/12 to 8
◆Cost increased from 20 to 30.
Deflector Shield [Alternate]:
◆Shield Duration increased from 1.25s to 1.5s
◆Cooldown increased from 22/19.5/17/14.5/12s to 24/22.5/21/19.5/18s.
G.T.F.O [Ultimate]:
◆Base Damage increased from 280/415/550 to 300/480/660
◆Physical Power Scaling increased from 130% to 140%
◆Cooldown increased from 90/75/60 to 90.

General:
◆Base Health decreased from 775 to 725
◆Health Growth decreased from 129 to 121
◆Health Regen decreased from 2.2 to 1.8
◆Mana decreased from 360 to 300
◆Mana Growth increased from 50 to 60
◆Mana Regen Growth decreased from 0.12 to 0.08
◆BaT increased from 1.15 to 1.2
◆Basic Attack Scaling increased from 85% to 90%
◆Attack Speed Growth increased from 2 to 3.2
◆Physical Armor increased from 25 to 38
◆Physical Armor Growth increased from 3.4 to 5.5
◆Movement Speed increased from 690 to 730.
Bloodlust [Passive]:
◆Omnivamp removed
◆Base Damage changed from 6-48.5 per stack to 8-42
◆Scaling increased from 18% per stack to 25%.
Smash ‘n Grab [Primary]:
◆Now Smart Cast by default with a minimum channel of 0.3s and a maximum of 1s
◆Range changed from 1050 to 600-1800 based on channel time
◆Base Damage decreased from 100/130/160/190/220 to 75/95/115/135/155
◆Scaling increased from 75% to 80%
◆Stun increased from 0.5s to 0.75s
◆Cooldown increased from 17/16/15/14/13 to 22/20/18/16/14
◆Cost decreased from 100 to 60.
Crush [Secondary]:
-Blink Proxy compatible
◆Now deals damage to all targets it passes through
◆Now does not collide upon reaching Heroes, but instead stops shortly after damaging them
◆No longer Stuns but still knocks targets upwards
◆Knockup Height decreased from 200 to 130
◆Range increased by 40%
◆Base Damage changed from 85/120/155/190/225 to 95/125/155/185/215
◆Scaling increased from 70% to 100%
◆Cooldown increased from 16/14.75/13.5/12.25/11 to 16/15/14/13/12
◆Cost decreased from 60 to 50.
Double Pain [Alternate]:
◆Blink Proxy compatible
◆Now restores 3/3.5/4/4.5/5% Maximum Health + 18% Missing Health when damaging an enemy Hero or Monster
◆Base Damage Removed
◆Scaling changed from 120% to 110/120/130/140/150%
◆Cost increased from 30 to 30/35/40/45/50.
Warlords Challenge [Ultimate]:
◆Blink Proxy compatible
◆Attack Speed increased from 25/45/65 to 40/70/100
◆Physical Power Steal decreased from 4/6/8 to 3/4/5
◆Cooldown increased from 120/95/70 to 120/100/80.

General:
◆Health decreased from 775 to 735
◆Health Regen decreased from 1.5 to 1.1
◆Mana increased from 440 to 500
◆Mana Growth decreased from 43 to 25
◆Mana Regen increased from 1.3 to 1.5
◆Physical Power decreased from 60 to 56
◆Attack Speed decreased from 120 to 110
◆Physical Armor Growth increased from 3.45 to 4.7
◆Movement Speed increased from 655 to 680.
Armed Salvo [Passive]:
◆Base Damage decreased from 30-115 to 15-100
◆Scaling increased from 20% to 40%
◆Minion Mana Restore increased from 10% to 20%
◆Hero Mana Restore increased from 50% to 75%
R2000 Missile [Primary]:
◆Blink Proxy compatible
◆Overlap Radius decreased from 60 to 35
◆Explosion Radius increased from 230 to 300
◆Range increased from 1950 to 2000
◆Projectile Speed decreased from 4400 to 4000
◆Base Damage decreased from 120/165/210/255/300 to 70/105/140/175/210
◆Scaling increased from 65% to 70%
◆Now deals 40/65/90/115/140 (+40% Magical Power) bonus damage to primary targets on direct hits
◆Cost increased from 70/75/80/85/90 to 80/85/90/95/100.
◆Cooldown decreased from 11/10/9/8/7 to 10/9/8/7/6.
Land Mine [Secondary]:
◆Knockback Distance decreased from 700 to 550
◆Gravity decreased from 1.8 to 1.6
◆Base Damage changed from 90/120/150/180/210 to 70/100/130/160/190
◆Cooldown decreased from 22/20/18/16/14 to 20/18/16/14/12
◆Cost decreased from 80 to 60/65/70/75/80.
Slow Grenades [Alternate]:
◆Trigger Collision increased from 175 to 225
◆Initial Damage changed from 40/60/80/100/120 to 30/70/110/150/190
◆Initial Scaling increased from 20% to 30%
◆Additional Damage increased from 6/10/14/18/22 to 10/20/30/40/50
◆Additional Scaling increased from 4% to 10%
◆Slow decreased from 20/25/30/35/40% to 20/24/28/32/36%
◆Slow Duration increased from 1s to 1.25s
◆Cost increased from 60/65/70/75/80 to 70/80/90/100/110.
Make it Rain [Ultimate]:
◆Duration decreased from 3.5s to 3.25s
◆Now fires 3 barrages of 8 missiles over 0.52s each with 0.52s gaps between each barrage instead of 16 across 1.6s
◆Projectile Speed increased from 2250 to 2750
◆Explosion Radius decreased from 300 to 220
◆Now moves 30% slower whilst flying
◆Damage Per Missile decreased from 32/46/60 to 24/33/42 (Total Base Damage increased from 512/736/960 to 576/792/1008)
Scaling Per Missile increased from 6% to 9.5% (Total Scaling increased from 96% to 228%).

General:
◆Health decreased from 750 to 715
◆Health Growth decreased from 125 to 116
◆Mana increased from 380 to 440
◆Mana Growth decreased from 35 to 25
◆Physical Power decreased from 59 to 55
◆Physical Armor decreased from 23 to 21
◆Physical Armor Growth increased from 3.35 to 4
◆Movement Speed increased from 650 to 680.
Spew [Primary]:
◆Damaging Enemy Heroes with Spew now grants Active Turrets 50% attack speed.
Badland Critter [Passive]:
◆No longer Cleansable
◆Scaling increased from 2% to 3%
Flame Turret [Primary]:
◆Now have a white decal to indicate tower range.
◆Objective Overlap Radius decreased from 100 to 50
◆Turret Range increased from 1400 to 1600
◆Base Damage decreased from 14/20/26/32/38 to 10/16/22/28/36
◆Scaling increased from 20% to 30%
◆Base Health increased from 120-324 to 120-460
◆Health Scaling increased from 25% to 30%
◆Physical Armor increased from 12-36 to 12-50
◆Magical Armor changed from 10-22 to 5-38
◆Cooldown increased from 20/19/18/17/16 to 20
◆Cost decreased from 40 to 25.
Oil Spill [Secondary]:
◆[Bug Fix] Fixed an issue where Oil Fields wouldn’t fully ignite due to small terrain issues.
◆[Bug Fix] Fixed an issue where Oil Fields wouldn’t fully ignite when Oil Spill impacts burning targets or Molotov Fire Fields.
◆Base Damage changed from 80/100/120/140/160 to 50/80/110/140/170
◆Scaling increased from 35% to 40%
◆Slow increased from 30% to 40%
◆Cooldown decreased from 14 to 13
◆Cost decreased from 80/85/90/95/100 to 80.
Molotov [Alternate]:
◆Blink Proxy compatible
◆Projectile Gravity decreased from 2 to 1.5
◆Fire Field Radius increased from 270 to 350
◆Base Damage decreased from 85/110/135/160/185 to 30/50/70/90/110
◆Scaling decreased from 45% to 40%
◆Fire Field Base Damage increased from 40/55/70/85/100 to 60/80/100/120/140
◆Fire Field Scaling increased from 18% to 50%
◆Cost changed from 60/65/70/75/80 to 50/60/70/80/90
◆Cooldown changed from 10/9.5/9/8.5/8 to 11/10/9/8/7.
Inferno [Ultimate]:
◆Now grants Flame Turrets 50% Attack Speed for 3s upon activation
◆Movement Speed increased from 15% to 20%.

General:
◆Health decreased from 775 to 735
◆Health Growth increased from 115 to 122
◆Health Regen decreased from 2.5 to 1.2
◆Physical Power increased from 61 to 64
◆Physical Power Growth increased from 2.5 to 3
◆Physical Armor increased from 26 to 30
◆Physical Armor Growth increased from 3 to 4.7
◆Movement Speed increased from 680 to 715.
Plasteel Swords [Basic Attack]:
◆Bonus Physical Power Scaling increased from 85% to 90%.
Death Mark [Passive]:
Kallari may jump up to 2 additional times - 19.6-6s CD (Based on Level).
Damaging an Enemy Hero applies Death Mark to them, revealing them and dealing 8% (+3% per 100 Bonus Physical Power) of their missing health as true damage after 3.5s - 12s CD per target.
Only one target may be affected by Death Mark at a time.
Shadow Walk [Primary]:
◆Health Regen on active removed
◆Damage on next basic attack removed
◆Movement Speed changed from 15% to 40% Decaying
◆Duration changed from 5/5.5/6/6.5/7s to 6s
◆New Passive:: Kallari gains 2 (+175% Physical Penetration) Health Regeneration when not visible to the Enemy Team
Shadow Dance [Secondary]:
Effect: Kallari backflips into the sky. After a short duration she may target an Enemy to dash towards them dealing 35/60/85/110/135 (+90% Bonus Physical Power) physical damage, doubled if they are affected by Death Mark.
Blink Proxy compatible.
Crippling Dagger [Alternate]:
◆Blink Proxy compatible
◆Internal Cooldown increased from 0.3s to 0.5s
◆Additional Monster Damage increased from 110 to 130
◆Scaling decreased from 115% to 100%
◆Slow decreased from 30% to 25%
◆Slow Duration increased from 0.5s to 0.75s
◆Cooldown changed from 11/10/9/8/7s to 10/9.5/9/8.5/8s
Guillotine [Ultimate]:
◆Blink Proxy compatible
◆Now deals up to 175% bonus damage based on the target's missing health
◆Base Damage decreased from 220/360/500 to 120/200/280
◆Scaling decreased from 120/130/140% to 55/60/65%
◆Cooldown decreased from 125/100/75s to 120/95/70s.

General:
Health decreased from 730 to 695
Health Growth decreased from 124 to 120
Mana decreased from 300 to 270
Mana Growth increased from 40 to 50
Physical Power decreased from 63 to 61
Physical Armor increased from 24 to 33
Physical Armor Growth increased from 3.4 to 4
Movement Speed increased from 680 to 710.
Spirit Regeneration [Passive]:
◆Health Regen increased from 0.5-5.45 to 0.5-8
◆Bonus Movement Speed decreased from 12% to 10%.
Unleash [Primary]:
◆Base Damage Removed
◆Total Physical Power Scaling increased from 40% to 55/60/65/70/75%
◆Cooldown decreased from 10/8.5/7/5.5/4 to 7/6/5/4/3
◆Cost decreased from 40 to 30.
Invigorate [Secondary]:
◆Healing Scaling decreased from 7/9/11/13/15% to 6/8/10/12/14%
◆Health Regen Scaling increased from 150% to 250%
◆Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.
Ambush [Alternate]:
◆Scaling increased from 80% to 100%
◆Range increased from 1000 to 1150
◆Cooldown changed from 11/10/9/8/7 to 9
◆Cost changed from 40/45/50/55/60 to 50.
Cull [Ultimate]:
◆Base Damage decreased from 150/250/350 to 100/225/350
◆Base Scaling increased from 110% to 120%
◆DoT Damage increased from 56/76/96 to 80/160/240
◆DoT Scaling increased from 50% to 80%
◆Cooldown decreased from 120/90/60 to 110/85/60.

General:
◆Health decreased from 750 to 710
◆Health Regen decreased from 1.5 to 1
◆Mana Growth increased from 36 to 40
◆Physical Power decreased from 61 to 57
◆Basic Attack Scaling decreased from 80% to 75%
◆Attack Speed decreased from 125 to 120
◆Physical Armor increased from 21 to 26
◆Physical Armor Growth increased from 3.4 to 4.7
◆Movement Speed increased from 645 to 675.
Vengeance [Passive]:
◆No longer Cleansable
◆Now grants Kira Umbra upon reaching maximum stacks on an enemy hero
◆Umbra allows her to apply max stacks of Vengeance every hit.
Dusk [Primary]:
◆Base Damage decreased from 35/45/55/65/75 to 25/35/45/55/65
◆Damage Per Stack increased from 14/13/12/11/10s to 16/15.5/15/14.5/14.
◆Stack Scaling increased from 27.5% to 30%
◆Slow Duration decreased from 1.25s to 1s
◆Cost changed from 60/65/70/75/80 to 70.
Shadow Glide [Secondary]:
◆Now resets on takedown
◆Range decreased from 525 to 475
◆Now grants 240 additional range when Kira has Umbra
◆Cooldown increased from 18/16.5/15/13.5/12 to 20/19/18/17/16
◆Cost decreased from 60 to 40/35/30/25/20.
Mercy [Alternate]:
◆Blink Proxy compatible
◆Bonus Minions Damage Removed
◆50% Cooldown on Hero hit removed
◆When Kira gains Umbra, Mercy’s Current Cooldown is reduced by 50%
◆When Kira has Umbra, Mercy has 50% reduced Cooldown
◆Base Damage increased from 10/20/30/40/50 to 20/35/50/65/80.
◆Scaling increased from 80/82.5/85/87.5/90% to 80/85/90/95/100%
◆Cost changed from 38/41/44/47/50 to 45.
Purge [Ultimate]:
◆No longer triggers on-hit effects
◆Now deals its effects over 2.5s instead of 3s
◆Self Slow increased from 40% to 45%
◆Base Damage per tick decreased from 16.6/30/43.3 to (Total Base Damage decreased from 250/450/650 to 180/300/420)
◆Scaling per tick increased from 24% to 35% (Total Scaling increased from 360% to 525%)
◆Cooldown increased from 120/100/80 to 120/110/100.

General:
◆Health decreased from 760 to 725
◆Health Regen decreased from 2 to 1.7
◆Mana increased from 355 to 380
◆Mana Growth increased from 50 to 65
◆Physical Power decreased from 63 to 60
◆Attack Speed increased from 110 to 115
◆Physical Armor increased from 26 to 31
◆Physical Armor Growth increased from 3.35 to 4.3
◆Movement Speed increased from 680 to 715.
Strike of the Heavens [Passive]:
◆Now gain 60% attack speed for the attacks
◆Base Damage decreased from 12-97 to 10-83 (non linear)
◆CDR decreased from 1s to 0.5s
◆CDR now works on Monsters.
Judgement of the Heavens [Primary]:
◆Now affects targets as the sword falls, pulling them to the ground.
◆Radius increased from 240 to 265
◆Tether distance increased by 15%
◆Sword Fall Time increased from 0.35s to 0.4s
◆Range increased from 1450 to 1550
◆Base Damage changed from 90/120/150/180/210 to 80/120/160/200/240
◆Scaling increased from 40% to 50%
◆Cooldown decreased from 16/14.75/13.5/12.25/11s to 13/12.5/12/11.5/11s
◆Cost decreased from 60 to 55.
Surge of the Heavens [Secondary]:
◆Blink Proxy compatible
◆Knockup Radius increased by 25%
◆Knockup Duration decreased from 0.65 to 0.5
◆Dash Range increased from 600 to 650
◆Base Damage decreased from 85/105/125/145/165 to 60/80/100/120/140
◆Scaling increased from 35% to 40%
◆Cooldown increased from 12/11/10/9/8s to 12/11.5/11/10.5/10s.
◆Cost decreased from 70 to 60.
Light of the Heavens [Alternate]:
◆Blink Proxy compatible
◆Fixed an issue where the true damage in the description displayed a decimal value
◆In World Radius increased from 325 to 375
◆In Hand Scaling increased from 40% to 50%
◆In World Scaling increased from 45% to 55%
◆Base Damage decreased from 80/115/150/185/220 to 75/105/135/165/195
◆True Damage decreased from 95/135/175/215/255 to 80/115/150/185/220
◆Base Shield increased from 50/80/110/140/170 to 65/95/125/155/185
◆Shield MP Scaling decreased from 65% to 45%
◆Shield Duration decreased from 3s to 2.5s
◆Cooldown decreased from 13/12/11/10/9s to 12/11/10/9/8s
◆Cost increased from 50 to 50/55/60/65/70.
Fury of the Heavens [Ultimate]:
◆Blink Proxy compatible

General:
◆Health decreased from 760 to 720
◆Health Regen decreased from 1.5 to 1
◆Mana increased from 400 to 500
◆Physical Armor increased from 22 to 25
◆Physical Armor Growth increased from 3.35 to 4.6.
◆Movement Speed increased from 655 to 685.
OA-S3000 SMG [Basic Attack]:
◆Now burst fires, dealing 66 (+0.75% Bonus Physical Power) damage over 3 hits.
◆Each Bullet applies On-Hit Effect at 40% Effectiveness.
Innovation [Passive]:
◆Gain 10% increased Mana on maxing an ability removed.
◆Now Grants 10 Ability Haste on maxing an ability.
Seismic Assault [Primary]:
◆Camera Blocking Window reduced from 0.25s to 0.2s
◆Instead of travelling, it now explodes within the whole AoE after 0.5s
◆Base Damage decreased from 100/150/200/250/300 to 100/135/170/205/240
◆Stun Duration decreased from 1.1/1.45s to 1/1.4s.
Void Drone [Secondary]:
◆Can now take damage from abilities, utilising the following system:
◆Hero Basic Attacks deal 2 damage
◆Single Target Abilities deal 4 damage
◆AOE Abilities deal 3 damage
◆DoT Abilities deal 1 damage
◆Minions & Monsters deal 1 damage
◆Towers deal 8 damage
◆Now damages heroes hit by Belica’s abilities.
◆Health increased from 4 to 10
◆Now always drains 2% Max Mana when dealing damage
◆Maxed Ability now increases the Mana Drain when zapping enemies from 2% to 6%
◆Damage changed from 55/70/85/100/115 to 60/70/80/90/100
◆Duration increased from 8s to 10s
◆AoE Current Mana Drain decreased from 1.5/2.75/4/5.25/6.5% to 2/2.5/3/3.5/4%.
Void Bomb [Alternate]:
◆Max upgrade changed from increased magical power to spawning an echo bomb that explodes 0.8s after the previous, dealing 80 (+30% Magical Power) damage
◆Base Damage decreased from 115/150/185/220/255 to 110/140/170/200/230
◆Scaling decreased from 65% to 60%
◆Cooldown increased from 5.5s to 8.5/7.75/7/6.25/5.5s.
Neural Disruptor [Ultimate]:
◆Now commits on animation start rather than shot fired
◆Now a Piercing Skillshot
◆Now Silences enemy targets hit for 0.5s
◆Max upgrade effect changed from increased range to killing a target resets the cooldown
◆Base Damage changed from 190/300/410 to 200/300/400
◆Scaling increased from 60% to 70%
◆Mana To Damage decreased from 40/45/50% to 30/35/40%
◆Range increased from 1400 to 1800.

General:
◆Health decreased from 740 to 695
◆Mana increased from 400 to 420
◆Physical Power decreased from 62 to 56
◆Attack Speed increased from 115 to 125
◆Physical Armor increased from 19 to 24
◆Physical Armor Growth increased from 3.55 to 4.7
◆Movement Speed increased from 660 to 695.
Pestilence [Passive]:
◆No longer cleansable
◆Now stacks up to 3 times
◆Base Damage decreased from 0.4% per tick to 0.15%
◆Scaling decreased from 0.15% to 0.05%
◆Deals 50% damage to monsters
◆Added 2 (+1 per level) Monster Damage Cap per Stack.
Fetid Dagger [LMB]:
◆Stays at 1300 range
◆Dealing damage now refreshes Pestilence.
Hive [Primary]:
◆Blink Proxy compatible
◆Projectile Speed decreased from 2550 to 2100
◆Gravity decreased from by 20%~
◆Now always slows the targets hit
◆Base Damage decreased from 115/150/185/220/255 to 100/130/160/190/220
◆Slow increased from 20% to 50% Decaying
◆Cooldown increased from 12/11/10/9/8s to 14/12.5/11/9.5/8s
Swarm [Secondary]:
◆Movement Speed changed from 20% to 50% Decaying
◆Now refreshes duration upon damaging an Enemy Hero
◆Now gains 20% Damage Reduction for the duration
◆Bonus Healing on marked removed
◆Healing changed from 12/17/22/27/32 (+15% Magical Power) to 40% of pre-mitigated damage (8% for minions and monsters)
◆Base Damage changed from 125/155/185/215/245 to 120/160/200/240/280
◆Scaling increased from 55% to 70%
◆Cooldown increased from 16/15/14/13/12s to 24/21/18/15/12s
◆Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
Mark [Alternate]:
◆Can now target Minions, Monsters and Deployables (Mark will always remain on last hero damaged)
◆Added 10/20/30/40/50 (+60% Magical Power) heal on dealing damage
◆Base Damage decreased from 95/125/155/185/215 to 85/95/105/115/125
◆Scaling increased from 35% to 45%
◆Cooldown increased from 7/6.5/6/5.5/5s to 9/8/7/6/5s
◆Cost decreased from 60/65/70/75/80 to 40.

General:
◆Health decreased from 730 to 695
◆Physical Armor increased from 23 to 34
◆Physical Armor Growth increased from 3.75 to 4.3
◆Movement Speed increased from 685 to 710.

◆Health decreased from 745 to 700
◆Health Growth decreased from 126 to 122
◆Health Regen decreased from 1.5 to 0.9
◆Mana Growth increased from 35 to 40
◆Physical Power decreased from 62 to 59
◆Physical Power Scaling increased from 90% to 100%
◆Attack Speed decreased from 125 to 120
◆Physical Armor increased from 22 to 27
◆Physical Armor Growth increased from 3.15 to 4.7
◆Movement Speed increased from 615 to 645.
Shots Fired [Passive]:
◆Cooldown Removed
◆Now triggers on every 6th successful basic attack
◆Armor Pen removed
◆Empowered Shot Range increased from 1750 to 1900.
◆Deals (+25/40/55/70% Total Physical Power) bonus damage.
Static Trap [Primary]:
◆Projectile speed increased from 5000 to 10000
◆Activation Time decreased from 0.8s to 0.7s
◆Max Range increased from 1350 to 1550
◆Trap Duration decreased from 60s to 40s
◆Base Damage decreased from 90/140/190/240/290 to 90/130/170/210/250
◆Scaling decreased from 100% to 80%
◆Root Duration increased from 1s to 1.35s
◆Enemy Hero Root Immunity increased from 2.5s to 3s
◆Cooldown increased from 20/17/14/11/8 to 24/20/16/12/8
◆Cost decreased from 25 to 20.
Hot Pursuit [Secondary]:
◆Duration increased from 2s to 5s
◆Movement Speed changed from 25% to 35% decaying
◆Now grants 15/20/25/30/35% Attack Speed, stacking up to 5 times
◆Now resets on takedown
◆Cooldown changed from 24/20/16/12/8s to 20/18/16/14/12s
◆Cost decreased from 60/70/80/90/100 to 50/45/40/35/30.
Buckshot [Alternate]:
◆Blink Proxy compatible
◆Added 20% Physical Armor Shred for 4s
◆Cooldown changed from 13/12/11/10/9s to 16/14/12/10/8s
◆Cost decreased from 60/65/70/75/80 to 55/60/65/70/75.
Long Arm of the Law [Ultimate]:
◆Wind Up Laser radius increased by 6x
◆Angle increased from 1.1 to 2.5
◆Time to Fire increased from 0.519s to 0.667s
◆Base Damage increased from 240/380/520 to 250/400/550.

General:
◆Health decreased from 700 to 660
◆Health Growth decreased from 123 to 112
◆Mana decreased from 360 to 350
◆Mana Growth decreased from 65 to 55
◆Mana Regen increased from 1.8 to 2
◆Physical Power decreased from 51 to 48
◆Attack Speed decreased from 125 to 115
◆Physical Armor decreased from 24 to 26
◆Physical Armor Growth increased from 3.65 to 4.6
◆Movement Speed increased from 655 to 685.
Sentinel [Passive]:
◆Base Damage increased from 8 to 10
◆Scaling decreased from 12% to 10%
Serenity [Primary]:
◆Blink Proxy compatible
◆Scaling decreased from 60% to 40%
◆Slow Duration increased from 1.5s to 1.75s
◆Cooldown decreased from 12/11/10/9/8s to 11/10/9/8/7s
◆Cost decreased from 70/80/90/100/110 to 60/65/70/75/80.
Consecrated Ground [Secondary]:
◆Base Shield decreased from 115/165/215/265/315 to 90/130/170/210/250
◆Shield Scaling decreased from 50% to 45%
◆Cooldown decreased from 18/16/14/12/10s to 15/13.5/12/10.5/9s
◆Cost decreased from 100/105/110/115/120 to 80/90/100/110/120.
Alacrity [Alternate]:
◆Blink Proxy compatible
◆Added a soft lock on when targeting towards an allied hero
◆Shield Scaling decreased from 30% to 25%
◆Movement Speed increased from 30% to 40%
◆Attack Speed Scaling decreased from 10% to 8%
◆Cooldown decreased from 10/9.5/9/8.5/8s to 10/9/8/7/6s
◆Cost increased from 50 to 65.
Reversal of Fortune [Ultimate]:
◆Base Shield decreased from 380/620/860 to 275/500/725
◆Shield Scaling increased from 90% to 120%
◆Damage Scaling decreased from 60% to 40%.

General:
◆Health decreased from 740 to 695
◆Mana Growth increased from 50 to 60
◆Mana Regen increased from 1.5 to 1.8
◆Physical Power decreased from 64 to 55
◆Physical Power Growth increased from 4 to 5
◆Base Attack Time increased from 1.15 to 1.8
◆Attack Speed increased from 100 to 150
◆Physical Armor increased from 20 to 32
◆Physical Armor Growth increased from 3.95 to 4.2
◆Movement Speed increased from 675 to 705.
Song of my People [Passive]:
◆Now grants 1.5% increased Physical Power per stack
March! [Primary]:
◆Blink Proxy compatible
◆Added 6% Magical Power Scaling to Speed
◆Cost increased from 50 to 60.
Song of my People [Secondary]:
◆Now ticks 1% faster per 1 Ability Haste
◆Healing is now doubled for Allies
◆Base Healing decreased from 7/9/11/13/15 to 4/5/6/7/8
◆Scaling decreased from 8% to 4%
◆Rhythm Health per second changed from 0.2/0.225/0.25/0.275/0.3 to 0.15/0.2/0.25/0.3/0.35.
Thunk [Alternate]:
◆Blink Proxy compatible
◆Rhythm no longer decreases cooldown
◆Rhythm increases damage dealt by 1.5% per Rhythm Stack
◆Added 90% Bonus Physical Power Scaling
◆Base Damage changed from 115/150/185/220/255 to 100/140/180/220/260
◆Magical Power Scaling increased from 70% to 75%
◆Cost decreased from 60 to 50
◆Cooldown decreased from 16/15.25/14.5/13.75/13s to 15/14/13/12/11s.
Crash Bang Boom [Ultimate]:
◆Rhythm Bonus Damage Removed
◆Damage Reduction increased from 25% to 50%

General:
◆Health decreased from 720 to 685
◆Health Regen decreased from 1.5 to 1
◆Physical Power decreased from 64 to 58
◆Physical Armor increased from 21 to 26
◆Physical Armor Growth increased from 3.45 to 4.6
◆Movement Speed increased from 645 to 680.
Essence Catalyst [Passive]:
◆Healing procs can now stack
◆Base Heal decreased from 15 (+6 per level) to 12 to (+4 per level)
◆Healing Scaling decreased from 35% to 25%
◆Replace With Phase : 60s CD, 50 Mana Cost and grants 15% increased damage for 3s.
Psychic Flare [Primary]:
◆Blink Proxy compatible
◆Reduces the cooldown of Phase to 1s upon damaging Enemy Heroes
◆Base Damage decreased from 100/135/170/205/240 to 70/110/150/190/230
◆Scaling decreased from 90% to 85%
◆Blind Duration increased from 1/1.1/1.2/1.3/1.4 to 1.1/1.2/1.3/1.4/1.5
◆Radius decreased from 450 to 400
◆Cost changed from 70 to 60/65/70/75/80.
Energy Lance [Secondary]:
◆Can now Blink while casting
◆Range decreased from 2800 to 2300
◆Slow per stack decreased from 4% to 2%
◆Root Duration decreased from 1.25s to 1.1s.
◆Cooldown changed from 17/16/15/14/13s to 18/16/14/12/10s
◆Cost decreased from 70/75/80/85/90 to 70.
Telekinetic Link [Alternate]:
◆No longer destroyed when Phase gets affected by Hard CC
◆Phase can no longer pull targets affected by Hard CC
◆Link now turns Yellow if Phase cannot pull due to terrain obstruction and Red if her target is unable to be pulled due to CC
◆Pull Cooldown changed from 26/23/20/17/14s to 23/21/19/17/15s.

General:
◆Health decreased from 745 to 710
◆Health Growth decreased from 134 to 125
◆Attack Speed increased from 110 to 125
◆Physical Power decreased from 63 to 58
◆Physical Power Scaling decreased from 85% to 75%
◆Physical Armor increased from 25 to 30
◆Physical Armor Growth increased from 3.7 to 4
◆Movement Speed increased from 680 to 715
King of the Jungle [Passive]:
◆Attack Speed Removed
◆Max Health Regen increased from 0.2% to 0.25%-0.5% (based on level)
◆Regen is now doubled in the Jungle
◆Out of Combat Healing Modifier removed
◆Upon being immobilised, gain 40% tenacity for 4s and restore (+5% maximum health) over the duration.
Boulder Throw [Primary]:
◆Blink Proxy compatible
◆Rip Pick Up Speed increased from 130% to 145%
◆Slow whilst holding Boulder decreased from 30% to 15%
◆Commits mana on picking up rock and refunds 50% upon manually cancelling
◆Can now cast Pounce whilst holding the Boulder to deal its effects at the landing location
Rumble [Secondary]:
◆Blink Proxy compatible
◆Now passively grants Rampage (+1.5/1.75/2/2.25/2.5% maximum health) Physical Power
◆Health Scaling Removed
Pounce [Alternate]:
◆Blink Proxy compatible
Behemoth [Ultimate]:
◆Can Blink while casting
◆Duration increased from 8/9/10s to 10s
◆Bonus Health increased from 200/450/700 to 250/500/750
◆Regen changed from passive multiplier to (+2/3/4% maximum health) per second
◆Cooldown changed from 130/110/90s to 120/110/100s.

General:
◆Health decreased from 770 to 730
◆Health Regen decreased from 1.5 to 0.5
◆Mana decreased from 320 to 300
◆Physical Power decreased from 64 to 53
◆Physical Power Growth increased from 3.2 to 3.6
◆Basic Attack Scaling decreased from 100% to 95%
◆BaT increased from 1.05-0.88s to 1.1-0.896s
◆Physical Armor increased from 23 to 24
◆Physical Armor Growth increased from 3.45 to 4.7
◆Movement Speed increased from 655 to 690
Bounty Hunter [Passive]:
◆Base Physical Power increased from 1.6-5% to 3-11.5%
◆Crit Scaling increased from 5% to 10%
◆Added 20% Attack Speed Scaling
Obliterate [Primary]:
◆Now prioritises marked targets
◆Range increased from 1550 to 1650
◆PP Scaling increased from 40% to 40/45/50/55/60%
◆Consecutive Missile Modifier decreased from 20% to 9%
◆Cooldown decreased from 14/12.5/11/9.5/8s to 8s
◆Cost decreased from 70 to 35.
Scar [Secondary]:
◆Now a single target straight line skill shot
◆Instances of damage changed from 6/7/8/9/10 to 4
◆No longer Slows
◆Upon consuming all stacks, now roots for 1.1/1.15/1.2/1.25/1.3s.
◆Duration increased from 5s to 6s
◆Consuming individual stacks now deals the initial damage again instead of 12% of the damage source
◆Range decreased from 1700 to 1650
◆Base Damage decreased from 30/45/60/75/90 to 15/20/25/30/35
◆PP Scaling decreased from 55% to 15%
◆MP Scaling decreased from 90% to 20%
◆Cooldown decreased from 20/19/18/17/16s to 14s
◆Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
Hellfire Rounds [Alternate]:
◆[Bug Fix] Fixed an issue that blocked LMB after reload sometimes.
◆Reload Duration no longer scales with Attack Speed
◆Fourth Shot now grants 40% Movement Speed for 2s upon dealing damage
◆Base Missing Health Damage increased from 5% to 5/6/7/8/9/10%
◆Crit Damage decreased from 145/150/155/160/165/170% to 150/152/154/156/158/160%.
Reckoning [Ultimate]:
◆Towers are now present in both realms at the same time.
◆No longer Roots
◆Now Slows the target by 80% for 0.5s
◆Cooldown increased from 130/110/90s to 140/120/100s.

General:
◆Now 5% Larger!
◆Health decreased from 725 to 710
◆Mana increased from 320 to 400
◆Mana Growth decreased from 60 to 52
◆Attack Speed decreased from 110 to 100
◆Physical Armor increased from 24 to 37
◆Physical Armor Growth increased from 4.15 to 4.7
◆Movement Speed increased from 675 to 705
Riot Shield [Passive]:
◆Reworked to provide a 4/6/8/10% maximum health Shield for 3s when damaging Heroes or Monsters with Riplash or the first instance of Skewer.
Shock Therapy [Primary]:
◆Now removes Shields before dealing damage
◆Damage decreased from 90/130/170/210/250 to 90/125/160/195/230
◆Cooldown changed from 8s to 9/8.5/8/7.5/7s
◆Cost increased from 40/45/50/55/60 to 60.
Electrocute [Secondary]:
◆Damage decreased from 140/190/240/290/340 to 130/170/210/250/290
◆Radius increased from 500 to 760
◆Movement Speed increased from 10% to 10/15/20/25/30%
◆Cost decreased from 70/75/80/85/90 to 50/60/70/80/90.
Riplash [Alternate]:
◆Can now be cast in-air
◆Base Damage increased from 30/60/90/120/150 to 30/70/110/150/190.
Skewer [Ultimate]:
◆Can now be cast in-air
◆Can now be cancelled by enemy CC, removing and preventing further effects after the initial damage.

General:
◆Health decreased from 770 to 730
◆Health growth decreased from 127 to 122
◆Health Regen decreased from 2.3 to 1.5
◆Mana increased from 365 to 390
◆Physical Power increased from 63 to 65
◆Physical Power Growth increased from 1.8 to 2.2
◆Physical Armor increased from 26 to 32
◆Physical Armor Growth increased from 3.25 to 4.5
◆Movement Speed increased from 685 to 720.
Heavens Fury [Primary]:
◆Serath is now fully damage and cc immune during cast
◆Now deals 40/55/70/85/100 bonus damage to monsters
◆Base Damage changed from 60/80/100/120/140 to 40/65/90/115/140
◆Scaling increased from 30% to 45%
◆On-Hit Modifier increased from 50% to 75%
◆Cooldown changed from 14/13/12/11/10s to 16/14.5/13/11.5/10s
Ascend [Secondary]:
◆Base Damage changed from 110/145/180/215/250 to 95/130/165/200/235
◆Scaling increased from 70% to 100%
◆Cooldown increased from 18/17/16/15/14s to 22/20/18/16/14s
◆Cost decreased from 80 to 80/70/60/50/40
Chastise [Alternate]:
◆Base Damage decreased from 100/145/190/235/280 to 90/120/150/180/210
◆Scaling increased from 80% to 80/85/90/95/100%
◆Slow Duration increased from 1.25s to 2s
◆Cooldown increased from 10/9/8/7/6s to 10/9.5/9/8.5/8s
◆Cost decreased from 40 to 35
Heresy [Ultimate]:
◆Burn Base Damage decreased from 30/55/80 to 30/50/70

General:
◆Health decreased from 755 to 710
◆Mana increased from 315 to 375
◆Mana Growth decreased from 60 to 52
◆Physical Power decreased from 64 to 60
◆Physical Armor increased from 25 to 32
◆Physical Armor Growth increased from 3.55 to 4.2
◆Movement Speed increased from 685 to 720
◆Size increased by 8%.
Reaper of Souls [Passive]:
◆Health Bonus per tier decrease from 65/125/185/245 to 40/60/80/100
◆Max Stacks increased from 300 to 9999
◆No longer increases Q damage per tier
◆New Tier Upgrades:
◆T1: 15% Omnivamp
◆T2: 20% Magical Armor Shred Aura to Enemy Heroes
◆T3: 50% Colossal Blow Cooldown and now Executes Minions
◆T4: Upgrade Aura with 1% maximum health magical damage.
Siphon Soul [Primary]:
◆Stack Tier Damage Removed
◆Healing Removed
◆Base Damage changed from 100/115/130/145/160 to 90/110/130/150/170
◆Magical Power Scaling decreased from 55% to 35%
◆Added 3% Bonus Health Scaling.
Subjugate [Secondary]:
◆Radius increased from 325 to 350
◆Slow Removed
◆Base Damage decreased from 125/160/195/230/265 to 100/135/170/205/240
◆Root Duration increased from 1.25s to 1.5s
◆Cost changed from 70/75/80/85/90 to 75.
Phantom Rush [Alternate]:
◆Passing through Enemies now deals 20/55/80/105/130 (+4% Maximum Health) Magical Damage and slows them by 75% for 0.5s
◆Cost changed from 80 to 70/75/80/85/90.
Colossal Blow [Ultimate]:
◆Base Damage decreased from 280/415/550 to 240/340/440
◆Scaling decreased from 85% to 60%.

General:
◆Health decreased from 780 to 740
◆Health Regen decreased from 2 to 1.6
◆Mana Growth decreased from 40 to 28
◆Mana Regen increased from 1.1 to 1.3
◆Physical Power decreased from 53 to 49
◆Physical Armor increased from 23 to 29
◆Physical Armor Growth increased from 3.25 to 5
◆Movement Speed increased from 685 to 720
Biting Melody [Passive]:
◆Scaling decreased from 15% to 10%
◆Empowered Hit Cooldown changed from 11-7.6s to 14-7.2s.
Line Tempo [Primary]:
◆Wolf Size increased by 30% and less bouncy
◆Unblock decreased by 33%
◆Overlap increased by 200%
◆Vertical Hitbox increased by 50%
◆Blink Proxy compatible
◆Base Damage changed from 85/110/135/160/185 to 50/85/120/155/190
◆Scaling increased from 45% to 50%
◆Cooldown decreased from 7.5/6.5/5.5/4.5/3.5s to 4.5/4/3.5/3/2.5s
◆Cost decreased from 35 to 30.
Circle Rhythm [Secondary]:
◆Decreases Rushing Beat CD by 10% per hit on heroes (maximum of one reduction per tick)
◆Scaling increased from 28% to 35%
◆Base Shield decreased from 50/80/110/140/170 to 50/70/90/110/130
◆Shield Scaling decreased from 55% to 30%
◆Cost changed from 50/55/60/65/70 to 60.
Rushing Beat [Alternate]:
◆No longer recastable
◆Now has 2 charges
◆Scaling decreased from 55% to 35%
◆Cooldown decreased from 18/16.5/15/13.5/12s to 11/10/9/8/7s
◆Cost decreased from 80 to 40/45/50/55/60.
All-Kill! [Ultimate]:
Track Stacks can no longer be cleansed
Now affects all targets with track stacks and not just the highest stacked target
Base Damage decreased from 60/95/130 to 50/80/110
Scaling decreased from 20% to 15%.

General:
◆Health decreased from 730 to 695
◆Health Regen decreased from 1.5 to 0.8
◆Mana decreased from 320 to 270
◆Physical Armor increased from 20 to 28
◆Physical Armor Growth increased from 3.35 to 4
◆Movement Speed increased from 650 to 675.
Plasma Grenade [Primary]:
◆Base Damage decreased from 25/40/55/70/85 to 10/25/40/55/70
◆Slow changed from 40/45/50/55/60% to 40/50/60/70/80%
◆Cost decreased from 50/55/60/65/70 to 40/45/50/55/60.
Air Assault [Secondary]:
◆Flight Duration increased from 3.25s to 3.75s
◆Downward velocity decreased from 280 to 220
◆Scaling decreased from 15% to 10%
◆Cost increased from 70 to 90.
Hypercharge [Alternate]:
◆Physical Scaling increased from 9% to 10%.
Atomiser [Ultimate]:
◆Now allows Skylar to hover for the cast duration
◆Charge time increased from 0.5s to 0.6s
◆Scaling increased from 125% to 150%.

General:
◆Health decreased from 775 to 735
◆Health Regen decreased from 1.5 to 0.9
◆Physical Armor decreased from 23 to 22
◆Physical Power decreased from 60 to 59
◆Attack Speed decreased from 125 to 120
◆Physical Armor increased from 22 to 25
◆Physical Armor Growth increased from 3.35 to 4
◆Movement Speed increased from 655 to 680.
Relentless [Passive]:
◆Can now be applied to minions and monsters
◆Minion & Monster Cap decreased from 100 total to 12 (+1 per level) per stack.
Hail of Arrows [Primary]:
◆Now deals damage over 8 ticks instead of 5
◆Base Damage decreased from 120/170/220/270/320 to 100/135/170/205/240
◆Scaling decreased from 150% to 100%
◆Slow increased from 28/31/34/37/40% to 40%
◆Cost decreased from 60 to 50.
Heightened Sense [Secondary][Reworked]:
Effect: Gain 30/35/40/45/50% Attack Speed for 6s and every other basic attack against the same target within this duration to deal (+20% Total Attack Damage).
◆Cooldown increased from 12/11/10/9/8s to 16/15/14/13/12s.
Piercing Shot [Alternate]:
◆Now deals 60% damage to targets beyond the first
◆Base Damage decreased from 90/135/180/225/270 to 100/150/200/250/300.
◆Scaling decreased from 160% to 140/145/150/155/160%
◆Relentless Multiplier increased from 7% to 9%
◆Cooldown increased from 13/11.5/10/8.5/7s to 14/13/12/11/10s
◆Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
Inner Fire [Ultimate][Reworked]:
Effect: Launch 11/13/15 volleys of arrows over 3.5s that each deal (+75% Total Physical Power) physical damage. Side Arrows deal (+40% Total Physical Power) physical damage instead. All arrows apply on-hit effects at 25% effectiveness and can critically strike at 50% effectiveness.
◆Cooldown increased from 120/100/80s to 120/110/100s.

General:
◆Now 8% Larger!
◆Health decreased from 735 to 700
◆Mana decreased from 360 to 330
◆Physical Power increased from 63 to 65
◆Physical Armor increased from 23 to 37
◆Physical Armor Growth increased from 3.65 to 5
◆Movement Speed increased from 685 to 715
Battering Barrier [Passive]:
◆Removed
Cybernetic Shell [Passive] [New]:
Effect: Steel passively shields himself for 8% of his maximum health. The shield lasts until destroyed and refreshes if Steel has not taken damage in the last 10/9/8/7s.
Additionally, gain physical armor equal to 20% of your bonus magical armor and magical armor equal to 20% of your bonus physical armor.
Bullrush [Primary]:
◆Base Damage decreased from 115/160/205/250/295 to 110/150/190/230/270
◆Scaling decreased from 70% to 60%.
Force Shield [Secondary]:
◆[Bug Fix] Now affects more than a single target
◆Now damages minions and monsters
Shield Bash [Alternate]:
◆Base Damage increased from 40/55/70/85/100 to 60/105/150/195/240
◆Max Health decreased from 5% to 2/2.5/3/3.5/4%
◆Scaling decreased from 50% to 40%
◆Cooldown decreased from 10/9.5/9/8.5/8s to 8/7.5/7/6.5/6s
◆Cost decreased from 50/55/60/65/70 to 50.
Shield Slam [Ultimate]:
◆Base Damage increased from 220/330/440 to 250/400/550.

General:
◆Health decreased from 775 to 760
◆Health Growth increased from 128 to 134
◆Health Regen decreased from 2.2 to 1.8
◆Mana decreased from 370 to 330
◆Physical Power increased from 61 to 68
◆Physical Power Growth increased from 3.5 to 4
◆Attack Speed decreased from 115 to 110
◆Physical Armor increased from 26 to 32
◆Physical Armor Growth increased from 3.55 to 4.7
◆Basic Attack Scaling increased from 80% to 90%.
◆Movement Speed increased from 680 to 710.
Ruthless Assault [Primary]:
◆Scaling increased from 80% to 90%
◆Cooldown increased from 11.5/10.5/9.5/8.5/7.5s to 12/11/10/9/8s
Highland Hurl [Secondary]:
◆Radius decreased from 75 to 65
◆Speed decreased from 3600 to 3200
◆Base Damage changed from 90/125/160/195/230 to 80/125/170/215/260
◆Scaling increased from 90% to 100%
◆Slow changed from 20/28/36/44/52% to 40%
◆Slow Duration decreased from 1.25s to 1s
◆Root Duration decreased from 1.25s to 1s
◆Cooldown increased from 10/9.5/9/8.5/8s to 16/14/12/10/8s.
◆[Bugfix] Is now considered an AoE Ability.
Wild Rush [Alternate]:
◆Base Damage increased from 40/60/80/100/120 to 40/65/90/115/140
◆Max Charge Multiplier decreased from 250% to 200%
◆Scaling increased from 70% to 90%
◆Cooldown changed from 15/14/13/12/11s to 16/14.5/13/11.5/10s
◆Cost decreased from 80 to 75.
◆[Bugfix] Is now considered an AoE Ability.
Unstoppable Force [Ultimate]:
Armor Multiplier On-Use Removed
Duration increased from 5/6/7s to 6/8/10s
Physical Armor decreased from 8/16/24 to 8/12/16
Magical Armor decreased from 8/13/18 to 8/12/16
Cooldown decreased from 140/120/100s to 120/105/90s.

General:
◆Health decreased from 760 to 720
◆Mana increased from 430 to 500
◆Mana Growth decreased from 35 to 28
◆Mana Regen increased from 1.1 to 1.25
◆Physical Armor decreased from 21 to 20
◆Physical Armor Growth increased from 3.55 to 4.2
◆Movement Speed increased from 660 to 690.
Bramble Patch [Primary]:
◆Blink Proxy compatible
◆Added 15% movement speed buff to Fey and her allies that move along Bramble Patch.
◆Width increased from 80 to 160
◆Length increased from 1495 to 1775
◆Spawn time per Segment increased from 0.032 to 0.052
◆Base Damage changed from 105/140/175/210/245 to 100/140/180/220/260.
◆Slow changed from 34/38/42/46/50% to 45%
◆Slow Duration increased from 0.5s to 0.75s
◆Cooldown increased from 10/9.5/9/8.5/8s to 11/10.5/10/9.5/9s.
Harvest Nettles [Secondary]:
◆Blink Proxy compatible
◆Cast Frame decreased from 3.4 to 2.65
◆Range decreased from 1850 to 1800
◆Scaling increased from 45% to 50%
◆Mana Refund decreased from 75% to 40%
◆Cooldown changed from 4s to 5/4.5/4/3.5/3s
◆Cost increased from 40 to 40/45/50/55/60.
Untamed Growth [Alternate]:
◆Duration decreased from 2.5s to 2s (Damage unchanged).
Fly Trap [Ultimate]:
◆Radius decreased from 575 to 450
◆Range increased from 1000 to 1300
◆Scaling increased from 65% to 75%
◆Time to pull increased from 0.75s to 0.9s.

General:
◆Health decreased from 750 to 710
◆Health Regen decreased from 1.5 to 0.9
◆Mana decreased from 420 to 310
◆Mana Growth increased from 35 to 45
◆Physical Power decreased from 62 to 60
◆Attack Speed Growth increased from 1.6 to 2
◆Physical Armor increased from 21 to 28
◆Physical Armor Growth increased from 3.15 to 4.2
◆Movement Speed increased from 645 to 670.
Vaporize [Primary]:
◆Blink Proxy compatible
◆Base Damage changed from 120/150/180/210/240 to 100/140/180/220/260
◆Collision Overlap decreased from 55 to 45
◆Cost increased from 50 to 50/55/60/65/70.
Vortex Grenade [Alternate]:
◆Base Damage decreased from 45/65/85/105/125 to 40/60/80/100/120
◆Scaling decreased from 65% to 55%
◆Slow increased from 15% to 20%
◆Slow Duration increased from 0.75s to 1s
◆Cost decreased from 50 to 35.
Ventilate [Ultimate]:
◆Projectile Speed decreased from 9000 to 7000
◆Collision Overlap increased from 35 to 40
◆Homing Turn Rate decreased from 360 to 30
◆Can now critically strike at 75% effectiveness
◆Duration increased from 2s to 3s
◆Base Damage decreased from 15/22/29 to 12/18/24
◆Base Bullets increased from 22 to 30
◆Attack Speed Scaling increased from 4% to 10%.

General:
◆Health decreased from 750 to 710
◆Mana Growth increased from 35 to 50
◆Mana Regen increased from 1.4 to 1.8
◆Physical Power decreased from 62 to 55
◆Physical Power Growth decreased from 2.9 to 2
◆Attack Speed increased from 125 to 130
◆Attack Speed Growth increased from 2 to 3.5
◆Physical Armor increased from 21 to 26
◆Physical Armor Growth increased from 3.05 to 4
◆Movement Speed increased from 650 to 675.
Who’s There? [Passive]:
◆Duration increased from 30-47s to 35-52s
◆Cooldown decreased from 90-39s to 71-20s.
Peekaboo! [Primary]:
◆Projectile Speed increased from 3000 to 4000
◆Gravity increased 0.6 to 0.95
◆Projectile Overlap increased from 55 to 90
◆Explosion Radius increased from 275 to 360
◆Damage decreased from 50/65/80/95/110 to 40/50/60/70/80
◆Physical Scaling decreased from 40% to 20%
◆Magical Power Scaling decreased from 45% to 40%
◆Max Health Damage decreased from 6/6.5/7/7.5/8% to 4/5/6/7/8%
◆Max Health Scaling increased from 2% to 2.5%
◆Mark Duration decreased from 4s to 3.5s
◆Slow decreased from 28/31/34/37/40% to 27/29/31/33/35%
◆Slow Duration increased from 1s to 1.25s
◆Cooldown decreased from 13/12/11/10/9s to 13/11.5/10/8.5/7s
◆Cost decreased from 50/55/60/65/70 to 40.
Surprise, Surprise! [Secondary]:
◆Now grants Wraith one 250% higher jump within the duration
◆Physical Penetration increased from 10/12.5/15/17.5/20% to 10/14/18/22/26%
◆Duration decreased from 3.5s to 3s
◆Cooldown decreased from 16/15/14/13/12s to 12/11.5/11/10.5/10s
◆Cost decreased from 60 to 35.
Knock, Knock! [Alternate]:
◆No longer deals additional damage to deployables
◆Range increased from 2600 to 3000
◆Now gains 5 damage per hero level
◆Damage decreased from 100/125/150/175/200 to 70/100/130/160/190
◆Physical Power Scaling decreased from 115% to 110%
◆Magical Power Scaling decreased from 85% to 65%
◆Minion Damage Modifier increased from 150% to 200%
◆Cooldown decreased from 10/9/8/7/6s to 9/8/7/6/5s
◆Cost Refund decreased from 60% to 50%
◆Cost changed from 60 to 50/55/60/65/70.
Back it Up! [Ultimate]:
◆Now marks the target after teleporting them
◆Rewind Duration decreased from 2.3s to 1.5s
◆Time Rewinded increased from 2s to 2.5s
◆Range increased from 1350/1450/1550 to 1550/1650/1750
◆Cooldown increased from 120/100/80s to 140/110/80s.

◆Health decreased from 755 to 700
◆Health Growth decreased from 128 to 120
◆Health Regen decreased from 2.15 to 1.5
◆Physical Power decreased from 56 to 53
◆Physical Power Growth decreased from 2.5 to 2
◆Physical Armor increased from 25 to 28
◆Physical Armor Growth increased from 3.5 to 4
◆Movement Speed increased from 655 to 705.
Lash Kick [Primary]:
◆No longer Roots.
Backlash [Alternate]:
◆Now pushes targets away when dealing damage.
Quelling Gale [Ultimate]:
◆Slow decreased from 25% to 20%.

General:
◆Health decreased from 765 to 725
◆Health Regen decreased from 1.8 to 1.5
◆Mana decreased from 345 to 330
◆Mana Growth decreased from 50 to 35
◆Physical Power Growth increased from 2.6 to 3
◆Physical Armor increased from 26 to 34
◆Physical Armor Growth increased from 3.35 to 5
◆Movement Speed increased from 680 to 710
Barricade [Primary]:
◆Damage Reduction increased from 50/55/60/65/70% to 75%
◆Duration decreased from 1.75s to 1.5s
◆Minimum Base Damage increased from 52/68/84/100/116 to 55/70/85/100/115
◆Maximum Base Damage decreased from 130/170/210/250/290 to 121/154/187/220/253
◆Maximum Scaling decreased from 200% to 176%
◆Stun increased from 0.5s to 0.75s
◆Cost increased from 60/65/70/75/80 to 80
◆Cooldown increased from 19/17/15/13/11 to 22/20.5/19/17.5/16.
Evade [Secondary]:
◆Movement Speed increased from 15% to 20%
◆Movement Speed Duration decreased from 1.5s to 1s
◆Cooldown decreased from 15/14/13/12/11s to 13/12/11/10/9s
◆Cost decreased from 60 to 50
Spear of Nyr [Alternate]:
◆Stab is Blink Proxy compatible
◆Can whilst charging Throw
◆Stab Range decreased from 700 to 550
◆Throw Range increased from 2000 to 2100
◆Scaling increased from 100% to 120%
◆Cooldown decreased from 13/12/11/10/9 to 12/11/10/9/8
◆Cost decreased from 40 to 25
Coliseum [Ultimate]:
◆Coliseum radius increased from 870 to 1050
◆Coliseum height decreased by 25%

General:
◆Health decreased from 725 to 685
◆Health Growth decreased from 121 to 113
◆Health Regen decreased from 1.5 to 1.2
◆Mana Regen increased from 1.3 to 1.8
◆Attack Speed decreased from 115 to 110
◆Physical Armor increased from 20 to 30
◆Physical Armor Growth increased from 3.45 to 5
◆Movement Speed increased from 650 to 675.
Triage Protocol [Passive]:
◆Decreased Movement Speed from 40% to 15%
◆Heal Multiplier increased from 40% to 50%.
Ricochet [Primary]:
◆Cooldown increased from 15s to 18/17.5/17/16.5/16s
◆Cost changed from 75 to 70/75/80/85/90.
Bad Medicine [Secondary]:
◆Now collides with Enemy Heroes, spawning the effect below them
◆Now a lobbed ability
◆Projectile Speed decreased from 6000 to 3500
◆Scaling decreased from 25% to 15%
◆Erupt Scaling decreased from 40% to 30%
◆Erupt Slow decreased from 50% to 30%
◆Cooldown decreased from 10/9/8/7/6s to 9/8/7/6/5s
◆Cost increased from 50 to 55.
Bad Medicine [Alternate]:
◆Base Heal increased from 50/70/90/110/130 to 60/80/100/120/140
◆Heal Scaling increased from 35% to 40%.
Neural Regenesis [Ultimate]:
◆Decaying Movement Speed increased from 40% to 45%.
Item Balance Changes
Vision:

◆Stealth Ward Vision Radius increased from 800 to 1200.

◆Oracle WardVision Radius increased from 800 to 1200.

◆Sentry Detection Radius increased from 800 to 1200.
Crests:

◆Gold to Evolve decreased from 180 to 150.

◆Muzzle Silence Effect Range increased from 750u to 850u.

◆Phantom Rush Movement Speed decreased from 40% to 30%.

◆Safeguard Shield decreased from 250 to 180.
◆Safeguard Shield Max Health Scaling decreased from 10% to 8%.

◆Anima Movement Speed decreased from 12% to 10%
◆Cooldown increased from 90 to 120.

◆Turntable Movement Speed decreased from 20% to 15%.
◆Missing Mana Refund increased from 15% to 20%.
◆Cooldown increased from 90 to 120.

◆Overcharge Additional Strike Damage decreased from 50% to 30%
◆Overcharge Healing increased from 40% to 60%.
◆Overcharge Duration decreased from 8s to 7s.

◆Sow Store Duration decreased from 5s to 3.5s
◆Sow Damage Stored decreased from 20% to 15%.

◆Limit Breaker Movement Speed decreased from 20% to 15%
◆Limit Breaker Bonus Physical Power on Takedown decreased from 3 to 2.

◆Purifying Guard Shield decreased from 100 to 80.
◆[Bugfix] Purifying Guard now states Base Shield Amount in Description.
◆Purifying GuardShield Bonus Physical Power Scaling decreased from 135% to 100%.

◆[Bugfix] Adrenalize now states its Base Damage in description.

◆Glacial Colosseum Movement Speed decreased from 15% to 12%.
◆Glacial Colosseum Slow decreased from 15% to 10%.
◆Glacial Colosseum Duration decreased from 10 to 8.
Consumables:

◆No longer gains Health per Second per Level
◆Health per Second increased from 7 to 10
◆Health per Second now increases at levels 6/11/16 to 14/18/22.

◆No longer gains Health per Second per Level
◆Health per Second increased from 9 to 12
◆Health per Second now increases at levels 6/11/16 to 18/23/28.
Tonics:

◆Cost decreased from 750 to 500.
◆Magical Power increased from 50 to 60.
◆Required Level For Purchase increased from 11 to 13.

◆Cost decreased from 750 to 500.
◆Temporary Health changed from 300 to 12% Max Health.
◆20 Temporary Ability Haste added.
◆12 Health Regen removed.
◆Required Level For Purchase increased from 11 to 13.

◆Cost decreased from 750 to 500.
◆Required Level For Purchase increased from 11 to 13.

◆Cost decreased from 750 to 500.
◆Required Level For Purchase increased from 11 to 13.
T1:

◆Gold on Kill decreased from 6 to 5.
◆Killing Siege Minions now grants 15 additional gold.
◆Killing Heroes now grants 30 additional gold.
T2:

◆Cost decreased from 1350 to 1200.

◆Blight increased from 30% to 35%.

◆Blight increased from 30% to 35%.

◆Celerity Out Of Combat Movement Speed decreased from 5% to 4%.

◆Blight increased from 30% to 35%.

◆Blight increased from 30% to 35%.

◆Cost decreased from 1350 to 1250
◆Magical Power increased from 25 to 35
◆Attack Speed decreased from 20 to 15
Carry:

◆Moved from Carry to Fighter Category.
◆Cost decreased from 3150 to 3100.
◆Magical Armor increased from 25 to 30.

◆Menace Movement Speed decreased from 15% to 12%

◆Chilling Momentum Slow decreased from 30% to 20%.
◆Chilling Momentum Bonus Physical Power Scaling decreased from 25% to 20%.

◆Lifesteal increased from 5% to 10%.

◆Magical Power increased from 45 to 50
◆Attack Speed decreased from 30 to 25.

◆Rend Current Health Damage increased from 3% to 4%.
◆Rend now deals 6% Current Health Damage as a Melee Hero.

◆Attack Speed increased from 25% to 30%.
◆Static Stacking Effect Removed
◆Electric Momentum Damage decreased from 30 to 25.
◆Electric Momentum Scaling changed from 35% Bonus Physical Power to 20% Total Physical Power.

◆Blight increased from 40% to 45%.

◆Lifesteal increased from 10% to 15%.
◆Grit Missing Health to Lifesteal Passive removed.
Assassin:

◆Cost increased from 3100 to 3300.
◆Sacrificial Strike now Critically Strikes for a reduced value of 140% damage.

◆Ability Haste decreased from 10 to 8
◆Demise Damage decreased from 35 to 20.
◆Demise Bonus Physical Power Scaling decreased from 10% to 8%.
◆Demise Damage per Stack decreased from 6 to 4.

◆Cost decreased from 3000 to 2900
◆Physical Power decreased from 50 to 40.
◆Recipe: Barbaric Cleaver+ Pendant+ Spirit Shiv + 550g
◆Razor Cleave Total Physical Power Scaling increased from 25% to 35%.
◆Razor Cleave now only applies on Basic Attacks.
◆[New] Passive ◆Technician: Gain Physical Power equal to 2% of your Maximum Mana.

◆Dusk Reaver Shield decreased from 200-550 to 200-400.

◆Bestial Torment Damage decreased from 40 to 30.
◆Bestial Torment Bonus Physical Power Scaling decreased from 20% to 10%.

◆Physical Penetration decreased from 8 to 5.
◆Blighted Strikes Anti-heal increased from 40% to 50%.
◆Woundseeker Bonus Damage decreased from 5% to 3%.
◆Woundseeker Physical Penetration Scaling decreased from 12% to 6%.
Fighter:

◆Movement Speed decreased from 4% to 3%.
◆Blitz Damage increased from 30 to 50.
◆Blitz Scaling changed from 2.5% Max Health to 40% Bonus Physical Power.
◆Blitz Cooldown decreased from 10 to 8.
◆Blitz no longer has its Cooldown reduced On-Hit.
◆Mist Runner Movement Speed decreased from 20% to 15%.

◆Physical Power increased from 35 to 40.

◆Magical Armor increased from 35 to 40.

◆Physical Power increased from 30 to 40.
◆Health decreased from 375 to 275.
◆Bludgeon Health to Physical Power Conversion Passive Removed
◆[New] Passive ◆Devourer: Upon killing an Enemy Unit, permanently gain 1 Health, increased to 3 for Camp Leaders, and 5 for Heroes. Upon reaching 150 stacks, gain an additional 200 Health.

◆Cost increased from 3000 to 3100
◆Health increased from 250 to 300
◆Omnivamp increased from 6% to 9%
◆10 Ability Haste Removed
◆Recipe: Composite Bow + Banded Emerald + Razorclaw + 550g
◆Nearsight Damage increased from 18 to 20.
◆Nearsight Bonus Physical Scaling increased from 12% to 15%.
◆[Bugfix] Now correctly states its own name in Death Recap, instead of Fire Blossom.

◆Aegis Shield Max Health Scaling decreased 22% to 18%.
◆Aegis Low Health Activation Threshold decreased from 40% to 30%.
◆Aegis Omnivamp increased from 10% to 12%.

◆Blight increased from 40% to 45%.
◆Hex Damage Amplification decreased from 8% to 6%
Mage:

◆Arcane Might Bonus Magical Damage decreased from 0.3% to 0.2%.

◆Degradation Damage decreased from 4 to 3.

◆Dark Matter Max Health Damage increased from 5% to 6%.

◆Arcane Salvo now always deals its Bonus Damage when dealing damage at 1450+ range.
◆Arcane Salvo now only activates on Ability Damage against Heroes.
◆Arcane Salve Bonus True Damage decreased from 10% to 5%.
◆Arcane Salvo Magical Power on activation moved to new Passive “Farseer”.
◆[New] Farseer: Upon triggering Arcane Salvo, permanently gain 1 Magical Power ◆10s CD.

◆Malice Damage per Stack decreased from 3 to 2.
◆Malice Magical Power Scaling decreased from 1.25% to 0.8%.
◆Blight increased from 40% to 45%.

◆Movement Speed decreased from 5% to 3%.
Support:

◆Celerity Out Of Combat Movement Speed decreased from 8% to 6%.

◆Effect Radius increased from 1000u to 1100u.

◆Blight increased from 40% to 45%.
◆Blighted Presence Effect Radius increased from 650u to 750u.

◆Blight increased from 40% to 45%.

◆Reprisal Shield decreased from 150 to 120.
◆Reprisal Shield Bonus Health Scaling decreased from 20% to 18%.

◆Guardian Effect Radius increased from 700u to 850u.

◆Quantum Core has been renamed to Warp Stream.
◆Tele-Blink not damaged within 3s instead of out of combat.

◆Movement Speed on Heal decreased from 12% to 8%.
Tank:

◆Health increased from 250 to 325
◆Magical Armor increased from 45 to 50.
◆75% Base Health Regen removed
◆Passive Movement Speed decreased from 15% to 12%
◆Celestial Carapace Max Stacks decreased from 6 to 5.

◆Physical Armor decreased from 50 to 45
◆Magical Armor increased from 35 to 45.

◆Health increased from 250 to 300.

◆Blight increased from 40% to 45%.

◆Blight increased from 40% to 45%.

◆Health increased from 325 to 400.

◆Crit Strike Reduction increased to 20%
Bug Fixes
Fixed various issues where Heroes such as Yin and Kwang could clip inside Terrain on the Sanctuary Map and become stuck.
Fixed various issues where players could clip inside Terrain on the Practice Map.
Fixed various issues where players could clip inside Terrain or get stuck on Invisible Walls on the Brawl Map.an issue where
Fixed an issue where Match History Replays would sometime be unable to be viewed.
Fixed an issue where rewards could be claimed during their Initial Animation.
Fixed an issue where Skylar could infinitely Hover with Air Assault.
Fixed an issue where TwinBlast’s Vortex Grenade would not play its targeting VFX correctly.
Fixed various inaccurate Ability Descriptions.
Fixed an issue that could cause Heroes such as Steel and Kallari to fall through the Map when using their ultimate.
Fixed an issue where Fangtooth and Orb Prime would remain alive at 0 Health and require an extra hit.
Fixed an issue where Shinbi’s All-Kill Fireworks SFX would not play on the Target.
Fixed an issue where Users would not be prompted that Team Chat is disabled when attempting to use the In-game Text Chat while it is turned off.
Fixed an issue where various Ground Targeted Abilities and Deployables would be below the floor when placed watered Terrain around some Towers.
Fixed an issue that would result in Audio irregularities when using 3D Audio on PS5.
Fixed an issue where Consecutive Reward SFX would not play when obtaining a Bundle.
Fixed an issue where the Tower & Core UI Healthbars would not correctly match its actual Health, resulting in it being destroyed earlier than expected.
Fixed an issue where Ashbringer would not reduce Cooldowns correctly On-Hit, only doing so when Critically Striking.
If you’ve made it this far, you don’t just deserve a cookie—you deserve an entire cake!
V1.4 is a massive update, touching on a wide range of game aspects and features. With so many changes, your feedback is more important than ever. Don’t hesitate to share your thoughts on everything introduced in this patch, we’re listening.
As always, the community team will be lurking and taking notes. And this time, there will probably be a lot of them.
But we stand ready.
We’ll see you in the Discord and on Reddit!
Rei (Game Design) & Omeda_Zuzu (Player Experience Manager)